Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Adding support for all allowed textures. | Alex Sakhartchouk | 2010-09-23 | 1 | -7/+6 |
| | | | | | | | Cleaning up unused code Adding error messages Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb | ||||
* | Shader changes to allow for more flexible constant binding. | Alex Sakhartchouk | 2010-09-14 | 1 | -3/+4 |
| | | | | Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110 | ||||
* | Fixing uniform binding for fragment shader. | Alex Sakhartchouk | 2010-08-31 | 1 | -0/+5 |
| | | | | | | Updating the glsl fragment shader to color the lights. Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb | ||||
* | Improve RS error handling. On errors RS will now store the error and a ↵ | Jason Sams | 2010-03-03 | 1 | -0/+3 |
| | | | | message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received. | ||||
* | Implement type generation for user uniforms in vertex shader. | Jason Sams | 2010-01-12 | 1 | -2/+2 |
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* | More complete support for named attribs. Adds user typed attribs as ↵ | Jason Sams | 2010-01-06 | 1 | -0/+2 |
| | | | | available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. | ||||
* | Add RS support for generic attribs as input to vertex programs. | Jason Sams | 2010-01-04 | 1 | -0/+4 |
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* | Move texture bindings to base program object. Change ProgramFragment ↵ | Jason Sams | 2009-12-17 | 1 | -0/+13 |
| | | | | creation to require a texture format in 1.0 mode. | ||||
* | Place shader logging behind prop to declutter logs. | Jason Sams | 2009-12-15 | 1 | -1/+1 |
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* | Continue es2 shader dev | Jason Sams | 2009-12-15 | 1 | -0/+1 |
| | | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java | ||||
* | Continue development of es2.0 user shader support for renderscript. This ↵ | Jason Sams | 2009-12-15 | 1 | -3/+9 |
| | | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. | ||||
* | Beging GL2 user shaders. Switch master to using GL2 by default. | Jason Sams | 2009-11-30 | 1 | -0/+2 |
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* | Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 ↵ | Jason Sams | 2009-11-25 | 1 | -0/+20 |
| | | | | can be enabled and will render most tests correctly. | ||||
* | Fix dirty state tracking of allocation attached to ProgramVertex objects ↵ | Jason Sams | 2009-10-26 | 1 | -2/+1 |
| | | | | when being updated while not attached. | ||||
* | Fix bug where dirty messages for allocations attached to programVertex ↵ | Jason Sams | 2009-10-15 | 1 | -0/+4 |
| | | | | objects could be lost. | ||||
* | Improve renderscript context teardown. Track object in the system and then ↵ | Jason Sams | 2009-09-25 | 1 | -1/+1 |
| | | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. | ||||
* | Add support for selecting the color bit depth and if the application used a ↵ | Jason Sams | 2009-08-25 | 1 | -4/+0 |
| | | | | depth buffer. | ||||
* | Remove useless slot from ProgramVertex. Optimize GL state setup. | Jason Sams | 2009-08-05 | 1 | -3/+4 |
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* | Add the Renderscript library. (Not in the build by default yet.) | Jason Sams | 2009-05-22 | 1 | -0/+59 |
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000 |