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path: root/libs/rs/rsProgramFragment.cpp
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* beging np2 extension check work.Jason Sams2010-02-221-2/+2
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* Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams2010-01-271-4/+7
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* More complete support for named attribs. Adds user typed attribs as ↵Jason Sams2010-01-061-2/+2
| | | | available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
* Element restructuring. Add support for new basic Element types including ↵Jason Sams2009-12-231-5/+31
| | | | | | the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
* Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams2009-12-171-115/+33
| | | | creation to require a texture format in 1.0 mode.
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-2/+2
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* Continue es2 shader devJason Sams2009-12-151-41/+72
| | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-2/+1
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Implement RS tracked defered texture and buffer object uploads.Jason Sams2009-12-141-0/+2
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* Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-3/+16
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* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 ↵Jason Sams2009-11-251-0/+102
| | | | can be enabled and will render most tests correctly.
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+8
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* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-251-4/+4
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Fix point sprites.Romain Guy2009-09-041-0/+5
| | | | Change-Id: Ic9438daaf25f3969a0dd5b634b7cceccbbbfb27b
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams2009-08-271-1/+1
| | | | which replaces TriangleMesh. Update Film to use new builder.
* Add support for selecting the color bit depth and if the application used a ↵Jason Sams2009-08-251-2/+4
| | | | depth buffer.
* Point SpritesJason Sams2009-08-201-20/+14
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* Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams2009-08-181-9/+0
| | | | function. This was a legacy of the distant past when the classes did not have a common base.
* Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams2009-08-091-7/+0
| | | | object destruction tracking.
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-4/+11
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* Add support for multitexture and fix allocation ref counting bug in RS. Add ↵Jason Sams2009-07-021-8/+26
| | | | plaque to rollo and leave it disabled due to ugly appearance.
* Cleanup logging and fix a startup race condition that manifested on Firestone.Jason Sams2009-06-231-2/+0
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* Cleanup includes so Log.h can use the tag. rsUtils.h is the file that ↵Jason Sams2009-06-221-0/+3
| | | | should be included everywhere and contain rs global defines.
* Implement default programs and implement defaults and parents for imports.Jason Sams2009-06-171-0/+5
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* Add named objects and implement support for ProgramFragmentStore and ↵Jason Sams2009-06-101-0/+8
| | | | ProgramFragment to be used by name in scripts.
* Add sampler supportJason Sams2009-05-281-4/+4
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* Implement first pass bitmap to allocation support. The Java bindings can ↵Jason Sams2009-05-271-2/+9
| | | | create a 2D allocation by passing in a Bitmap object.
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+212
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000