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path:
root
/
libs
/
rs
/
rsProgramFragment.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
More work to make libRS buildable on the host.
Alex Sakhartchouk
2011-06-03
1
-2
/
+2
*
Start splitting allocation into hal and core.
Jason Sams
2011-05-26
1
-2
/
+2
*
rsLib cleanup
Alex Sakhartchouk
2011-05-06
1
-3
/
+1
*
Code Cleanup and better Sampler creation method
Alex Sakhartchouk
2011-05-04
1
-1
/
+0
*
Moving renderscript GL code into the HAL
Alex Sakhartchouk
2011-04-29
1
-97
/
+9
*
Cleaning up the serialization change.
Alex Sakhartchouk
2011-01-31
1
-6
/
+2
*
Allocation API update.
Jason Sams
2010-12-08
1
-1
/
+1
*
More error checks
Jason Sams
2010-11-22
1
-3
/
+3
*
Support for cubemaps.
Alex Sakhartchouk
2010-11-18
1
-10
/
+17
*
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-10
1
-33
/
+19
*
Moving attrib creation to Mesh. Adding arrays as shader inputs.
Alex Sakhartchouk
2010-11-08
1
-4
/
+6
*
Begin adding async allocation creation.
Jason Sams
2010-10-26
1
-4
/
+1
*
Fix refcounting bugs where the sys refcount
Jason Sams
2010-10-21
1
-5
/
+2
*
changing vec4 to vec2 for perf reasons.
Alex Sakhartchouk
2010-10-06
1
-1
/
+1
*
fixing bugs 3053960, 3044804, 3044798
Alex Sakhartchouk
2010-10-01
1
-0
/
+3
*
More robust attribute binding
Alex Sakhartchouk
2010-09-29
1
-1
/
+1
*
Adding support for all allowed textures.
Alex Sakhartchouk
2010-09-23
1
-59
/
+33
*
Remove excessive logging.
Jason Sams
2010-09-22
1
-2
/
+0
*
Cleanup GL setup code and remove legacy 1.1 paths.
Jason Sams
2010-09-16
1
-8
/
+3
*
Shader changes to allow for more flexible constant binding.
Alex Sakhartchouk
2010-09-14
1
-111
/
+40
*
Fixing fragment shader bounding code
Alex Sakhartchouk
2010-09-02
1
-15
/
+11
*
Fixing uniform binding for fragment shader.
Alex Sakhartchouk
2010-08-31
1
-5
/
+14
*
Use lowp colors in fixed funtion emulation.
Jason Sams
2010-08-05
1
-3
/
+3
*
Support constant and varying colors in ProgramFragment.
Jason Sams
2010-08-05
1
-83
/
+59
*
Re-enable optimization for detecting nop state changes in fragment
Jason Sams
2010-06-22
1
-3
/
+3
*
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-05-21
1
-2
/
+21
*
Remove excess logging.
Jason Sams
2010-05-17
1
-2
/
+2
*
Change RS to use the passed surface size rather than EGL size.
Jason Sams
2010-05-14
1
-1
/
+1
*
Convert renderscript from using ACC to LLVM for its compiler.
Jason Sams
2010-05-11
1
-0
/
+2
*
beging np2 extension check work.
Jason Sams
2010-02-22
1
-2
/
+2
*
Fix some minor bugs with GL state setup that were exposed by Droids driver.
Jason Sams
2010-01-27
1
-4
/
+7
*
More complete support for named attribs. Adds user typed attribs as availabl...
Jason Sams
2010-01-06
1
-2
/
+2
*
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-12-23
1
-5
/
+31
*
Move texture bindings to base program object. Change ProgramFragment creatio...
Jason Sams
2009-12-17
1
-115
/
+33
*
Place shader logging behind prop to declutter logs.
Jason Sams
2009-12-15
1
-2
/
+2
*
Continue es2 shader dev
Jason Sams
2009-12-15
1
-41
/
+72
*
Continue development of es2.0 user shader support for renderscript. This cha...
Jason Sams
2009-12-15
1
-2
/
+1
*
Implement RS tracked defered texture and buffer object uploads.
Jason Sams
2009-12-14
1
-0
/
+2
*
Beging GL2 user shaders. Switch master to using GL2 by default.
Jason Sams
2009-11-30
1
-3
/
+16
*
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...
Jason Sams
2009-11-25
1
-0
/
+102
*
Improved object lifecycle tracking and fix leaks.
Jason Sams
2009-09-25
1
-0
/
+8
*
Improve renderscript context teardown. Track object in the system and then f...
Jason Sams
2009-09-25
1
-4
/
+4
*
Fix point sprites.
Romain Guy
2009-09-04
1
-0
/
+5
*
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...
Jason Sams
2009-08-27
1
-1
/
+1
*
Add support for selecting the color bit depth and if the application used a d...
Jason Sams
2009-08-25
1
-2
/
+4
*
Point Sprites
Jason Sams
2009-08-20
1
-20
/
+14
*
Cleanup of object destruction. No need to have a per-class destruction funct...
Jason Sams
2009-08-18
1
-9
/
+0
*
Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...
Jason Sams
2009-08-09
1
-7
/
+0
*
Remove useless slot from ProgramVertex. Optimize GL state setup.
Jason Sams
2009-08-05
1
-4
/
+11
*
Add support for multitexture and fix allocation ref counting bug in RS. Add ...
Jason Sams
2009-07-02
1
-8
/
+26
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