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path: root/libs/rs/rsProgramFragment.h
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* rsLib cleanupAlex Sakhartchouk2011-05-061-1/+1
* Moving renderscript GL code into the HALAlex Sakhartchouk2011-04-291-4/+1
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-5/+2
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-13/+2
* Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams2010-09-161-1/+0
* Fixing fragment shader bounding codeAlex Sakhartchouk2010-09-021-0/+1
* Support constant and varying colors in ProgramFragment.Jason Sams2010-08-051-0/+6
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-1/+1
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-0/+3
* Change RS to use the passed surface size rather than EGL size.Jason Sams2010-05-141-1/+1
* Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams2009-12-171-26/+3
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-1/+1
* Continue es2 shader devJason Sams2009-12-151-0/+3
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-1/+4
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+1
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-1/+1
* Add support for selecting the color bit depth and if the application used a d...Jason Sams2009-08-251-1/+1
* Point SpritesJason Sams2009-08-201-1/+2
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-13/+6
* Implement default programs and implement defaults and parents for imports.Jason Sams2009-06-171-1/+2
* Add named objects and implement support for ProgramFragmentStore and ProgramF...Jason Sams2009-06-101-1/+1
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+98