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libs
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rs
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rsProgramFragment.h
Commit message (
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)
Author
Age
Files
Lines
*
rsLib cleanup
Alex Sakhartchouk
2011-05-06
1
-1
/
+1
*
Moving renderscript GL code into the HAL
Alex Sakhartchouk
2011-04-29
1
-4
/
+1
*
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-10
1
-5
/
+2
*
Adding support for all allowed textures.
Alex Sakhartchouk
2010-09-23
1
-13
/
+2
*
Cleanup GL setup code and remove legacy 1.1 paths.
Jason Sams
2010-09-16
1
-1
/
+0
*
Fixing fragment shader bounding code
Alex Sakhartchouk
2010-09-02
1
-0
/
+1
*
Support constant and varying colors in ProgramFragment.
Jason Sams
2010-08-05
1
-0
/
+6
*
Creating the jni and java layer to integrate a3d
Alex Sakhartchouk
2010-06-04
1
-1
/
+1
*
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-05-21
1
-0
/
+3
*
Change RS to use the passed surface size rather than EGL size.
Jason Sams
2010-05-14
1
-1
/
+1
*
Move texture bindings to base program object. Change ProgramFragment creatio...
Jason Sams
2009-12-17
1
-26
/
+3
*
Place shader logging behind prop to declutter logs.
Jason Sams
2009-12-15
1
-1
/
+1
*
Continue es2 shader dev
Jason Sams
2009-12-15
1
-0
/
+3
*
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...
Jason Sams
2009-11-25
1
-1
/
+4
*
Improved object lifecycle tracking and fix leaks.
Jason Sams
2009-09-25
1
-0
/
+1
*
Improve renderscript context teardown. Track object in the system and then f...
Jason Sams
2009-09-25
1
-1
/
+1
*
Add support for selecting the color bit depth and if the application used a d...
Jason Sams
2009-08-25
1
-1
/
+1
*
Point Sprites
Jason Sams
2009-08-20
1
-1
/
+2
*
Remove useless slot from ProgramVertex. Optimize GL state setup.
Jason Sams
2009-08-05
1
-13
/
+6
*
Implement default programs and implement defaults and parents for imports.
Jason Sams
2009-06-17
1
-1
/
+2
*
Add named objects and implement support for ProgramFragmentStore and ProgramF...
Jason Sams
2009-06-10
1
-1
/
+1
*
Add the Renderscript library. (Not in the build by default yet.)
Jason Sams
2009-05-22
1
-0
/
+98