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path: root/libs/rs/rsProgramFragment.h
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* rsLib cleanupAlex Sakhartchouk2011-05-061-1/+1
| | | | Change-Id: Ifb66059338e3435ac79435296a650c44699921aa
* Moving renderscript GL code into the HALAlex Sakhartchouk2011-04-291-4/+1
| | | | | | | | | | This change affects - shaders - meshes - fonts - quad rendering Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-5/+2
| | | | | | across all the renderscript files. Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-13/+2
| | | | | | | Cleaning up unused code Adding error messages Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
* Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams2010-09-161-1/+0
| | | | | | Reset pointers to NULL when allocations are unbound. Change-Id: Ifaba634ecbb154970b7fb47faa8e6475d16d2f66
* Fixing fragment shader bounding codeAlex Sakhartchouk2010-09-021-0/+1
| | | | Change-Id: I743dae12bb3f226f758a065d9b353eff36e2f964
* Support constant and varying colors in ProgramFragment.Jason Sams2010-08-051-0/+6
| | | | Change-Id: I16ce84ff427016f3a1923594efc718eca32dd7f2
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-1/+1
| | | | Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-0/+3
| | | | | | | | | | | | | | | | | Now using android utils lib. collada_to_a3d seems to work with android util libs. Integrating old changelist Changing assert to rsAssrt in VertexArray making context compile. Change-Id: I33890defa777f09253bfab630d97782359ec49d7 Added serialization code to rsLib Integrated old changelist Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311 Added serialization code to rsLib Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
* Change RS to use the passed surface size rather than EGL size.Jason Sams2010-05-141-1/+1
| | | | | | | | | | | | Its possible that during a resize the EGL information could be stale so caching this is bad. The surface size should always be correct. Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685 Conflicts: libs/rs/rsProgramStore.cpp libs/rs/rsProgramStore.h
* Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams2009-12-171-26/+3
| | | | creation to require a texture format in 1.0 mode.
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-1/+1
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* Continue es2 shader devJason Sams2009-12-151-0/+3
| | | | | | | Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 ↵Jason Sams2009-11-251-1/+4
| | | | can be enabled and will render most tests correctly.
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+1
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* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-251-1/+1
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Add support for selecting the color bit depth and if the application used a ↵Jason Sams2009-08-251-1/+1
| | | | depth buffer.
* Point SpritesJason Sams2009-08-201-1/+2
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* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-13/+6
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* Implement default programs and implement defaults and parents for imports.Jason Sams2009-06-171-1/+2
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* Add named objects and implement support for ProgramFragmentStore and ↵Jason Sams2009-06-101-1/+1
| | | | ProgramFragment to be used by name in scripts.
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+98
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000