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path: root/libs/rs/rsProgramFragmentStore.cpp
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* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-4/+4
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 ↵Jason Sams2009-11-251-0/+34
| | | | can be enabled and will render most tests correctly.
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+8
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* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-251-4/+4
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams2009-08-271-1/+1
| | | | which replaces TriangleMesh. Update Film to use new builder.
* Add support for selecting the color bit depth and if the application used a ↵Jason Sams2009-08-251-1/+1
| | | | depth buffer.
* Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams2009-08-181-11/+0
| | | | function. This was a legacy of the distant past when the classes did not have a common base.
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-2/+7
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* Update rollo with new interactivity model.Jason Sams2009-07-161-1/+3
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* Cleanup includes so Log.h can use the tag. rsUtils.h is the file that ↵Jason Sams2009-06-221-0/+3
| | | | should be included everywhere and contain rs global defines.
* Implement default programs and implement defaults and parents for imports.Jason Sams2009-06-171-0/+6
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* Add named objects and implement support for ProgramFragmentStore and ↵Jason Sams2009-06-101-2/+11
| | | | ProgramFragment to be used by name in scripts.
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+252
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000