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path: root/libs/rs/rsProgramRaster.h
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* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-4/+2
| | | | | | across all the renderscript files. Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
* Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams2010-09-161-1/+0
| | | | | | Reset pointers to NULL when allocations are unbound. Change-Id: Ifaba634ecbb154970b7fb47faa8e6475d16d2f66
* Work on synchronizing a3d created files and java layer.Alex Sakhartchouk2010-07-121-0/+2
| | | | | | Adding culling to ProgramRaster Change-Id: I58ccc82d37edc9539289d5eba44ea0e720874af5
* Remove points from fixed function.Jason Sams2010-07-091-5/+0
| | | | | | Add basic GL performance test. Change-Id: I421a41b6683b2c5f70045cdd0f610a6939105fee
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-1/+1
| | | | Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-0/+3
| | | | | | | | | | | | | | | | | Now using android utils lib. collada_to_a3d seems to work with android util libs. Integrating old changelist Changing assert to rsAssrt in VertexArray making context compile. Change-Id: I33890defa777f09253bfab630d97782359ec49d7 Added serialization code to rsLib Integrated old changelist Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311 Added serialization code to rsLib Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
* Change RS to use the passed surface size rather than EGL size.Jason Sams2010-05-141-1/+1
| | | | | | | | | | | | Its possible that during a resize the EGL information could be stale so caching this is bad. The surface size should always be correct. Change-Id: Ifd479e1ea70b1cada1a8690c7c82e91aa391b685 Conflicts: libs/rs/rsProgramStore.cpp libs/rs/rsProgramStore.h
* Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams2009-12-151-2/+0
| | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 ↵Jason Sams2009-11-251-0/+1
| | | | can be enabled and will render most tests correctly.
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+1
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* Improve renderscript context teardown. Track object in the system and then ↵Jason Sams2009-09-251-1/+2
| | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
* Add raster object to control point and line params. Add flag to force SW ↵Jason Sams2009-09-231-0/+72
rendering.