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path:
root
/
libs
/
rs
/
rsProgramVertex.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
More work to make libRS buildable on the host.
Alex Sakhartchouk
2011-06-03
1
-2
/
+2
*
Start splitting allocation into hal and core.
Jason Sams
2011-05-26
1
-1
/
+2
*
rsLib cleanup
Alex Sakhartchouk
2011-05-06
1
-1
/
+1
*
Code Cleanup and better Sampler creation method
Alex Sakhartchouk
2011-05-04
1
-4
/
+0
*
Moving renderscript GL code into the HAL
Alex Sakhartchouk
2011-04-29
1
-82
/
+18
*
Create runtime stubs for compute driver.
Jason Sams
2011-04-20
1
-6
/
+6
*
Cleaning up the serialization change.
Alex Sakhartchouk
2011-01-31
1
-6
/
+2
*
Allocation API update.
Jason Sams
2010-12-08
1
-1
/
+1
*
More error checks
Jason Sams
2010-11-22
1
-22
/
+22
*
Support for cubemaps.
Alex Sakhartchouk
2010-11-18
1
-4
/
+2
*
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-10
1
-54
/
+33
*
Moving attrib creation to Mesh. Adding arrays as shader inputs.
Alex Sakhartchouk
2010-11-08
1
-4
/
+4
*
Begin adding async allocation creation.
Jason Sams
2010-10-26
1
-4
/
+1
*
Fix refcounting bugs where the sys refcount
Jason Sams
2010-10-21
1
-3
/
+0
*
changing vec4 to vec2 for perf reasons.
Alex Sakhartchouk
2010-10-06
1
-2
/
+3
*
fixing bugs 3053960, 3044804, 3044798
Alex Sakhartchouk
2010-10-01
1
-9
/
+3
*
More robust attribute binding
Alex Sakhartchouk
2010-09-29
1
-3
/
+2
*
Error checking for MVP matrix computation.
Alex Sakhartchouk
2010-09-27
1
-0
/
+5
*
Adding support for all allowed textures.
Alex Sakhartchouk
2010-09-23
1
-38
/
+36
*
Cleanup GL setup code and remove legacy 1.1 paths.
Jason Sams
2010-09-16
1
-5
/
+0
*
Shader changes to allow for more flexible constant binding.
Alex Sakhartchouk
2010-09-14
1
-63
/
+79
*
Remove ACC and other legacy bits from RS.
Jason Sams
2010-09-01
1
-46
/
+1
*
SubElementData data upload functions.
Jason Sams
2010-08-31
1
-2
/
+2
*
Fixing uniform binding for fragment shader.
Alex Sakhartchouk
2010-08-31
1
-114
/
+2
*
Fixing renderscript uniform binding bugs.
Alex Sakhartchouk
2010-08-27
1
-33
/
+57
*
Added frustum plane extraction and sphere culling code.
Alex Sakhartchouk
2010-08-16
1
-0
/
+6
*
Support constant and varying colors in ProgramFragment.
Jason Sams
2010-08-05
1
-6
/
+0
*
Remove points from fixed function.
Jason Sams
2010-07-09
1
-5
/
+1
*
Re-enable optimization for detecting nop state changes in fragment
Jason Sams
2010-06-22
1
-1
/
+1
*
Move ImageProcessing and ModelViewer to reflected files.
Jason Sams
2010-06-21
1
-1
/
+6
*
Remove legacy drawing functions.
Jason Sams
2010-06-17
1
-1
/
+6
*
Remove RS_KIND from vertex arrays types.
Jason Sams
2010-06-01
1
-10
/
+10
*
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-05-21
1
-2
/
+26
*
Change RS to use the passed surface size rather than EGL size.
Jason Sams
2010-05-14
1
-4
/
+4
*
Implement type collapsing for Elements and Types. Now if a user creates two ...
Jason Sams
2010-02-17
1
-1
/
+1
*
Fix some minor bugs with GL state setup that were exposed by Droids driver.
Jason Sams
2010-01-27
1
-0
/
+2
*
Cleanup seperation of Legacy and user attribs. All user programs now use the...
Jason Sams
2010-01-25
1
-19
/
+13
*
Remove excessive logging, fix error in GLSL uniform generation.
Jason Sams
2010-01-13
1
-2
/
+1
*
Implement type generation for user uniforms in vertex shader.
Jason Sams
2010-01-12
1
-25
/
+106
*
Change user attribs to look for empty slot rather than using them in order. ...
Jason Sams
2010-01-07
1
-4
/
+4
*
More complete support for named attribs. Adds user typed attribs as availabl...
Jason Sams
2010-01-06
1
-14
/
+36
*
Add RS support for generic attribs as input to vertex programs.
Jason Sams
2010-01-04
1
-6
/
+26
*
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-12-23
1
-3
/
+1
*
Fix emulated glColor in es2 mode.
Jason Sams
2009-12-16
1
-0
/
+7
*
Place shader logging behind prop to declutter logs.
Jason Sams
2009-12-15
1
-2
/
+2
*
Continue development of es2.0 user shader support for renderscript. This cha...
Jason Sams
2009-12-15
1
-34
/
+26
*
Beging GL2 user shaders. Switch master to using GL2 by default.
Jason Sams
2009-11-30
1
-11
/
+21
*
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...
Jason Sams
2009-11-25
1
-1
/
+86
*
Make default vertex program correctly track surface size.
Jason Sams
2009-11-12
1
-2
/
+7
*
Implement screen aligned bitmap drawing support.
Jason Sams
2009-09-30
1
-1
/
+8
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