Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implement type generation for user uniforms in vertex shader. | Jason Sams | 2010-01-12 | 1 | -1/+1 |
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* | More complete support for named attribs. Adds user typed attribs as ↵ | Jason Sams | 2010-01-06 | 1 | -0/+3 |
| | | | | available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. | ||||
* | Fix emulated glColor in es2 mode. | Jason Sams | 2009-12-16 | 1 | -0/+1 |
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* | Place shader logging behind prop to declutter logs. | Jason Sams | 2009-12-15 | 1 | -1/+1 |
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* | Continue development of es2.0 user shader support for renderscript. This ↵ | Jason Sams | 2009-12-15 | 1 | -5/+3 |
| | | | | change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. | ||||
* | Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 ↵ | Jason Sams | 2009-11-25 | 1 | -0/+5 |
| | | | | can be enabled and will render most tests correctly. | ||||
* | Make default vertex program correctly track surface size. | Jason Sams | 2009-11-12 | 1 | -0/+1 |
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* | Implement screen aligned bitmap drawing support. | Jason Sams | 2009-09-30 | 1 | -0/+3 |
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* | Improved object lifecycle tracking and fix leaks. | Jason Sams | 2009-09-25 | 1 | -1/+2 |
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* | Improve renderscript context teardown. Track object in the system and then ↵ | Jason Sams | 2009-09-25 | 1 | -1/+1 |
| | | | | force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. | ||||
* | Removed last bits of predefined element types from native code. Predefined ↵ | Jason Sams | 2009-09-24 | 1 | -1/+1 |
| | | | | types are now constructed at the java layer from standard building blocks. | ||||
* | Add support for selecting the color bit depth and if the application used a ↵ | Jason Sams | 2009-08-25 | 1 | -1/+1 |
| | | | | depth buffer. | ||||
* | Remove useless slot from ProgramVertex. Optimize GL state setup. | Jason Sams | 2009-08-05 | 1 | -12/+5 |
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* | Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the ↵ | Jason Sams | 2009-07-28 | 1 | -0/+4 |
| | | | | smallest larger pow texture. The added space is filled black. | ||||
* | Enable light sources and update film test app. | Jason Sams | 2009-07-21 | 1 | -0/+7 |
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* | Implement default programs and implement defaults and parents for imports. | Jason Sams | 2009-06-17 | 1 | -0/+5 |
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* | Switch fountain to use ProgramVertex rather than hard coded camers in ↵ | Jason Sams | 2009-06-16 | 1 | -5/+0 |
| | | | | scripts. Remove camera code from scripts. | ||||
* | Bug fixes. TriangleMesh now ref-counts, implement missing element formats, ↵ | Jason Sams | 2009-06-15 | 1 | -0/+1 |
| | | | | add missing modes for program vertex. Add matrix support classes. Add test app rollo | ||||
* | Add the Renderscript library. (Not in the build by default yet.) | Jason Sams | 2009-05-22 | 1 | -0/+76 |
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000 |