| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I1e42204e862585b9c2f7818b615890c60f08faf6
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BUG=6000538
Change-Id: Ie2b16893b150cc5955ee4b9d028c988f69a82744
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Change-Id: Ie9ef65a477373c30b2d5b02248f62e768b6f27ae
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BUG=4942491
Change-Id: I3a46783511c4954bac9eadbbbefe5abf85498c16
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Change-Id: I239585ef7c1334f7fc19fa6423535dea7b9a753f
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Change-Id: I8e0250a642844a2ad3ff6efc38e385445b7da032
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Change-Id: If182c524cceb327547640f22f956856d291d1787
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layer to seperate from runtime.
Change-Id: Idf5c1261be4131690d25c15948e98324e979b4f9
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When we want to use it on the host, we shouldn't need to go hunting for every external dependency
Change-Id: I885262acdcdf5ede4a9392235f35d5e2f7038e8b
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Change-Id: Idfcc30f1a7de0badeb6d8254ed508938d89f4070
b: 3381615
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reduce memory churn.
Change-Id: I0bf5392102e3d59fea81f5f9f832887113602b7f
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Change-Id: Id99a724f746d1f64eabcdf67c12646cc32ff8f9d
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Change-Id: I81349750e58f119a9c2ad596f376c7e39d5f0d4e
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2. Prepare on-device linking.
3. Clean up code.
Change-Id: Iac4148431dbe1c3c4044f7394eb51a1332f513f9
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include bcc.h instead of forward declaration.
Change-Id: I649f62d240ed4e13eb95a8988a9ee202b19e7436
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Change-Id: I593f35a91c4a14c055828f8989fe01b9e7790039
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This is to allow RenderScript to better interact with the Android environment.
E.g., per-app cache.
2. Plumbing, testing.
3. Added getApplicationContext in RenderScript.java.
Change-Id: I85edeebe38825e20b2e86f4f4815689dfc332ef9
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frameworks/compile/libbcc/include/bcc/bcc.h was updated
in change I3f3d31fc. What used to be "struct BCCscript"
is now "class bcc::BCCscript" for C++ code.
Looks like the framework/base header rsScriptC.h is just
trying to forward-declare the same type, so we just need
to make the same change there.
Change-Id: I6f6f9dd7608af01d519c2e26fd9b5e6649f71902
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Change-Id: I1e75bb84d88319cb6f1bbe6d907cf6e8ed546142
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across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
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Change-Id: Ie635fbbb96b8ade48501ec564fe135edc256537d
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Change-Id: I5c65b29a197013de2517cfb6dbe7abb9e24a688b
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- This removes a memory leak where some elements were not getting tracked
properly (and then triggering an assert when a context is destroyed).
- Convert ScriptCState to use a tracked object reference for mScript.
- Add a missing clear to FontState.
- Clean up synchronization in RSTest so that our graphics context outlives
any subtest context.
Change-Id: I0d5768c4d2f8810dd1ae2f68b1edd7e150f382fd
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Change-Id: I6534569c8d26db8b9691666134a555c8bf94184e
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Change-Id: I438359633bae59bf9188cd2c4664a92ca16c5f37
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Remove launchID from root graphics script.
Change-Id: I9f80c0d4df1264f2ee1624a6d7216b9dfdf8502e
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Now using android utils lib.
collada_to_a3d seems to work with android util libs.
Integrating old changelist
Changing assert to rsAssrt in VertexArray
making context compile.
Change-Id: I33890defa777f09253bfab630d97782359ec49d7
Added serialization code to rsLib
Integrated old changelist
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
Added serialization code to rsLib
Change-Id: Ie4746113f6d1817fbb3264f97fdddde25b779311
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Prefix functions with "rs" or "rsg".
Change-Id: I4435b486831bfab1ea473ccfad435b404e68f1c9
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Change-Id: Iadab35f2a967a1afd7a2fd13216d0a7acf4b6a50
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Change-Id: I2c3075d2056f02bb834bfad403dc72da991f3156
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This will also require application to be updated to support
the new compiler and data passing models.
Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
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starving other apps.
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Move freeing of objects to before context teardown to allow allocations to clean up their data.
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change-id: Ib59ed5d7a9d479ccd1af456029735dbc65ae1efe
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force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
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function calls. Reduce app startup time up to 1s.
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to allow them to appear as just pointers to structs.
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ordering restrictions.
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apps, all 3 should be working.
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bitmap loading to not be scaled.
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ProgramFragment to be used by name in scripts.
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storage to keep the env settings in the base and only the per language state in ScriptC.
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