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path: root/libs/rs/rsType.cpp
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* Fixing asynchronous performance issues.Alex Sakhartchouk2011-08-161-29/+19
* Pipe rsa function though the RS api table.Jason Sams2011-04-281-5/+4
* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-4/+0
* Making sure we can build libRS on the host for serialization.Alex Sakhartchouk2011-01-311-3/+1
* Implement sub updates for mipmap levels and cubmaps.Jason Sams2011-01-131-0/+11
* API review cleanup.Jason Sams2010-12-061-24/+3
* More error checksJason Sams2010-11-221-1/+1
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-45/+27
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-89/+0
* Adding nvidia extension for limited npot support.Alex Sakhartchouk2010-10-271-17/+15
* Begin adding async allocation creation.Jason Sams2010-10-261-77/+40
* Fix refcounting bugs where the sys refcountJason Sams2010-10-211-10/+12
* Async type creation.Jason Sams2010-10-141-80/+56
* Update allocation from bitmap.Alex Sakhartchouk2010-10-111-6/+30
* Removing fixed size arrays.Alex Sakhartchouk2010-10-081-5/+30
* Implement allocation resizing.Jason Sams2010-10-051-0/+53
* Adding anisotropic filtering and related samples.Alex Sakhartchouk2010-09-301-2/+0
* More robust attribute bindingAlex Sakhartchouk2010-09-291-6/+11
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-0/+14
* Fixing potential buffer overrun errors.Alex Sakhartchouk2010-07-201-0/+4
* Populate java objects with native data from a3d file.Alex Sakhartchouk2010-07-151-1/+17
* Adding freetype font rendering to renderscript.Alex Sakhartchouk2010-06-241-1/+3
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-2/+2
* Remove RS_KIND from vertex arrays types.Jason Sams2010-06-011-118/+9
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-0/+56
* beging np2 extension check work.Jason Sams2010-02-221-0/+18
* Implement type collapsing for Elements and Types. Now if a user creates two ...Jason Sams2010-02-171-1/+19
* Cleanup seperation of Legacy and user attribs. All user programs now use the...Jason Sams2010-01-251-17/+29
* Fix npot but where mipmap level sizes were rounding in the wrong direction. ...Jason Sams2010-01-071-3/+3
* More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-061-18/+44
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-80/+18
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-24/+24
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-28/+18
* Fix a build break. Too many branches to keep track of.Jason Sams2009-11-021-1/+0
* Fix some leaks. This fixes the major malloc memory leak in allApps. Still t...Jason Sams2009-11-021-0/+1
* Improve logging code to dump more detaild rs object info. Fix bug with prede...Jason Sams2009-09-271-0/+10
* Fix remaining object leaks. Change FountainView to tear down the rsContext a...Jason Sams2009-09-251-0/+1
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-0/+2
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-2/+2
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...Jason Sams2009-08-271-2/+5
* Point SpritesJason Sams2009-08-201-0/+14
* Cleanup of object destruction. No need to have a per-class destruction funct...Jason Sams2009-08-181-8/+10
* Begin implementing SimpleMesh and fix some bugs with refcounting and java obj...Jason Sams2009-08-091-12/+153
* Cleanup logging and fix a startup race condition that manifested on Firestone.Jason Sams2009-06-231-7/+0
* Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-...Jason Sams2009-06-221-3/+3
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+229