Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Move placement of script enviroment data to base. | Jason Sams | 2009-06-08 | 4 | -30/+27 | |
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* | Fix build issue and ref count bug with scripts. | Jason Sams | 2009-06-08 | 3 | -76/+60 | |
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* | Move call to compiler from jni to core library code. | Jason Sams | 2009-06-05 | 4 | -22/+42 | |
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* | Use ANSI style function declaration for RS scripts. | Jack Palevich | 2009-06-04 | 1 | -1/+1 | |
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* | Add support for scripts to return an animation flag. This allows them to ↵ | Jason Sams | 2009-06-04 | 9 | -31/+28 | |
| | | | | indicate they are generating changing content and the rs thread to sleep if the content is static. | |||||
* | Set the RS thread priority. | Jason Sams | 2009-06-04 | 1 | -3/+15 | |
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* | Remove pointer hacks from script and use standard load/store functions. | Jason Sams | 2009-06-03 | 1 | -29/+23 | |
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* | Generalize bitmap support and add remaining GL formats. | Jason Sams | 2009-06-03 | 5 | -28/+198 | |
| | | | | Fix bug in command fifo looping case. | |||||
* | Improve bitmap support and do conversion in native rather than java code to ↵ | Jason Sams | 2009-06-01 | 6 | -77/+75 | |
| | | | | reduce conversion time. | |||||
* | Don't prelink the libRS libraries. | Jack Palevich | 2009-05-29 | 1 | -0/+2 | |
| | | | | | These are temporary libraries for the development of RenderScript, so they don't have to be prelinked. | |||||
* | Implement sampler GL setup code. | Jason Sams | 2009-05-28 | 1 | -14/+9 | |
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* | Add sampler support | Jason Sams | 2009-05-28 | 6 | -25/+140 | |
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* | Delete the acc script when deleting the Renderscript rsScriptC object. | Jack Palevich | 2009-05-28 | 5 | -10/+30 | |
| | | | | Previously we had been leaking the ACCscript object. | |||||
* | Remove versions of scriptCSetScript method that take byte arrays. | Jack Palevich | 2009-05-28 | 1 | -9/+2 | |
| | | | | This makes the API simpler, and therefore probably easier to use. | |||||
* | Add support for setting scripts, rather than having a hard-coded script. | Jack Palevich | 2009-05-28 | 4 | -255/+219 | |
| | | | | | | Move the test script into a resource file. Add APIs for reading a script from a resource, InputStream, string, or byte array. | |||||
* | Add background bitmap to fountain test app for renderscript. | Jason Sams | 2009-05-27 | 3 | -1/+32 | |
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* | Change the Fountain test app's package to com.android.fountain. | Jack Palevich | 2009-05-27 | 6 | -6/+6 | |
| | | | | | It had been com.android.calc, which caused conflicts with the real Calc application. | |||||
* | Merge change 2568 | Android (Google) Code Review | 2009-05-27 | 1 | -0/+1 | |
|\ | | | | | | | | | * changes: Enable renderscript to build under the simulator. | |||||
| * | Enable renderscript to build under the simulator. | Jack Palevich | 2009-05-27 | 1 | -0/+1 | |
| | | | | | | | | Added missing #include file to declare memcpy(). | |||||
* | | Implement first pass bitmap to allocation support. The Java bindings can ↵ | Jason Sams | 2009-05-27 | 10 | -34/+250 | |
| | | | | | | | | create a 2D allocation by passing in a Bitmap object. | |||||
* | | Turn on ACC script test. (It works!) | Jack Palevich | 2009-05-27 | 1 | -26/+23 | |
| | | | | | | | | | | | | + Modified test script to work with the limitations of the ACC langauge. - No <op>= - use correct C API names for callback methods. | |||||
* | | Fix Fountain test app so that it actually builds. | Jack Palevich | 2009-05-26 | 7 | -63/+205 | |
| | | | | | | | | Also check in first part of an libACC implementation. | |||||
* | | Fix RenderScript JNI code build issue. | Jack Palevich | 2009-05-26 | 1 | -1/+7 | |
|/ | | | | | We should not try to build the JNI file until after we have built the the generated header files that it includes. | |||||
* | Rename Calc sample to Fountain. | Jack Palevich | 2009-05-26 | 6 | -0/+0 | |
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* | Add sprite fountain test. | Jack Palevich | 2009-05-26 | 8 | -4/+1143 | |
| | | | | It's still called "Calc". | |||||
* | Add the Renderscript library. (Not in the build by default yet.) | Jason Sams | 2009-05-22 | 50 | -0/+7445 | |
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000 |