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* Move placement of script enviroment data to base.Jason Sams2009-06-084-30/+27
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* Fix build issue and ref count bug with scripts.Jason Sams2009-06-083-76/+60
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* Move call to compiler from jni to core library code.Jason Sams2009-06-054-22/+42
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* Use ANSI style function declaration for RS scripts.Jack Palevich2009-06-041-1/+1
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* Add support for scripts to return an animation flag. This allows them to ↵Jason Sams2009-06-049-31/+28
| | | | indicate they are generating changing content and the rs thread to sleep if the content is static.
* Set the RS thread priority.Jason Sams2009-06-041-3/+15
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* Remove pointer hacks from script and use standard load/store functions.Jason Sams2009-06-031-29/+23
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* Generalize bitmap support and add remaining GL formats.Jason Sams2009-06-035-28/+198
| | | | Fix bug in command fifo looping case.
* Improve bitmap support and do conversion in native rather than java code to ↵Jason Sams2009-06-016-77/+75
| | | | reduce conversion time.
* Don't prelink the libRS libraries.Jack Palevich2009-05-291-0/+2
| | | | | These are temporary libraries for the development of RenderScript, so they don't have to be prelinked.
* Implement sampler GL setup code.Jason Sams2009-05-281-14/+9
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* Add sampler supportJason Sams2009-05-286-25/+140
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* Delete the acc script when deleting the Renderscript rsScriptC object.Jack Palevich2009-05-285-10/+30
| | | | Previously we had been leaking the ACCscript object.
* Remove versions of scriptCSetScript method that take byte arrays.Jack Palevich2009-05-281-9/+2
| | | | This makes the API simpler, and therefore probably easier to use.
* Add support for setting scripts, rather than having a hard-coded script.Jack Palevich2009-05-284-255/+219
| | | | | | Move the test script into a resource file. Add APIs for reading a script from a resource, InputStream, string, or byte array.
* Add background bitmap to fountain test app for renderscript.Jason Sams2009-05-273-1/+32
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* Change the Fountain test app's package to com.android.fountain.Jack Palevich2009-05-276-6/+6
| | | | | It had been com.android.calc, which caused conflicts with the real Calc application.
* Merge change 2568Android (Google) Code Review2009-05-271-0/+1
|\ | | | | | | | | * changes: Enable renderscript to build under the simulator.
| * Enable renderscript to build under the simulator.Jack Palevich2009-05-271-0/+1
| | | | | | | | Added missing #include file to declare memcpy().
* | Implement first pass bitmap to allocation support. The Java bindings can ↵Jason Sams2009-05-2710-34/+250
| | | | | | | | create a 2D allocation by passing in a Bitmap object.
* | Turn on ACC script test. (It works!)Jack Palevich2009-05-271-26/+23
| | | | | | | | | | | | + Modified test script to work with the limitations of the ACC langauge. - No <op>= - use correct C API names for callback methods.
* | Fix Fountain test app so that it actually builds.Jack Palevich2009-05-267-63/+205
| | | | | | | | Also check in first part of an libACC implementation.
* | Fix RenderScript JNI code build issue.Jack Palevich2009-05-261-1/+7
|/ | | | | We should not try to build the JNI file until after we have built the the generated header files that it includes.
* Rename Calc sample to Fountain.Jack Palevich2009-05-266-0/+0
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* Add sprite fountain test.Jack Palevich2009-05-268-4/+1143
| | | | It's still called "Calc".
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-2250-0/+7445
This library can be used to create animated 3D User Interfaces. This library is currently under heavy development, so it's not part of the build by default. In order to build this library, you must define BUILD_RENDERSCRIPT=true in your build environment. You will also have to manually edit build/core/prelink-linux-arm.map And add libRS and libRS_jni at the end like this (exact address may change.) libRS.so 0x9A100000 libRS_jni.so 0x9A000000