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path: root/libs/ui/FramebufferNativeWindow.cpp
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* make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few ↵Mathias Agopian2009-06-251-6/+0
| | | | hacks added recently
* hack copybit back in for video playback on msm7k. we have h/w accelerated ↵Mathias Agopian2009-06-241-0/+6
| | | | video again
* add support for update-on-demand in SurfaceFlingerMathias Agopian2009-05-071-1/+11
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* get rid off unneeded flagsMathias Agopian2009-05-051-22/+1
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* move android_native_buffer_t declaration into its own ↵Mathias Agopian2009-05-051-0/+2
| | | | private/ui/android_native_priv.h header, since user code should never have access to it.
* move opengl/include/EGL/android_natives.h to ↵Mathias Agopian2009-05-051-0/+19
| | | | | | include/ui/egl/android_natives.h and don't include it from egl.h the android_native_ types are just forward declared in egl.h
* minor clean-up in FramebufferNativeWindowMathias Agopian2009-05-041-14/+0
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* update surfaceflinger, libui and libagl to the new gralloc apiMathias Agopian2009-05-041-0/+214
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually. - factor all the lock/unlock code in SurfaceBuffer. - fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers(). - improved the situation with the dirty-region and fixed a problem that caused GL apps to not update. - make use of LightRefBase() where needed, instead of duplicating its implementation - add LightRefBase::getStrongCount() - renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp - disabled copybits test, since it clashes with the new gralloc api - Camera/Video will be fixed later when we rework the overlay apis