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bug:6445573
This reverts commit 2fe99801e81bb7c0ff846b536cbb7a12707410ed
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pixels" into jb-dev
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Some logic in the native matrix code would determine that a matrix was
'pureTranslate' based on the scale values of a matrix being close-enough to 1,
which was within a very small epsilon. This works in general, because screen space
coordinates make that epsilon value irrelevant, so close-enough really is close-enough.
However, TextView, when centering text, works in a coordinate system that is quite
huge, with left/right values about 500,000. These numbers multiplied times that small
epsilon value would give a result that was significant, and would cause a miscalculation
of up to 4-5 pixels, causing the snap that we'd see for a couple of frames as the
scale got "close enough" to 1.
The fix is to remove the optimization of "close enough". What we really need the matrix to
do is to identify itself as being translate-only when no scale as been set (which is the
default). For the purposes of that check, it is good enough to simply check the values against
1 directly. Similarly, the bounds-check logic needs to check against 0 and 1 directly.
Issue #6452687: Glitch when changing scale of a view containing text
Change-Id: I167fb45d02201fb879deea0e5a7ca95e38128e17
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An optimization for paths is to only create a texture for the original native
Path object, and have all copies of that object use that texture. This works in
most cases, but sometimes that original path object may get destroyed (when the
SDK path object is finalized) while we are still referencing and using that object
in the DisplayList code. This causes undefined errors such as crashes and hanging
as we iterate through the operations of a destroyed (and garbage-filled) path object.
The fix is to use the existing ResourceCache to refcount the original path until
we are done with it.
Issue #6414050 Analytics Dogfood App crashes reliably on Jellybean
Change-Id: I5dbec5c069f7d6a1e68c13424f454976a7d188e9
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bug:6405861
Note: revert once the above bug is verified fixed
Change-Id: Iae04ec6ffa73a2711f96e128d60011bcb5864b5c
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The window manager policy made some incorrect assumptions about the
meaning of the Configuration.keyboard field. We need to be more
careful about distinguishing between built-in and external keyboards.
Most of this change is to move the determination of the parts of
the Configuration related to input devices into the WindowManagerService
leveraging new features of the InputManagerService to good effect.
Then we plumb through the flag that indicates whether a device
is internal or external so that we can be more particular about
how the lid switch effects changes to the Configuration.
Bug: 6424373
Change-Id: I36a1c22ade35e578955465a25940a33f227b9763
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There was a bug in the DisplayList code for layers where we would
set the alpha value for a layer only if the alpha were non-1. This works
most of the time (since the value is usually 1 and doesn't need to
be set at all, and if the value is non-1, it is set correctly). But when
the value has been set to a non-1 value, setting alpha back to 1 cannot happen
due to this logic. This caused launcher to have some invisible pages when
returning to Home because those pages previously had an alpha value of 0, and
setting the alpha to 1 had no effect due to this DisplayList code.
The fix is to simply remove the check for non-1 values; we should
always set the alpha value of layers to handle all cases.
Issue #6413892 alpha value is messed up after AlphaAnimation
Change-Id: Ia51acb2eaaf0609ea7189998ed449bdd9ea7e05f
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Bug: 6375101
Change-Id: I8774e366306bb2b6b4e42b913525bf25b0380ec3
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Bug #6411457
Skia does not generates the bottom right pixel of a rect when
drawing a rect as an SkPath into an alpha8 bitmap.
Change-Id: Ifb5286ae67745c9e44ee387b6d6ad607a9a2e6ce
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Change-Id: I38b333eea53aef20340ce48dfcb0dd30a223f7a8
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bug:6323847
depends on external/webkit change: https://android-git.corp.google.com/g/#/c/184314/
Change-Id: Ibdf997f3ee4f5c5c1ea5a320556813f175fea93f
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Bug #6345013, #6314960
Change-Id: I6985f7f233eb6a5f9223e9f4be3f323154b5dbf0
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Change-Id: Ice7fe02b684ad662262aae3cac7a48a835ebcad5
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Bug #6365056
WebView enqueues a functor in the hardware renderer to handle
animations and this functor is called at a later time by the
hardware renderer. However, the functor was not removed from
the queue when WebView was removed from the window. This could
cause the hardware renderer to attempt to execute an invalid
functor and lead to a crash.
Change-Id: I9d38e80f3fdc5e29d4d0cdfa1e893c251a954508
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Changed the English US keymaps to implement a strict US key map
with no additional ALT functions.
Fixed a bug copying the alias in the InputDevice copy constructor.
Added support for end of line comments in KCM and KL files.
Added the German keyboard layout.
Sorted the keys in the keyboard layout files by physical arrangement
to make it easier to maintain them.
Bug: 6110399
Change-Id: If44d83de5b98f2bf0016cbb8e12264387b286aaa
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This flag was still hanging around pending any need to disable
DisplayList properties. But things seem stable, so it's time to clean up
and simplify the code.
At the same time, I reduced redundance in DisplayList dimensions. We
used to call drawDisplayList() with width/height parameters that were
used to do a clip reject. This is redundant with the DisplayList properties
that set the bounds of the DisplayList; the left/right and top/bottom properties
represent the same width/height properties formerly used in drawDisplayList().
The new approach is to not pass dimensions to drawDisplayList(), but to
instead pull those dimensions directly from the DisplayList when needed.
Change-Id: I8871beff03b1d4be95f7c6e079c31a71d31e0c56
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Bluetooth devices can be renamed by the user. Make the
input system aware of the user-specified name and transparently
pass it down to applications. This enables the keyboard
layout picker Settings UI to use device names that are
consistent with what the user set in the Bluetooth UI.
Bug: 6363157
Change-Id: I8eea26ce2c69c2a3f09c8de02e9e847610e0419c
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Automatically choose a default value for the 'number' property
based on the characters that the key can generate.
Don't generate any character when ctrl, alt or meta is
pressed unless the behavior exactly matches the modifier keys
that are pressed.
Simplified the basic keyboard layouts taking into account the
new features.
Bug: 6110399
Change-Id: Ibc0f0b50c2dcf3f962a33ac77c24d2993b77637d
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Added support for mapping both scan codes and HID usages to
KeyLayoutMap and KeyCharacterMap. Keyboard overlays can
now influence how key events are mapped to key codes.
Bug: 6110399
Change-Id: I6619fd2d3e1337c55928f89869dbc45b535c7ccf
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Added the concept of a keyboard layout overlay, which is
a key character map file that has "type OVERLAY".
Added support for loading keyboard layout overlays from
resources dynamically. The layouts are reloaded whenever they
are changed in the Settings application or an application
is installed. This is somewhat more aggressive than necessary
so we might want to optimize it later.
Before system-ready, the input system uses just the generic
keyboard layouts that are included on the device system image.
After system-ready, it considers the user's selected keyboard
layout overlay and attempts to load it as necessary. We need to
wait until system-ready before doing this because we need to
be in a state where it is safe to start applications or access
their resources.
Bug: 6110399
Change-Id: Iae0886d3356649b0d2440aa00910a888cedd8323
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Added a getVibrator() method to InputDevice which returns a Vibrator
associated with that input device. Its uses the same API as the
system vibrator which makes it easy for applications to be modified
to use one or the other.
Bug: 6334179
Change-Id: Ifc7f13dbcb778670f3f1c07ccc562334e6109d2e
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This change allows the InputManager to keep track of what input
devices are registered with the system and when they change.
It needs to do this so that it can properly clear its cache of
input device properties (especially the key map!) when changes
occur.
Added new API so that applications can register listeners for
input device changes.
Fixed a minor bug in EventHub where it didn't handle EPOLLHUP
properly so it would spam the log about unsupposed epoll events
until inotify noticed that the device was gone and removed it.
Change-Id: I937d8c601f7185d4299038bce6a2934fe4fdd2b3
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Cached layers were sometimes retaining an obsolete blending
value, causing artifacts where translucent objects were disappearing
completely. Also, added extra tracing info for DisplayLists.
Issue #6303668 Flickering views during SwipeHelper drag
Change-Id: I66ce158652c4a3ed316040585b40b1744e1fad0c
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Change-Id: Ibd8988e3dcc0d64f4019ffe491d9789733f9d243
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Added handling for EV_MSC / MSC_SCAN which typically reports
the HID usage associated with a key. This will enable key maps
to map keys with HID usages that Linux does not natively recognize.
Removed keyCode and flags fields from EventHub RawEvent since
they don't necessarily make sense in isolation now that we
pay attention to HID usage codes too.
Removed the fallback code for mapping keys and axes. In practice,
an input device should be self-sufficient. We should not ever
need to look at the built-in keyboard's key map. In fact, there
usually isn't a built-in keyboard anyhow. This code was originally
working around a problem where we weren't loading the key map
for touch screens with virtual keys, which has long since been fixed.
Change-Id: I0a319bdec44be9514f795526347397e94d53a127
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When webview draws into an fbo layer, it needs to know the
size of that surface to create the rendering transform appropriately.
This change copies in the current viewport size to the structure that
is passed to the webview.
Change-Id: I7160b0836d00834134c799c95a439cdc045e2035
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Instead of each application loading the KeyCharacterMap from
the file system, get them from the input manager service as
part of the InputDevice object.
Refactored InputManager to be a proper singleton instead of
having a bunch of static methods.
InputManager now maintains a cache of all InputDevice objects
that it has loaded. Currently we never invalidate the cache
which can cause InputDevice to return stale motion ranges if
the device is reconfigured. This will be fixed in a future change.
Added a fake InputDevice with ID -1 to represent the virtual keyboard.
Change-Id: If7a695839ad0972317a5aab89e9d1e42ace28eb7
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and there is no target static library with name libutils.
Change-Id: Ifec34e1b484d749d3fcd11abe610f192a3213767
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The purpose of the input device descriptor is to make it possible
to associate persistent settings for each input device, such as the
keyboard layout.
The descriptor is a hash of the information we have about the
device, such as its vendor id, product id, unique id, name,
or location.
Bug: 6110399
Change-Id: Idb80f946819b3f0dbf4e661bb0a753dbc2b60981
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Change-Id: I0a679cc33f92ff6fd2e33db9ad58b52622def012
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Change-Id: I2f035e9d87f4f97bc1e37355c84570fd58df0374
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Change-Id: Ifc8eada8922509373c0e4c3b2ed75b6f08d098de
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Some views (such as ImageView and TextView) handle non-opaque alpha
values directly. This was originally an optimization, but we can handle it faster
in many cases without this optimization when DisplayList properties are enabled.
Basically, if a view has non-overlapping rendering, we set the alpha value directly
on the renderer (the equivalent of setting it on the Paint object) and draw each
primitive with that alpha value. Doing it this way avoids re-creating DisplayLists
while getting the same speedup that onSetAlpha() used to get pre-DisplayList properties.
Change-Id: I0f7827f075d3b35093a882d4adbb300a1063c288
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Bug #6258973
When flushing the layer caches we would attempt to delete the FBOs
associate with layers in the cache. The FBO property was however not
always properly cleared when recycling layers.
Change-Id: I7dedfe391d659a0849f1e1d84df17313b2c6e2b2
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Adds non-drawing execution mode
Change-Id: I82f92cf1b9a3b9ff2ca6d7427c4e02b73e04e6bf
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An earlier commit fixed problems with enabling DisplayList properties.
This CL actually enables the properties.
Change-Id: I5c41d0c64e9241822af53eb367de0fed7d9608e0
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Re-enabling DisplayList properties last week caused some app
errors due to the way that some transforms were being handled (specifically,
those coming from the old Animations and ViewGroup's childStaticTransformation
field). This change pushes *all* transform/alpha data from View.draw() into
the view's DisplayList, making DisplayLists more encapsulated (and correct).
Change-Id: Ia702c6aae050784bb3ed505aa87553113f8a1938
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