| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: #2361749.
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Should always be floor.
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Prevents conflict with numbered legacy slots.
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available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
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the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
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Merge commit '0c5cc224b052654ee38d39effce427a47697481b'
* commit '0c5cc224b052654ee38d39effce427a47697481b':
Fix issue 2323920: Notification & A2DP audio stutter.
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Modified AudioFlinger duplicating output thread so that audio tracks are not mixed until both outputs (A2DP and hardware) have exited standby mode. This avoids to have one output far ahead of the other and audio frames dropped because the compensation mechanism cannot keep up.
Also calculate the maximum wait time in OutputTrack::write() based the on smallest frame count of all output threads instead of the frame count of the thread the OutputTrack is connected to. This avoids starving the thread with the smallest frame count by waiting too long on the other thread.
Since the frame count was reduced on hardware output to reduce latency the difference between A2DP and hardware outputs frame counts had become problematic.
Also increased the number of overflow buffers to cope with bigger timing differences among outputs.
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creation to require a texture format in 1.0 mode.
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Conflicts:
graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
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change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
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[TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly
Merge commit '2378f1413426987ccfe9d6ed5f856bb01c9d7c30'
* commit '2378f1413426987ccfe9d6ed5f856bb01c9d7c30':
fix [2269582] [TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly
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camera preview screen is truncated after launching and back to home screen by home key repeatedly
Merge commit 'f9b0e826689cca5ecbd40aa49f3ea7f7c73ad2a2' into eclair-mr2
* commit 'f9b0e826689cca5ecbd40aa49f3ea7f7c73ad2a2':
fix [2269582] [TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly
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screen is truncated after launching and back to home screen by home key repeatedly
When a surface is removed from the screen while it holds a "freeze lock", the
release of that lock happens in the destructor as a "safety net". However, it
doesn't trigger an update at that point.
Make sure that "freeze locks" are released from the transaction at the point
a surface is removed from the screen (if it's not on screen, it shouldn't
prevent the screen to redraw, and therefore cannot hold a freeze lock).
The refresh corresponding to that transaction will pick it up as soon as possible.
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the media recorder stress test.
Merge commit '871f9de3554ccfd2028837dea97b76fcaf5ffedb'
* commit '871f9de3554ccfd2028837dea97b76fcaf5ffedb':
fix [2319255] crash in openGL : from the media recorder stress test.
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test.
Merge commit '083a557c25e0032bc4900f335b6643d0badd09ce' into eclair-mr2
* commit '083a557c25e0032bc4900f335b6643d0badd09ce':
fix [2319255] crash in openGL : from the media recorder stress test.
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never call eglCreateImageKHR() with a NULL native buffer, which can
happen in OOM conditions.
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Merge commit '1e1d44924a334637f9fb47ca8796625bd86cb66a'
* commit '1e1d44924a334637f9fb47ca8796625bd86cb66a':
Add string resource type inspection
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* changes:
Add string resource type inspection
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Allows "aapt dump --values resource" to print out whether a string in a
ResStringPool is in UTF-8 or UTF-16 encoding.
Change-Id: I6478884a70a3b46fee862dece6cb33454fc34843
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preview screen after launching camera
Merge commit 'abcb37038a4981e935e516dd4d56cecd1f6fcb39'
* commit 'abcb37038a4981e935e516dd4d56cecd1f6fcb39':
fix [2315900] Monochrome camera preview screen after launching camera
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camera
Merge commit '76169da0e84b0fcf621aeac6141af3ee85bc7c1e' into eclair-mr2
* commit '76169da0e84b0fcf621aeac6141af3ee85bc7c1e':
fix [2315900] Monochrome camera preview screen after launching camera
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this was introduced by a recent change. when we try to figure out the size of
the yuv->rgb temporary buffer, the output resolution has not been computed yet
and an invalid buffer size is used. most of the time the allocation fails
and the system reverts to "standard" GL will uses onle the Y plane.
the allocation of the temporary buffer is moved to onDraw(), the first
time it is called, by that time, the window is positioned properly.
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Merge commit 'b62954b66542e3e2654d97a81123c51805bceca7'
* commit 'b62954b66542e3e2654d97a81123c51805bceca7':
Throttle low priority RS threads by sleeping once per frame to avoid starving other apps.
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Merge commit '57ce0888fcb1376b385c3dab5e4262793acaaf16' into eclair-mr2
* commit '57ce0888fcb1376b385c3dab5e4262793acaaf16':
Throttle low priority RS threads by sleeping once per frame to avoid starving other apps.
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* changes:
Throttle low priority RS threads by sleeping once per frame to avoid starving other apps.
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starving other apps.
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Merge commit 'd1b8019a69d186df74f072cc51b413e34c3016f4'
* commit 'd1b8019a69d186df74f072cc51b413e34c3016f4':
improve video performance to minimize the tearing effect seen in 720p movies
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Merge commit 'd8c752ef74bc6d8b412defe35caf1a19be15eb8b' into eclair-mr2
* commit 'd8c752ef74bc6d8b412defe35caf1a19be15eb8b':
improve video performance to minimize the tearing effect seen in 720p movies
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always rescale videos to their target size using copybit during yuv->rgb
conversion. this improves performance of the GPU pass and doesn't require
linear filtering to be enabled. Also always use 16-bits buffers.
the average processing time for 720p dropped from ~50ms to ~30ms
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Merge commit 'ea483723b3cc630cf5b5b6fda7b08d9592bdbbde'
* commit 'ea483723b3cc630cf5b5b6fda7b08d9592bdbbde':
Maybe really fix windows build.
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Merge commit 'b901f0c6dd4c833e4d5a0aa409066d25762abbbb'
* commit 'b901f0c6dd4c833e4d5a0aa409066d25762abbbb':
Hopefully fix Windows build
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Merge commit '5cd6fcd518d47d1974a10fccf3c3d5431a83307a'
* commit '5cd6fcd518d47d1974a10fccf3c3d5431a83307a':
Optional use of UTF-8 strings in resource bundles
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* changes:
Optional use of UTF-8 strings in resource bundles
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Allows the use of UTF-8 for packing resources instead of the
default of UTF-16 for Java. When strings are extracted from the
ResStringPool, they are converted to UTF-16 and the result is
cached for subsequent calls.
When using aapt to package, add in the "-8" switch to pack the
resources using UTF-8. This will result in the value, key, and
type strings as well as the compiled XML string values taking
significantly less space in the final application package in
most scenarios.
Change-Id: I129483f8b3d3b1c5869dced05cb525e494a6c83a
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Merge commit '68a3b8b66044d0a9fa901ad306fc6db6d13f94d3'
* commit '68a3b8b66044d0a9fa901ad306fc6db6d13f94d3':
Propagate background scheduling class across processes.
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This is a very simply implementation: upon receiving an IPC, if the handling
thread is at a background priority (the driver will have taken care of
propagating this from the calling thread), then stick it in to the background
scheduling group. Plus an API to turn this off for the process, which is
used by the system process.
This also pulls some of the code for managing scheduling classes out of
the Process JNI wrappers and in to some convenience methods in thread.h.
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Init failed at android.media.ToneGenerator.
Merge commit 'bf831e0de0fd1636a7ee2670faed208f96f23f65'
* commit 'bf831e0de0fd1636a7ee2670faed208f96f23f65':
Fix issue 2306779: Runtime restart - Init failed at android.media.ToneGenerator.
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android.media.ToneGenerator.
Merge commit '0a08029fc9a370c6ef2a2a6fd1d800d9159b61f8' into eclair-mr2
* commit '0a08029fc9a370c6ef2a2a6fd1d800d9159b61f8':
Fix issue 2306779: Runtime restart - Init failed at android.media.ToneGenerator.
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