| Commit message (Collapse) | Author | Age | Files | Lines |
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Change the CCHelper class to be an instanced instead of a static
pattern. The CCHelper instances all share an interface to the common
clock service and register/unregister a callback handler in response
to there being CCHelper instance in the system or not. This brings
usage of the CCHelper into like with the new auto-disable
functionality of the common time service. For any given process,
whenever there are CCHelper instances active, the process will
maintain a callback target to the common clock service and will be
considered to be an active client.
Also change all of the users of the CCHelper interface to manage the
lifecycle of their new CCHelper instances.
Change-Id: I7c28c5d70d9b07ba7407b4ac706e7e7d7253001b
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Define a native service interface for configuring and controlling the
common time service. Implement the native marshallers and stub the
implementation of the new interface.
Change-Id: Ia6a6a20ef3d221e8829c55be1dd5f98ed996c610
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Add marshallers and stub implementations for new methods in the common
clock interface to support new functionality being added in the
process of integrating the common time service more closely with the
Java level of Android.
Change-Id: Iac2d3fb405d1b64cea1d8e13f988160afb76a06d
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Change the ICommonClock marshallers to return an explicit error with
each transaction. This makes it easier to disambiguate between binder
errors (dead object due to the service crashing) vs. runtime errors
(cannot return common time due to lack of sync)
Change-Id: I2182cf0cfb2e11b4669f392554f104ef7c4bca8b
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Bulk name change to remove references to Android@Home from the common time
service in preparation for cleanup and up-integration into the master
branch. Basically, aah_timesrv is now common_time.
Change-Id: I3d3db212f96e8ba171aa36b9c58e27e4a336cb0a
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links in parent" into ics-mr1
* commit '6ad9ea7deb669eca68c58f001c935255c3294cfe':
update overview page for rs api docs to open iframe links in parent
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Change-Id: Ic0aa77192fa19b045a7fd9df5926255511fdc3be
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API reference Change-Id: Id5554c607ad4c435f92bfa939e4ce4833a638f62" into ics-mr1
* commit '62472581c30a3202b7bbd86e644b4346d5a4e65c':
cherrypick from master - add overview description for RS API reference Change-Id: Id5554c607ad4c435f92bfa939e4ce4833a638f62
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Change-Id: Id5554c607ad4c435f92bfa939e4ce4833a638f62
Change-Id: Iff4b4bd171818208bb3be46dd3ef7e91b6cbd80f
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ics-mr1
* commit 'a1dee3f500eccedbf5e50d466315fb28ba812cfc':
SurfaceTexture: fix a verbose-log compile error
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Change-Id: I045231207e068d950bb0cb5085717af5d9454ed1
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IPCThreadState::talkWithDriver." into ics-mr1
* commit 'e21dabf654e3d90e50e95174d5e9670bc930c194':
Initialize bwr.read_buffer in IPCThreadState::talkWithDriver.
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ics-mr1
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I/valgrind( 1309): ==1310== Syscall param
ioctl(BINDER_WRITE_READ).read_buffer points to uninitialised byte(s)
I/valgrind( 1309): ==1310== at 0x480E670: __ioctl (__ioctl.S:10)
I/valgrind( 1309): ==1310== Address 0xbda651b4 is on thread 1's stack
Change-Id: I02893df7b5786b6b2dbd9659f5706d7171295ab2
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* commit '976ae27270a64c5abeb380d6e61d6d71f29b9433':
Add support for handling a bitcode wrapper to librs.
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BUG=5425905
Change-Id: I75676060703df6d9043b287fea900c4379455ee2
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* commit 'bb1e7d4324ff43491c526c77f405bbbf0cece611':
SurfaceTexture: add EGL_KHR_fence_sync option
SurfaceTexture: add a blit-to-FBO test
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This change adds a compile-time option for SurfaceTexture to use the
EGL_KHR_fence_sync extension to synchronize access to Gralloc buffers.
Bug: 5122031
Change-Id: I7e973a358631fff5308acf377581b811911fe790
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This change adds a test for blitting (via GL rendering) from a
SurfaceTexture to an FBO.
Change-Id: Ib3386fcc3f37153277f3e37a26347441bb80ab58
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ics-mr1
* commit '46685db957cc01cef4ba198aafe44d99fe31f62c':
Fix crash in existing applications Bug #5659476
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Bug #5659476
The FontRenderer was not cleaning up its temporary state, leading
to crashes when invoking renderDropShadow.
Change-Id: I43b24820dd5625af8c080bbe11b64de2f74164b2
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landscape." into ics-mr1
* commit '8990cb5768efba46bb1d7458377dd44498afcfdb':
Fix flashing wifi dialog after rotating back from landscape.
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There was an error in some of the OpenGL layer logic such that we would
occasionally set up a layer for rendering and then not clean up when it was
done. This caused future OpenGL rendering to go into that layer instead of
to the buffers being displayed on the screen, resulting in artifacts including
flashes and displaying of stale content. This happened specifically when
using the wifi settings dialog with the InputMethod keyboard displayed,
but it was probably visible in other situations as well.
Issue #5628248: Flickering/flashing after entering password for WiFi
Change-Id: I38139f620b310f4309570fa7224552d2ee633999
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#5650514" into ics-mr1
* commit '303a0695b8fa0b8f0095c437145a28633a7a8d92':
Draw in the correct FBO after invoking a GL functor Bug #5650514
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into ics-mr1
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Bug #5650514
After invoking a GL functor, libhwui restores a few OpenGL states
including the current FBO. The renderer was however making the
wrong assumption that the FBO to restore to was the base layer
instead of the FBO associated with the current canvas state.
Change-Id: Ie565500832ebffd673f6a43b83422d6cc05470a0
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abandoned surfacetexture" into ics-mr1
* commit '07a2d831903774e07c1c6b6dd5c7c06bf8ca176a':
don't report an error when disconnecting from an abandoned surfacetexture
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surfacetexture" into ics-mr1
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this happens often with CPU Surfaces, which disconnect long
after their surfacetexture has been abandoned.
Change-Id: If49da03b72f99130e01b2b9bcbd444bb38f7ed4e
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into ics-mr1
* commit '8646cd42df5edc5f5b9c52d6ab5309821e875656':
enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices
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this flag should be enabled for all targets, but currently
some have issues with it, so we're turning it on only for
tested targets.
this will hopefully resolve some performance issues.
Bug: 5553562, 5631630
Change-Id: I54c7a9e2068586898ab13e405d95534669260537
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* commit '53cf20202a3848a6c61b5229814268180a3d2f16':
SurfaceTexture: fix a couple tests
EGL: default to swap interval 1
SurfaceTexture: clean up some tests
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This change fixes some robustness issues with the
EglDestroySurfaceUnrefsBuffers and
EglDestroySurfaceAfterAbandonUnrefsBuffers tests. The tests previously
depended upon GL implementation details that should not have been relied
upon.
Change-Id: I37fd43b56568efe1dbe69d85e892be8a1cf44d20
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This change explicitly sets swap interval 1 on the window when an
EGLSurface is created to render to it.
Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
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This change cleans a few things up in the SurfaceTexture tests:
- Wraps a few long lines.
- Refactors the multithreading portions of SurfaceTextureGLToGLTest into
a new test fixture called SurfaceTextureGLThreadToGLTest.
- Changes some of the tests that were creating their own EGLSurface to
use the SurfaceTextureGLToGLTest fixture.
- Reorders the test functions so that they are immediately below to the
test fixture that they use.
Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
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* commit '4d71053b0728b248d80d7d5a098df459722e2be0':
attempt to fix bug 5313580
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the working theory here is that a Surface object has become non-promotable
because it lost its last reference; later Surface::readFromParcel is called
the previous surface is found in the cache, but can't be promoted. this causes
a new Surface object to be created which will promptly try to connect to the
CPU_API -- this in turn will fail because the previous (now dead) surface is
still connected.
To fix this, we make sure to disconnect from the SurfaceTexture when
Surface[TextureClient] is destroyed.
Change-Id: I422234868a05d7b7d283e9d5a85f7ab79e65d8a9
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ics-mr1
* commit '2ba13186b268de3527af6da1933a4b65877548d9':
SurfaceTexture: fix a bug with buffer reallocation
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This change fixes an issue involving buffer reallocation and the
ALLOW_DEQUEUE_CURRENT_BUFFER mode in SurfaceTexture. The bug happened
when the buffer slot currently attached to the GL texture was selected
for dequeuing, but the dequeue operation caused the buffer to be
reallocated. Because the buffer is new, the image producer could fill
the buffer and queue it before an updateTexImage call, which would
result in the "slot %d is current" error in queueBuffer.
Bug: 5631630
Change-Id: Icdd8bc5cad3c7db43953446d9be2603aaea11a8d
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devices"" into ics-mr1
* commit '69c17a11a2ce5badc238e66ce9f8ca4a3a1028b3':
Revert "enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices"
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ics-mr1
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This reverts commit e7758be6da85728df6b4215f413660c67c5a9740.
Seemed to cause failures un SurfaceTexture.
Bug: 5627450
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to Client on Dequeue call" into ics-mr1
* commit 'fd6b64f6ad040b4d550a5219a2576997e2c0e85d':
SurfaceTexture: Fix to return the oldest of free buffers to Client on Dequeue call
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Dequeue call" into ics-mr1
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Dequeue call
Surface Texture dequeue logic is modified to return the oldest of the
free buffers to Client on dequeue call.
Currently dequeue method is returning the first buffer index which is free.
The parsing is done in ascending order of the buffer slot indices.
This leads to returning the buffer which has been just queued to composer,
and hence display, and this defeats the purpose of having minimum dequeue count
as 2 in asynchrnouse mode.
This is fixed by checking all the free slots and returning the oldest buffer.
Change-Id: Ibbac10593c3994c278c601af0480b171635ecdd4
Signed-off-by: Sunita Nadampalli <sunitan@ti.com>
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* commit '3e7497b4eccd3db1d6ff0ce1f1f2db11f9a8eeef':
Eliminate hw.keyboards system properties.
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