| Commit message (Collapse) | Author | Age | Files | Lines |
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portrait mode.
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create the texture name once and for all for a given BufferSource
and make sure to recreate it when we're forced to delete the texture.
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handled all cases where the scale factor of a video is out of bounds of
supported scale factors in copybit.
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during snapshot"
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snapshot
make sure to fallback properly to software when copybit operation fails.
with this change, the preview image will at least be displayed in b&w
(since GL doesn't support the yuv format). This would also fix
2363506, but that one is now handled more cleanly.
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renderscript" into eclair
Merge commit 'b3699b14be3a3db1d75ea4c38853b0a53d14b1be'
* commit 'b3699b14be3a3db1d75ea4c38853b0a53d14b1be':
add drawSpriteScreenspaceCropped to renderscript
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don't try to use copybit for incompatible buffers
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First implementations of audio policy manager in Eclair branch have shown that most code is common to all platforms.
Creating AudioPolicyManagerBase base class will improve code maintainability and readability.
Audio policy manager code for platforms using generic audio previously in AudioPolicyManagerGeneric is replaced by AudioPolicyManagerBase.
Audio policy manager test code previously in AudioPolicyManagerGeneric is moved to AudioPolicyManagerBase.
Also added a wake lock for delayed commands in AudioPolicyService.
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Bug: #2361749.
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Should always be floor.
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Prevents conflict with numbered legacy slots.
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available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
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the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
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Merge commit '0c5cc224b052654ee38d39effce427a47697481b'
* commit '0c5cc224b052654ee38d39effce427a47697481b':
Fix issue 2323920: Notification & A2DP audio stutter.
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Modified AudioFlinger duplicating output thread so that audio tracks are not mixed until both outputs (A2DP and hardware) have exited standby mode. This avoids to have one output far ahead of the other and audio frames dropped because the compensation mechanism cannot keep up.
Also calculate the maximum wait time in OutputTrack::write() based the on smallest frame count of all output threads instead of the frame count of the thread the OutputTrack is connected to. This avoids starving the thread with the smallest frame count by waiting too long on the other thread.
Since the frame count was reduced on hardware output to reduce latency the difference between A2DP and hardware outputs frame counts had become problematic.
Also increased the number of overflow buffers to cope with bigger timing differences among outputs.
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creation to require a texture format in 1.0 mode.
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Conflicts:
graphics/java/android/renderscript/Program.java
graphics/java/android/renderscript/ProgramVertex.java
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change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
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[TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly
Merge commit '2378f1413426987ccfe9d6ed5f856bb01c9d7c30'
* commit '2378f1413426987ccfe9d6ed5f856bb01c9d7c30':
fix [2269582] [TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly
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camera preview screen is truncated after launching and back to home screen by home key repeatedly
Merge commit 'f9b0e826689cca5ecbd40aa49f3ea7f7c73ad2a2' into eclair-mr2
* commit 'f9b0e826689cca5ecbd40aa49f3ea7f7c73ad2a2':
fix [2269582] [TOP-10][Passion_1506][APT:Camera]Sometimes camera preview screen is truncated after launching and back to home screen by home key repeatedly
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screen is truncated after launching and back to home screen by home key repeatedly
When a surface is removed from the screen while it holds a "freeze lock", the
release of that lock happens in the destructor as a "safety net". However, it
doesn't trigger an update at that point.
Make sure that "freeze locks" are released from the transaction at the point
a surface is removed from the screen (if it's not on screen, it shouldn't
prevent the screen to redraw, and therefore cannot hold a freeze lock).
The refresh corresponding to that transaction will pick it up as soon as possible.
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the media recorder stress test.
Merge commit '871f9de3554ccfd2028837dea97b76fcaf5ffedb'
* commit '871f9de3554ccfd2028837dea97b76fcaf5ffedb':
fix [2319255] crash in openGL : from the media recorder stress test.
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test.
Merge commit '083a557c25e0032bc4900f335b6643d0badd09ce' into eclair-mr2
* commit '083a557c25e0032bc4900f335b6643d0badd09ce':
fix [2319255] crash in openGL : from the media recorder stress test.
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never call eglCreateImageKHR() with a NULL native buffer, which can
happen in OOM conditions.
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Merge commit '1e1d44924a334637f9fb47ca8796625bd86cb66a'
* commit '1e1d44924a334637f9fb47ca8796625bd86cb66a':
Add string resource type inspection
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* changes:
Add string resource type inspection
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Allows "aapt dump --values resource" to print out whether a string in a
ResStringPool is in UTF-8 or UTF-16 encoding.
Change-Id: I6478884a70a3b46fee862dece6cb33454fc34843
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preview screen after launching camera
Merge commit 'abcb37038a4981e935e516dd4d56cecd1f6fcb39'
* commit 'abcb37038a4981e935e516dd4d56cecd1f6fcb39':
fix [2315900] Monochrome camera preview screen after launching camera
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camera
Merge commit '76169da0e84b0fcf621aeac6141af3ee85bc7c1e' into eclair-mr2
* commit '76169da0e84b0fcf621aeac6141af3ee85bc7c1e':
fix [2315900] Monochrome camera preview screen after launching camera
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this was introduced by a recent change. when we try to figure out the size of
the yuv->rgb temporary buffer, the output resolution has not been computed yet
and an invalid buffer size is used. most of the time the allocation fails
and the system reverts to "standard" GL will uses onle the Y plane.
the allocation of the temporary buffer is moved to onDraw(), the first
time it is called, by that time, the window is positioned properly.
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Merge commit 'b62954b66542e3e2654d97a81123c51805bceca7'
* commit 'b62954b66542e3e2654d97a81123c51805bceca7':
Throttle low priority RS threads by sleeping once per frame to avoid starving other apps.
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