| Commit message (Collapse) | Author | Age | Files | Lines |
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This reverts commit 0e475302cd196f45a01a525c49089018b238d4ba.
I'll re-upload this CL with the correct fix in LoadedApk.
Change-Id: I17c6381f8e5907dab9f996f89c5d435b9c08a13a
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When a String isn't found in the StringPool,
we should not try to construct a String8 object
from the NULL string.
Bug:15163956
Change-Id: I51e701918b10a72c18a860b8a36dce2afd9c0b82
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All APKs are expected to have at least one resource table (even if
it is empty). We were missing the creation of an empty DynamicRefTable.
Bug:16895517
Change-Id: I6a6e887f91b3b4bbcc52b3fd2741ef3d05fab1fd
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Change-Id: I2e1a07649cb498c12023b198d8e50534f9d91840
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bug:15860114
Savelayers and HW layers both now support shadow casting.
For save layers, the light source should always be correct, for HW
layers, the light source position is set when the layer is created,
and updated when it is resized.
Change-Id: Ie85567dd43c2bb0a0b08fd0bd4db41efa793ac2b
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Bug: 15993695
Change-Id: Ib6f07237cb834e8d10f3074f8fb206d27f91859a
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bug:16712006
Change-Id: Ifc0ecca139d58140b45d7d227536a53069e1d480
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bug:16852257
Updates default shadow opacities to compensate.
Also, update variable/constant naming related to vertex alpha.
Change-Id: I9055b4ac3c9ac305ca9d515f21b52d6aa6dc9c5c
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bug:16852257
Use pow(alpha, 1.5) to avoid harsh edges on shadow alpha ramps.
Also adjusts shadow constants to compensate.
Change-Id: I5869956d7d292db2a8e496bc320084b6d64c3fb7
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bug:16873774
1) Fix projectionReceiveIndex, which could in some cases point at
translate/restore ops.
2) Use background translateX / translateY for projected RenderNodes.
This makes them match background position, and thus properly account
for scroll.
Change-Id: Idbd5700858fd67c5abea0270a1012952fe09ac22
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A ResTable_map entry has a name attribute, which
could be a dynamic reference if it comes from
a shared library. It was not being patched with
the correct package id.
Bug:16795890
Change-Id: Ia8df6a943269b2fefb2132c3ed74eb1997d7701b
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This change allows the developer to add a base package for
which to build a feature split. The generated resource types
will begin after the base APK's defined types so as not
to collide or override resources.
Multiple features can be generated by first choosing an
arbitrary order for the features. Then for each feature,
the base APK and any preceding features are specified
with the --feature-of flags.
So with a base APK 'A' and features, 'B', and 'C',
'B' would be built with
aapt package [...] --feature-of A [...]
and 'C' would be built with
aapt package [...] --feature-of A --feature-of B [...]
Change-Id: I1be66e3f8df9a737b21c71f8a93685376c7e6780
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Bug: 16880228
Change-Id: I59ab760a21f49cc2cac0d8936b173cff292e6114
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bug:15939479
SkPath objects owned by DisplayListOps weren't being torn down, and
thus weren't releasing their SkPathRef innards.
Change-Id: I2581e124600a93a399ef3251f456c02ab52839a8
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bug:15615144
Change-Id: I3e833864af3a7b34e444bd13db34b6c90496a8b6
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Bug: 16352267
Change-Id: Ib60baa6d22ec02ba623a297660e2e3ecc7557d0f
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bug:11359533
This allows us to deduplicate a lot between the two ops, and fixes the
shader coordinate space for the left,top argument drawBitmap to match
software.
Change-Id: I53da05af9ee74c74e9e70b4ab8053190ca220b16
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Bug: 16825138
Change-Id: I35f57898b14bc8526c3d93a3003bca6f5a3d7fbe
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Bug: 16842521
Change-Id: Ifd93f40b5751746835c9d56bb3c2b5ba700bdccc
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bug:16804363
Since dist can be in the 1000s of pixels, and length() may square it
in its current precision, scale the value down significantly first,
since final precision isn't very important.
Change-Id: Id20f7a49d6171355c8e242442c2b5083f746dca3
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Bug: 16734708
Change-Id: I8815b7cf5f74be6deda98aaaf7cde85509def373
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HID support." into lmp-dev
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support.
The tool supports testing USB audio by default.
It reads audio from the ALSA device for the android phone in accessory mode
and outputs it to the ALSA device for the PC's speaker.
The default values work on my PC, but can be changed via command line options.
When the -a option is specified, accessorytest also acts as the host side of the
AccessoryChat test, so audio can be tested side by side with the accessory bulk endpoint support.
When the -h option is specified, accessorytest will look for HID devices on the PC and proxy them
to the phone over the accessory protocol. This requires running accessorytest as root.
Change-Id: I1ea06d7201cd845b95a92a42594464783a90189b
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bug:16626221
Fixes glyph cache pressure and double scaling artifacts.
Change-Id: I06cde720db646531b45943283cb4ecb48af8ff5b
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bug:16140822
bug:16566746
This allows background drawables to alter the opacity of a shadow
being cast with their own alpha values.
Change-Id: I49698cc7c1bf4b2b55ffe2f82899543ca62bc61c
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bug:16630975
Also, remove inverse clipping feature from reveal animator.
Change-Id: I770a4eb48cd123b0ca0f39d16a0f3eefd1be3653
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bug:16376960
The draw within clearLayerRegions should never be affected by the
current stencil clip, since it's just ensuring that the content of the
layer is cleared, and not doing real content drawing.
Also, add optional verbose GL event logging
Change-Id: I538b1bc631fc091340b76e12db6af0c219851b57
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Change-Id: Ib8d5574bd6a125797a582837987332e66721e84d
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Change-Id: I0af6a36c97a9f5f35d28e0e36539ba8d8011ea7c
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- This is fairly blindly taken from nvidia's implementation.
Change-Id: I825ecbd9cb4b394793dce079591b37efca546bbe
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Bug: 16526750
Change-Id: I4c087160e80432739321172fd57880846c8de6e0
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* commit 'b5c4634e36d5e515852f05722afeb8de053dec62':
Move ClipBounds to native
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bug:15698973
Also simplifies RenderNode LTRB properties
Change-Id: I09263a697b71d325a46b57cd5250a2b165f251c8
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* commit '9cba57c58ebdfc375bcfced53483fe47e2b5a03e':
Revert "Dump RenderThread stack on unresponsive"
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bug:16563871
bug:16565900
bug:16555847
bug:16551643
This reverts commit ca66e06b9db6e6c921662886e4b7ddd02ac92280.
Change-Id: I23e8d4eaf828b1b298126ba5f36e4e8e7451706a
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* commit '4afa469652dd6baa277b57cb584c08cccaf23c50':
Fix ALL compile warnings
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All warnings/errors fixed for GCC & Clang
Change-Id: I2ece3a136a5ae97a9acc3069537ed986238b5fd3
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* commit '2722282067f472e30e0642b8374034ac01bca314':
Compute layer bounds over subset of VertexBuffer verts
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bug:15538815
Change-Id: I0dbb54f656a6ae99a87c5734761107e1c2351b65
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* commit '394e8703222d59f0de4da82afce423ada12c346f':
Connect shadow style attributes to renderer
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bug:15859361
Moves lighting info out of StatefulBaseRenderer, since it's not useful
at record time, and only used by OGLR.
Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
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