| Commit message (Collapse) | Author | Age | Files | Lines |
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into gingerbread
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Change-Id: I7cc2acdc6e65e9468ecfd5b2f22e6b495a383be9
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NativeActivity\'s native method" into gingerbread
Merge commit 'c2f78020d3887539fc90230d96465e4b1dc84d8e'
* commit 'c2f78020d3887539fc90230d96465e4b1dc84d8e':
Fix issue #3126018: No way to specify NativeActivity's native method
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into gingerbread
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Change-Id: I59de6a543e7f7f45d963a905829a3f56f32bf8cf
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bugs identified." into gingerbread
Merge commit '2ef36763700eff5679d6012e7f078c57f1a4c465'
* commit '2ef36763700eff5679d6012e7f078c57f1a4c465':
Add unit tests for native input and fix bugs identified.
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Fixed a bug where we would lose the first touch point when swiping out of
the virtual key area.
Fixed a bug where we would not send an ACTION_MOVE event in cases where
individual pointers went down/up and the remaining pointers actually moved.
This is important since many applications do not handle pointer movements
during ACTION_POINTER_DOWN or ACTION_POINTER_UP. In the case of
ACTION_POINTER_UP the movement was completely lost since all pointers were
dispatched using their old location rather than the new location.
Improved motion event validation to check for duplicate pointer ids.
Added an input source constant that was missing from the NDK api but
defined in the framework api.
Added a timestamp when reporting added/removed devices in EventHub.
Bug: 3070082
Change-Id: I3206a030f43b7616e2f48006e5a9d522c4d92e56
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headers/library." into gingerbread
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Change-Id: Ia441ce37123d5b5cd343f2746671495705501fb5
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native activity" into gingerbread
Merge commit '86f1b643d10e0b5b17ae01db3b81020db87b3295'
* commit '86f1b643d10e0b5b17ae01db3b81020db87b3295':
Fix issue #3117918: No way to finish a native activity
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Change-Id: Ic53e712f7ab5412d72a31b96ecba252344b91644
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Added new key maps for external keyboards. These maps are intended to
be shared across devices by inheriting the "keyboards.mk" product
makefile as part of the device's product definition.
One of the trickier changes here was to unwind some code in
MetaKeyKeyListener that assumed that only the low 8 bits of the meta key
state were actually used. The new code abandons bitshifts in favor
of simple conditionals that are probably easier to read anyways.
The special meta key state constants used by MetaKeyKeyListener
are now (@hide) defined in KeyEvent now so as to make it clearer that they
share the same code space even if those codes are not valid for KeyEvents.
The EventHub now takes care of detecting the appropriate key layout
map and key character map when the device is added and sets system
properties accordingly. This avoids having duplicate code in
KeyCharacterMap to probe for the appropriate key character map
although the current probing mechanism has been preserved for legacy
reasons just in case.
Added support for tracking caps lock, num lock and scroll lock and
turning their corresponding LEDs on and off as needed.
The key character map format will need to be updated to correctly support
PC style external keyboard semantics related to modifier keys.
That will come in a later change so caps lock doesn't actually do
anything right now except turn the shiny LEDs on and off...
Added a list of symbolic key names to KeyEvent and improved the toString()
output for debug diagnosis. Having this list in a central place in the
framework also allows us to remove it from Monkey so there is one less
thing to maintain when we add new keycodes.
Bug: 2912307
Change-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4
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reality" into gingerbread
Merge commit '2f98a585cda066689b1b525322c51fcacbc3770b'
* commit '2f98a585cda066689b1b525322c51fcacbc3770b':
OBB: Change documentation to reflect reality
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We can't reliably detect when the key for an OBB is incorrect, so just
remove the mention in the documentation. It still returns an error, but
just not the most specific error.
Bug: 3091064
Change-Id: I70e506822f2178a0ac5e4617fe545b23ce0026f4
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Change-Id: Ieec036f494a54eab74a27b954d1423bf981dd3f9
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Rearrange structure of MountService handling of OBBs to be entirely
asynchronous so we don't rely on locking as much. We still need the
locking to support dumpsys which has been improved to output all the
data structures for OBBs.
Added more tests to cover more of the error return codes.
Oh and fix a logic inversion bug.
Change-Id: I34f541192dbbb1903b24825889b8fa8f43e6e2a9
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of epoll()." into gingerbread
Merge commit '22cb4ef8ce9c4d5536ac5cee5c40b82bfa56ccc5'
* commit '22cb4ef8ce9c4d5536ac5cee5c40b82bfa56ccc5':
Switch Looper back to using poll() instead of epoll().
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Added a couple of micro-optimizations to avoid calling wake() unnecessarily
and reduce JNI overhead slightly.
Fixed a minor issue where we were not clearing the "next" field of Messages
returned by the MessageQueue so the Message would hold on to its successor
and potentially prevent the GC from collecting it if the message were leaked
somehow.
Change-Id: I488d29417ce0cdd7d0e447cda76ec978ef7f811c
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handling." into gingerbread
Merge commit 'c3bc8b7b08611c8d86919f4695430990bc6b475d'
* commit 'c3bc8b7b08611c8d86919f4695430990bc6b475d':
Fix night/notnight resource folder handling.
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The values for NIGHT_NO / NIGHT_YES are shifted later on in the
ResourceTypes header file to match with the ones specified in the
Configuration class file. This is basically the same as it's done for
the SCREEN_LONG_NO / SCREEN_LONG_YES constants.
Since the values are also masked later on by 0x30 (MASK_UI_MODE_NIGHT)
the system currently recognizes resources specified in night/notnight
folders as if they were resources which can be used for any of both
modes. This results in an error saying that the resources are already
specified somewhere else.
Should fix: http://b/issue?id=3022577
Change-Id: I554b37231ea4c69a8625e519150473fddce7d8ed
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Change-Id: Ica3f6cd958717ea7033cab8b4bf9cd3425c1e1c5
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Add a callback for users of the StorageManager API to be able to receive
notifications when the requested operation completes for mountObb and
unmountObb.
Add NDK API to get to ObbInfo like the Java API has.
Also update the docs for the API and remove the "STOPSHIP" comments.
Change-Id: I23a4409c7f8b74d3169614beba920b4d667990a4
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Merge commit '61cf67a220ba3205737c646c1c836a92074220de'
* commit '61cf67a220ba3205737c646c1c836a92074220de':
Input API review.
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Drop currently unsupported input features.
Add documentation comments.
Change-Id: I407d2e1dd90c5ee82983a3ccf177430d35ee7592
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PollLoop to Looper." into gingerbread
Merge commit '14bc6b5d0677e5c454a67775c852f90389bb4567'
* commit '14bc6b5d0677e5c454a67775c852f90389bb4567':
Replace epoll() with poll() and rename PollLoop to Looper.
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As part of this change, consolidated and cleaned up the Looper API so
that there are fewer distinctions between the NDK and non-NDK declarations
(no need for two callback types, etc.).
Removed the dependence on specific constants from sys/poll.h such as
POLLIN. Instead looper.h defines events like LOOPER_EVENT_INPUT for
the events that it supports. That should help make any future
under-the-hood implementation changes easier.
Fixed a couple of compiler warnings along the way.
Change-Id: I449a7ec780bf061bdd325452f823673e2b39b6ae
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Change-Id: I7973f9f28586dec9b9659f8f662f40db7997a521
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Added the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the
input manager whenever another visible window is partly or wholly obscured
the target of a touch event so that applications can filter touches
accordingly.
Added a "filterTouchesWhenObscured" attribute to View which can be used to
enable filtering of touches when the view's window is obscured.
Change-Id: I936d9c85013fd2d77fb296a600528d30a29027d2
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ident." into gingerbread
Merge commit 'a1205f07a6f0c745e8f42f16fe38c06af04143c7'
* commit 'a1205f07a6f0c745e8f42f16fe38c06af04143c7':
Modify native ALooper to take an explicit ident.
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The ALooper API now uses an explicit "identifier" for the integer
that is returned rather than implicitly using the fd. This allows
the APIs that had the fd to be a little more sane.
Change-Id: I8507f535ad484c0bdc4a1bd016d87bb09acd7ff0
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NDK API." into gingerbread
Merge commit 'df02df115a594553b3ebaa95a0a7f7185a8787d3'
* commit 'df02df115a594553b3ebaa95a0a7f7185a8787d3':
Remove incomplete input device enumeration NDK API.
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Change-Id: I32de74ff5fcf0e29179a2aee03ddabd22fa485bb
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Merge commit '36f0cb26cbb4ef62995ff2e5a540cf8814e7f030'
* commit '36f0cb26cbb4ef62995ff2e5a540cf8814e7f030':
Input device calibration and capabilities.
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Finished the input device capability API.
Added a mechanism for calibrating touch devices to obtain more
accurate information about the touch contact area.
Improved pointer location to show new coordinates and capabilities.
Optimized pointer location display and formatting to avoid allocating large
numbers of temporary objects. The GC churn was causing the application to
stutter very badly when more than a couple of fingers were down).
Added more diagnostics.
Change-Id: Ie25380278ed6f16c5b04cd9df848015850383498
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Change-Id: I483cb81596f09b024b1aea7fc55960183f38b24f
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AStorageManager allows users of the NDK to access OBBs for now.
Change-Id: I8a25757901a175aa90a9f3e8c2a5db7873e8615e
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Merge commit '679ac09a5c22175354f3a04b28456b323839530e'
* commit '679ac09a5c22175354f3a04b28456b323839530e':
More native work.
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Implement save/restore of state, and add native APIs for
configuration information.
Change-Id: I2a3ddc2ba605db58d7c8b2b31b9215fb323f90b5
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Change-Id: Ie33d57798d3d5b800edde753dac86de062bc270c
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Exposed the new "min delay" sensor property through native and
java sensor apis. This allows the caller to know what is the
maximum rate at which a sensor can return events, or, if a sensor
works in "update" mode (events returned only when the value changes).
Also augmented SensorManager.regusterSensorEvent() so that it can
accept a value in microsecond in addition to the 4 constants already
defined.
Change-Id: If425e9979892666df8c989d7de3c362230fa19e0
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Merge commit '31a0b956396e417bdbfee97554afb5b52d68a8ba'
* commit '31a0b956396e417bdbfee97554afb5b52d68a8ba':
Add stdint.h to fix sim-eng
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Change-Id: I82cebe3e769aa4db99bd758bd2f182b0d462de6f
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more easily.
Merge commit '9795a25da060f9a7df87da8ab43fb1086d4322a5'
* commit '9795a25da060f9a7df87da8ab43fb1086d4322a5':
Refactor input reader to support new device types more easily.
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Refactored the input reader so that each raw input protocol is handled
by a separate subclass of the new InputMapper type. This way, behaviors
pertaining to keyboard, trackballs, touchscreens, switches and other
devices are clearly distinguished for improved maintainability.
Added partial support for describing capabilities of input devices
(incomplete and untested for now, will be fleshed out in later commits).
Simplified EventHub interface somewhat since InputReader is taking over
more of the work.
Cleaned up some of the interactions between InputManager and
WindowManagerService related to reading input state.
Fixed swiping finger from screen edge into display area.
Added logging of device information to 'dumpsys window'.
Change-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612
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Change-Id: I4245b15b4cda6963d735442c0c6a04a0477ff5e1
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remove old sensor service and implement SensorManager
on top of the new (native) SensorManger API.
Change-Id: Iddb77d498755da3e11646473a44d651f12f40281
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IMEs." into gingerbread
Merge commit '9c37e5add9d7678a29b4e0d1e178fe78a13db961'
* commit '9c37e5add9d7678a29b4e0d1e178fe78a13db961':
Implement native key pre-dispatching to IMEs.
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This significantly re-works the native key dispatching code to
allow events to be pre-dispatched to the current IME before
being processed by native code. It introduces one new public
API, which must be called after retrieving an event if the app
wishes for it to be pre-dispatched.
Currently the native code will only do pre-dispatching of
system keys, to avoid significant overhead for gaming input.
This should be improved to be smarted, filtering for only
keys that the IME is interested in. Unfortunately IMEs don't
currently provide this information. :p
Change-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f
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Change-Id: I7ae11fca0acdbf513a4870226d0d3e3cafbe9a08
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Added several new coordinate values to MotionEvents to capture
touch major/minor area, tool major/minor area and orientation.
Renamed NDK input constants per convention.
Added InputDevice class in Java which will eventually provide
useful information about available input devices.
Added APIs for manufacturing new MotionEvent objects with multiple
pointers and all necessary coordinate data.
Fixed a bug in the input dispatcher where it could get stuck with
a pointer down forever.
Fixed a bug in the WindowManager where the input window list could
end up containing stale removed windows.
Fixed a bug in the WindowManager where the input channel was being
removed only after the final animation transition had taken place
which caused spurious WINDOW DIED log messages to be printed.
Change-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68
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