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* fix EGL debuggerMathias Agopian2011-09-193-3/+3
| | | | | | | always use GL_RGBA, GL_UNSIGNED_BYTE for screen capture and make sure to handle GL_BGRA_EXT used on some gpu. Change-Id: If9c973677fec8a5c4e72be22e7ef7d4bf5f008f4
* Remove the simulator target from all makefiles.Jeff Brown2011-07-111-3/+1
| | | | | | Bug: 5010576 Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
* refactor EGL source codeMathias Agopian2011-05-162-38/+26
| | | | | no changes is functionality. split various objects into their own files. make egl_display objec's lock internal.
* GLES2Dbg: send some GL implementation constants to clientDavid Li2011-04-192-5/+59
| | | | | Change-Id: Ic6c51c09b1c3d2e1e1a28c6ed552714c3243827c Signed-off-by: David Li <davidxli@google.com>
* GLES2Dbg: initial testsDavid Li2011-04-194-0/+944
Change-Id: Ibf07eff68d39267fd5c9bec2870f59a5ae2f51e3