summaryrefslogtreecommitdiffstats
path: root/opengl/tools
Commit message (Collapse)AuthorAgeFilesLines
* Allow pre-Donut apps to use indirect Buffers in GL11 Pointer methods.Jack Palevich2009-06-153-8/+87
| | | | | | | | Apps targeting Donut and newer will throw an exception. We use a heuristic to determine whether an app is pre-Donut or not: We take the address space's __progname, and use that as the application's package name. For simple applications this is correct.
* Fix bug 1856713 gl Pointer functions should use Buffer positionJack Palevich2009-05-153-8/+28
| | | | | | | | JSR239 and android.opengl gl Pointer functions (glColorPointer, etc.) now respect the current setting of the Buffer position. This fixes a regression introduced when we started requiring the Buffers passed to the Pointer functions to be direct Buffers.
* remove the gl{Vertex|Color|TexCoord|Normal}PointerBounds() "extension" fro ↵Mathias Agopian2009-05-082-0/+26
| | | | eglext.h
* Require native-order direct buffers for glXXXPointer APIs.Jack Palevich2009-05-071-19/+48
| | | | | | | | | | This was always a documented restriction, but was not enforced by the runtime until now. Until now, if you passed in some other kind of buffer, it would sometimes work, and sometimes fail. The failures happened when the Java VM moved the buffer data while OpenGL was still holding a pointer to it. Now we throw an exception rather than leaving the system in a potentially bad state.
* Fix automatically generated code for glGetJack Palevich2009-05-077-31/+21
| | | | | | | Remove include of an internal agl header file. We should not depend on any implementation details of our software renderer, since they may not be correct if another renderer is used. Fix glGet number-of-elements logic for GL_FOG_COLOR GL_LIGHT_MODEL_AMBIENT, and GL_COMPRESSED_TEXTURE_FORMATS.
* Enable static Java APIs for OpenGL ES 1.1 extensions.Jack Palevich2009-04-243-97/+2
| | | | | | | | | | | | This is just plumbing. The Java APIs existed already, but there were no C APIs to hook the Java APIs up to. Now there are C APIs, so we can call them. Of course, whether or not the C APIs actually work when you call them depend upon the capabilities of the active OpenGL driver, which must be checked at run time. Also, while we're here, make the glGetString method static. It was always supposed to be static, but was accidentally implemented as non-static, because the code was copied from the non-static OpenGL ES classes.
* Add an Android-specific static OpenGL ES 1.1 Java API.Jack Palevich2009-04-1645-122/+1773
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change adds four new public classes that expose a static OpenGL ES 1.1 API: android.opengl.GLES10 android.opengl.GLES10Ext android.opengl.GLES11 android.opengl.GLES11Ext Benefits: + The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API. + The static API is similar to the C API, which should make it easier to import C-based example code. + The static API provides a clear path for adding new OpenGL ES 1.1 extensions and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard. Example: import static android.opengl.GLES10.*; ... glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Note that it is possible to mix-and-match calls to both the static and JSR239 APIs. This works because neither API maintains state. They both call through to the same underlying C OpenGL ES APIs. Implementation details: This change enhances the "glgen" "gen" script to generate both the original JSR239 and new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before, so there is no need to check in new versions of the generated JSR239 classes. As part of this work the gen script was updated to be somewhat more robust, and to work with git instead of perforce. The script prints out commands to git add the generated files, but leaves it up to the script runner to actually execute those commands.
* Improve glgenJack Palevich2009-04-144-283/+284
| | | | | | | | | | | | | | | | | | | | | + gen script is really a bash script rather than a sh script, so declare that to be true. (For example, it uses pushd, which is a part of bash, but not a part of sh. Not sure how this worked until now. Possibly gen was only run in environments where /bin/sh was really bash. + Check the results of the java compile of the code generator, and abort the script if the compile fails. + Turn on the bash shell option that guards against using uninitialized variables in the script. + Remove the generated class files. Refactor JniCodeEmitter into two classes: a general-purpose JniCodeEmitter and a specific Jsr239CodeEmitter. The hope is to use JniCodeEmitter as a base for emitting static OpenGL ES bindings.
* Clean up trivial Eclipse warnings and fix whitespace.Jack Palevich2009-04-138-744/+753
| | | | | | | | | Added @Override to overridden methods. Removed unused imports. Converted tabs to spaces. Removed \r characters from end-of-lines. Add .gitignore file to ignore the .class files that are generated when the "gen" script is run.
* AI 144282: Tweak this tool to work with the current directory structure.Jack Palevich2009-04-021-3/+14
| | | | | | | Also leave the "generated" directory around if it contains files that need to be checked in. Automated import of CL 144282
* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-0329-0/+3012
|
* auto import from //depot/cupcake/@135843The Android Open Source Project2009-03-0329-3012/+0
|
* Code drop from //branches/cupcake/...@124589The Android Open Source Project2008-12-1729-0/+3012