| Commit message (Collapse) | Author | Age | Files | Lines |
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Add a new variation of ActivityOptions that allows you to
supply custom animation resources and get a callback when the
animation starts.
Use this in SearchPanelView to determine when to start hiding
the search panel instead of having a fixed delay.
Fix some issues in the activity manager where we would cancel
the options in cases where we should actually keep them to give
to the window manager for a transition. (Basically when the
activity being started is not actually ending up launched, but
just results in a shift in the activity stack.)
Note that this is not quite what the design calls for -- the
entire search UI is waiting and then disappearing when the
animation starts, instead of the ring first disappearing while
waiting for the time to fade out the circle.
Change-Id: Iee9a404ba530908d73cdbd4a9d0d2907ac03428f
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Change-Id: I63ca0d332a44471c4d4a05414b9e3020e48834f5
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The status bar and navigation bar are two completely separate
elements, with their own semantics. The system bar now classifies
itself as a navigation bar, since that is really how it behaves.
This required rewriting the HDMI resizing code, so that it is
all done by PhoneWindowManager since that is what is responsible
for the size of the navigation bar (and thus now system bar). This
actually gets rid of a fair amount of code, and means we can also
do the same thing for a pure navigation bar.
Likewise the system bar now has the navigation bar ability to be
hidden when requested by system UI flags. To get the behavior
we want on Xoom, we only allow the nav bar to be hidden when it
will help provide a better aspect ratio for showing widescreen
videos.
Finally the nav/system bar now animates when hidden and shown.
Change-Id: Ie927154b68376a0b61802f99171ff56b8da92e7a
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- start loading on touch down
- avoid unneeded calls to onLayout
- don't fade in thumbnails if they've been loaded before we show recent apps
- don't pause between loading thumbnails
- fade in thumbnails+shadow (rather than just thumbnail as before)
Change-Id: I6dd4be7f52f9e8b51284ae052614719db8e71dc5
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button
Change-Id: I5afb2d54b531d9eac9435660616579324f239812
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We now do the screenshot in a separate process.
Also change the recents panel to not use hardware acceleration
on lower-end devices. And improve how it gets shown to not
load all data up-front which results in a long delay when you have
lots of recents.
Change-Id: Ia309a90f9939e5405758621b3f7114597bd0c02a
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Change-Id: I9b326e8da9fa17878dde8a83c6551e9eb600bb7e
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There is a lot of rough stuff still, but most of the functionality is here again.
Change-Id: I4b1241e61270f1434e798481afa83634233ee670
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Current system area gestures:
tap - no-op (bug 3114340)
swipe up - open system panel
swipe down - lights out
long press - lights out (bug 3134973)
The enter/exit animations have been tweaked to reinforce
this, particularly the swipe down for lights out. (Swiping
up to exit lights out will work, as will any kind of tap in
the lights-out "curtain".)
Change-Id: Ie027d7a0e86a402d06a8a368a5a43050a6bb9e58
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- New icon states per revised UX designs.
- Basic implementation of do-not-disturb mode.
- Removed unused grippies.
Change-Id: I506dcdc8ceb855902f2401e3145c3c676c0de207
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It now toggles between show/hide for each tap on the home button.
Added new bitmap generation for lighting and halo effect while loading.
Uses new CarouselViewHelper class to manage textures and threading.
Uses a "real view" to render detail text.
Activities can now overload onCreateDescription() to show a
description in Carousel.
Improved startup and resume speed by posting single event to
refresh the activity list.
Change-Id: Id5552da75b9d022d24f599d11358ddababc97006
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This includes adding the new DISABLE_NAVIGATION flag.
Bug: 3000770
Change-Id: I6d1c3586198e13e06b5d26e8b23a9495dc4ba02e
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When the drawer is open, hide the icons & toasts.
Move Clear button to the bottom and add DND button.
Change-Id: I8b3253eb8f2ff3b1e11a819d58b202e023f00710
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Change-Id: Ibecd64757ba753b5457a20a33fd0d261db9c0374
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Not yet wired up to FLAG_FULLSCREEN; right now you must
invoke it manually by longpressing on the clock area.
Bug: 2905073
Change-Id: I43a005f2e4c08edb3673aef523bcaa1e088e8a71
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