| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: If4f9e86ea25f92f435fd1d443cbe0b23ef4c1fb4
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Bug: 21781452
Change-Id: Ib3b229c9ebece926a68a0c6a69341d0f68166698
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- Scrims: When dismissing Keyguard, don't wait until the next frame
to start the animation. Saves 16ms
- Scrims: Skip first frame, because it's completely black anyways.
Saves 16ms.
- Don't wait with navigation bar to show until the screen has turned
on. Window manager is blocked on DisplayPowerController anyways, so
the animation will exactly be started when the screen turns on. Fixes
some jank as well.
- Window manager: Don't wait for the window below Keyguard for draw
completion until turning on screen. Saves a lot of time depending on
how the app is behaving.
Bug: 23401557
Change-Id: I9734f9a12143f0e3c0647e9aa066831a29a6de63
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- Add callback to inform SysUI when the screen has been unblocked
and turned on.
- Cleanup inconsistent messaging about device interactive/screen on
and off.
- Add callbacks to inform SysUI about screen states
- Implement a quick fade for the scrim after touch, wake, and unlock.
First, start with a black scrim on top of everything, and then fade
it out.
- Make sure we play the normal unlock animation when device is pulsing
- Override navigation bar animations for touch, wake and unlock: Fade
in the same manner as the scrim.
Bug: 22571198
Bug: 21855614
Change-Id: I8ff08d72cced1e0f03c78d71ff710d8a4f6b848c
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Elide the disabled -> enabled anim, since we launch
the detail panel instead.
Bug: 21118976
Change-Id: I392f848641190f114b7838515acb13f22c96e37d
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Now that AnimatedVectorDrawables can use themed animations, SysUI no longer
needs to track separate AVDs for the carrier network change icons.
Bug: 21118142
Change-Id: Ifb6d7b5e7e3de85c10bc13183b4142fd2e6714b6
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- Make error state animation faster.
- Add animation for
-- Draw on when turning on the screen
-- Draw off when unlocking
-- Error state -> normal state
Bug: 21269675
Change-Id: If09c0a35ce194fbeeb86151d45b4cfa81c9999c5
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- Put lock icon logic in a separate class.
- Add animation when switching between fingerprint scanning and
fingerprint error.
Change-Id: I87c3f101d645a990d5397b82a797c9ee40a63da2
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- Listen for new PhoneStateListener.CARRIER_NETWORK_CHANGE events.
- Show/hide a new unique animated icon in status bar and quick settings during
Carrier Network Change events if we are instructed by PhoneStateListener
and it's during a period without connectivity.
- ObjectAnimator doesn't let you animate colors between themed colors, so
there's quite a bit of boilerplate duplication in the animation xml.
- Add a new demo mode command to toggle it on/off.
Change-Id: Ic5bb2aa7444303c6b7f2456526a9c25325c6e1f4
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Change-Id: I4ca0fb4e76e7c974490538c168da0564fe97e0ae
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- New VolumeDialog (presentation) + VolumeDialogController (state)
to implement a volume dialog that keeps track of multiple audio
streams, including all remote streams.
- The dialog starts out with a single stream, with more detail available
behind an expand chevron.
- Existing zen options reorganized under a master switch bar
named "Block interruptions", with "None" renamed to "No interruptions"
and "Priority" renamed to "Priority only".
- Combined "Block interruptions" icon replaces the now-obsolete star/no-smoking
icons in the status bar.
- New icons for all sliders.
- All sliders present a continuous facade, mapped to discrete integer units
under the hood.
- All interesting volume events and state changes piped through one central
helper for future routing.
- VolumePanel is obsolete, still accessible via a sysprop if needed.
Complete removal / garbage collection deferred until all needed
functionality is ported over.
Bug: 19260237
Change-Id: I6689de3e4d14ae666d3e8da302cc9da2d4d77b9b
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Change-Id: I6e338dee76063d7d200967bef0ed1122c2769d42
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- Use shape drawable for pin background instead of asset.
- Includes fix for scrolling regression when task stack scroller was not reset.
Change-Id: I11eec1f3b0386b4354c8c5e3deca2b17cff83be1
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Added an AVD to the icon and changed the order
to be from bottom to the top.
Bug: 17903685
Bug: 17007783
Change-Id: Ia1509e2d4e02c87782285e05b7b7fb6a11854f95
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- Remove starting delay.
- Remove alpha on <group>s.
Bug:17426910
Change-Id: I497cb1ca07df865e693c24e9726fd7e80dffa03c
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Bug: 17426910
Change-Id: Ic7d0219b0a5d749223c35fcbedca78d4adf585c5
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- Add icon above text to all three zen mode states, update text style.
- Remove zentoast.
- Update shared borderless rect background, masks now support shapes.
- Update size of volume stream icons.
- Ensure all volume icons are expressions of white.
- Make volume icons testable via new demo mode command.
- Add a divider + secondary icon to access the notification slider.
- Animate the transition when accessing notification slider.
Bug: 18206097
Bug: 16303068
Bug: 18102850
Change-Id: I5eb6f820dc317e89be272cc78f6c80ed969ad5e9
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Change-Id: I39e4a57c4e6b707d15513dacde2d40c23bb05058
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- New location tile icon animation.
- New flashlight tile icon animation.
- New airplane-mode tile icon animation.
- New color inversion tile icon animation.
- Remove obsolete static icons.
Bug: 17426910
Change-Id: I51c98979afd46f4cdfc2fd383e80d7bf13c5eeab
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Also:
- Better icon change detection, unify tile.icon vs tile.iconId.
- Fix regression in touch feedback by fixing a11y string calculation.
Bug: 17426910
Change-Id: I14772f4e9b3be127bc39106ae9146ed46488fa48
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If the user selects a new zen mode, display a quick toast
with the mode icon + text to aid in association.
Also fix a recent regression in the zen subhead alignment.
Bug:16215680
Bug:17641211
Change-Id: I4ead88d81be4d9c26459aed82c47b8c2fb32eafa
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The previous card animation is removed and replaced by a animating
circle with a shadow. Also fixes several cases where the card could
either get stuck and the affordance was not launched.
Bug: 17457300
Bug: 17444236
Change-Id: I005313a1dbe63d338490e6100dd3bd01e35687ba
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Change-Id: I472116cb3d86a3f90a935b2a3ac058ffc2ac1b5d
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- Fixing landscape N7 transition issue
Change-Id: I968d6fd4db693359d520664b1444e699d7ee30ee
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(Bug 16987565)
- Reverting changes to the existing thumbnail transition to prevent breaking applications
that currently depend on that transition. As a result, we need to create a new, hidden,
aspect-scaled thumbnail transition, and instead use that thumbnail to animate the
recents header so that we don't have to wait to do that inside the Recents activity.
In order for this to work, we also have to ensure that the thumbnail surface destruction
is synchronized with the application that is currently closing (when going down to
recents) or opening (when coming back up). The current thumbnail is destroyed when the
animation ends, but that can be at least 1 frame before the surface for the animating
window is destroyed. We change this by deferring destruction of this thumbnail window
to the animation that is being closed.
Especially on the way up, not having to wait for us to hide the header before doing the
transition up can save us the duration of that first animation (> 100ms).
- Other optimizations:
* No longer creating a new stack view on each transition to calculate the target rect
* Removing unnecessary call to get the thumbnail when transitioning up/down (the actual
window does its own animation.
* We reduced numerous system calls per task by adding a flag to ignore home-stack tasks
and caching the activity label and icon (and task description icon). These caches
follow the same eviction schemes as the thumbnail and icon cache.
- Also tweaked the touch slop for the nav bar swiping gesture to prevent conflicting with
tapping on home (Bug 17109581)
Change-Id: Ica697aad788051a9203edd9351c583e1cb038a71
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Bug:14622065
Change-Id: Icfe4df5b01f342b7d3dc792e03391dc764abd59b
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saving layers.
Change-Id: I476c68d7df4a8fc59ca3d9be3f99526089183ec2
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- refactored hwlayers and change view property animations to use a reference counted trigger
- cleaned up RecentsConfiguration, and move it into classes using it
- moved task bar animations back into TaskBarView
- refactoring enter/exit animations to use an animation context
Change-Id: Ia66b622b094f22145c2fab07c2a9bdfd62344be2
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Change-Id: Ide2c202b4a5b25410f0f32bd0a81ccf817ede38f
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remove shadow
quick hack to open shade from HUN
over status bar instead of under and below it
dismiss by pushing up
tablets: shadow remains on left, right, and bottom
Bug: 13208692
Change-Id: Ie3abb762fb1388be68353c7e3111fe4708ab8110
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Change-Id: I7c34732c6bc8263c42461325437c90a06214d04a
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new shouldInterrupt logic: screen on, not locked, not dreaming, and
priority above HIGH and noisy, or has fullscreen intent
draft of API allowing devs to give hints about head up display
reuse inflateViews()
add an expand helper to the heads up space
move some things into Entry for reuse
don't allow touches in first second
delay decay if touched
make decay time a resource
add a custom viewgroup for notification rows to get view management
out of the NotificationData class.
Change-Id: I36464f110cfa0dabc3f35db7db6c35c27e8ee2ba
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1. re-name intruder alerts to heads up notifications
2. use interrupt for the verb form, instead of intrude
3. new policy: no full screen, high priority, screen on, not locked or dreaming
4. controlled by global setting, with an observer
5. only content view for now, expandable is a todo
to turn it on:
adb shell settings put global heads_up_enabled 1
calendar notifications (not pop-up) work well.
Change-Id: I253418c217d0a5cf81dc2fa001f4bad90fafcce5
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When the wallpaper animation is coupled to the recents animation it
will go from fully transparent to visible along with it. In master
this is causing noticable jank if we are going from the home screen
where it was previously visible. Detaching the wallpaper animation
from the recents animation fixes it.
Change-Id: If1d1a1478530610017d954983b00ca6101cbaa8b
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Bug: 7372516
Bug: 7216872
Change-Id: I2a2308a85caf9f2ad2d382c709e5f8867bd060be
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Bug: 7282784
Change-Id: I686f8f0e36e3414ad30d23de80cbbfb2868069d4
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Add a new variation of ActivityOptions that allows you to
supply custom animation resources and get a callback when the
animation starts.
Use this in SearchPanelView to determine when to start hiding
the search panel instead of having a fixed delay.
Fix some issues in the activity manager where we would cancel
the options in cases where we should actually keep them to give
to the window manager for a transition. (Basically when the
activity being started is not actually ending up launched, but
just results in a shift in the activity stack.)
Note that this is not quite what the design calls for -- the
entire search UI is waiting and then disappearing when the
animation starts, instead of the ring first disappearing while
waiting for the time to fade out the circle.
Change-Id: Iee9a404ba530908d73cdbd4a9d0d2907ac03428f
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Change-Id: I63ca0d332a44471c4d4a05414b9e3020e48834f5
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The status bar and navigation bar are two completely separate
elements, with their own semantics. The system bar now classifies
itself as a navigation bar, since that is really how it behaves.
This required rewriting the HDMI resizing code, so that it is
all done by PhoneWindowManager since that is what is responsible
for the size of the navigation bar (and thus now system bar). This
actually gets rid of a fair amount of code, and means we can also
do the same thing for a pure navigation bar.
Likewise the system bar now has the navigation bar ability to be
hidden when requested by system UI flags. To get the behavior
we want on Xoom, we only allow the nav bar to be hidden when it
will help provide a better aspect ratio for showing widescreen
videos.
Finally the nav/system bar now animates when hidden and shown.
Change-Id: Ie927154b68376a0b61802f99171ff56b8da92e7a
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- start loading on touch down
- avoid unneeded calls to onLayout
- don't fade in thumbnails if they've been loaded before we show recent apps
- don't pause between loading thumbnails
- fade in thumbnails+shadow (rather than just thumbnail as before)
Change-Id: I6dd4be7f52f9e8b51284ae052614719db8e71dc5
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button
Change-Id: I5afb2d54b531d9eac9435660616579324f239812
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We now do the screenshot in a separate process.
Also change the recents panel to not use hardware acceleration
on lower-end devices. And improve how it gets shown to not
load all data up-front which results in a long delay when you have
lots of recents.
Change-Id: Ia309a90f9939e5405758621b3f7114597bd0c02a
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Change-Id: I9b326e8da9fa17878dde8a83c6551e9eb600bb7e
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There is a lot of rough stuff still, but most of the functionality is here again.
Change-Id: I4b1241e61270f1434e798481afa83634233ee670
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Current system area gestures:
tap - no-op (bug 3114340)
swipe up - open system panel
swipe down - lights out
long press - lights out (bug 3134973)
The enter/exit animations have been tweaked to reinforce
this, particularly the swipe down for lights out. (Swiping
up to exit lights out will work, as will any kind of tap in
the lights-out "curtain".)
Change-Id: Ie027d7a0e86a402d06a8a368a5a43050a6bb9e58
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- New icon states per revised UX designs.
- Basic implementation of do-not-disturb mode.
- Removed unused grippies.
Change-Id: I506dcdc8ceb855902f2401e3145c3c676c0de207
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It now toggles between show/hide for each tap on the home button.
Added new bitmap generation for lighting and halo effect while loading.
Uses new CarouselViewHelper class to manage textures and threading.
Uses a "real view" to render detail text.
Activities can now overload onCreateDescription() to show a
description in Carousel.
Improved startup and resume speed by posting single event to
refresh the activity list.
Change-Id: Id5552da75b9d022d24f599d11358ddababc97006
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