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Change-Id: I834e07aef142aa79ed1603535689d0b833357f6c
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* commit '3fb6feacc62e1021c705b53d46e915ecf50582d2':
Check that bound allocations are 1D
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We do not support higher order bound allocations. The
stride is not available to the script so they cannot
walk the allocation correctly.
Change-Id: I9447a5d43c3ae1b88fc9522628a17bd5a317ffc6
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* commit '0cc37f4cdeaed95e4f61f1a6e7b78f07e7025e97':
Fix debug context.
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bug 12477551
Change-Id: Icac28abc3dabce31834faa1942b596c2f207f29e
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* commit '0539b7b4116622d33c91dbaa9a3040c7a3a703d6':
Enable asynchronous destruction of BaseObjs.
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Change-Id: Iaddf8041a3c870a986ec8999e6ccc3aede38fc4c
Conflicts:
rs/java/android/renderscript/BaseObj.java
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* commit 'd8b4dd9555e987df92206562061080b327598f41':
Fix most logging macros for context pointers.
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Change-Id: I7f4a8db4f3a52c368cc32ce0428f8001df8a4166
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* commit '351879df3aff02987a6f4c4485bf004a96fcb150':
Fix getBytesSize for YUV allocations.
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bug 12134914
Change-Id: I128e75b756a5bd129077177e254f1db6c94182f1
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subdirectory rs."
* commit '8fced3174ad45e5d618f28c82d69bd21261f6108':
Move RenderScript from graphics/ to new fw/base subdirectory rs.
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Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
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This a merger of two commits submitted to AOSP by
the following authors:
ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com
Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.
Commit messages below:
================================================
AArch64: Make graphics classes 64-bit compatible
Changes in this patch include
[x] Long is used to store native pointers as they can
be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
==================================================================
AArch64: Use long for pointers in graphics/Camera
For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
===================================================================
Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
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This reverts commit 18b4cbeedef21c1fa666a110a157bab66edff976.
Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
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This a merger of two commits submitted to AOSP by
the following authors:
ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com
Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.
Commit messages below:
================================================
AArch64: Make graphics classes 64-bit compatible
Changes in this patch include
[x] Long is used to store native pointers as they can
be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
==================================================================
AArch64: Use long for pointers in graphics/Camera
For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
===================================================================
Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
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We do not support higher order bound allocations. The
stride is not available to the script so they cannot
walk the allocation correctly.
Change-Id: I9447a5d43c3ae1b88fc9522628a17bd5a317ffc6
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Change-Id: Ic7e1da3c69aa3d5f990816178739120b6059e7a5
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bug 12477551
Change-Id: Icac28abc3dabce31834faa1942b596c2f207f29e
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Change-Id: Iaddf8041a3c870a986ec8999e6ccc3aede38fc4c
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Change-Id: I7f4a8db4f3a52c368cc32ce0428f8001df8a4166
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bug 12134914
Change-Id: I128e75b756a5bd129077177e254f1db6c94182f1
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https://code.google.com/p/android/issues/detail?id=61547
This variable is shadowing the outer "ptr" declaration, resulting in a
potential NULL pointer being passed to the message API.
Change-Id: If96bfae8d5e874e12597182678a180ba137b78da
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Change-Id: I30b6633578f063840e1bdbcc9ba513b727912a6d
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