| Commit message (Collapse) | Author | Age | Files | Lines |
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Added missing setOnHoverListener method.
Removed BUTTON_STATE_ERASER.
Change-Id: I5d820d0a8e47fe5fd2d88e9fd9fc3fc6ce0dea0d
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Made it possible for individual windows to disable pointer gestures
while the window has focus using a private API.
Cleaned up the InputReader configuration code to enable in-place
reconfiguration of input devices without having to reopen them all.
This change makes changing the pointer speed somewhat nicer since the
pointer doesn't jump back to the origin after each change.
Change-Id: I9727419c2f4cb39e16acb4b15fd7fd84526b1239
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Use epoll_wait() instead of poll().
Dropped all support for non-Linux platforms.
Added a wake-up protocol so that the InputReader can wake up
the event loop immediately as needed.
Change-Id: Ibf84337bcceb3c2df068c5c637de42a319786d66
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Change-Id: I72d2ef82de5c504d46b0cdb57aa43bbd0d769174
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calculation. Bug: 4124987" into honeycomb-mr2
* commit '92110af24a9a93b73264560b57f55f45ec65dab5':
Fix swipe gesture cosine calculation. Bug: 4124987
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Bug: 4124987
Recent changes introduced a multiplication factor into the
distance calculation which ended up being absent from the
dot product calculation.
Change-Id: Ia367912b9ac09b6285d5a498a0c271563c9e9e39
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Bug: 4124987" into honeycomb-mr2
* commit '55cc25c12c45e8ffb65d2275cc0b6941b68db9df':
Simplify spot tracking logic. Bug: 4124987
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Bug: 4124987
Since spots are now one-to-one with the touch gesture points,
we can eliminate a lot of redundant logic that assumed they weren't.
Change-Id: Ic60d8d0898c285317f480bc8fb17fb9797770e69
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Change-Id: I33a5a2949dc6c2d09e8196ba8c7128caa7ac2361
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Bug: 4124987
Only show one spot per touch point instead of one spot per
finger for multitouch gestures.
Tweaked the pointer acceleration curves.
Dissociated the hover/tap timeouts from the "tap" timeout
since they mean very different things.
Change-Id: I7c2cbd30feeb65ebc12f6c7e33a67dc9a9f59d4c
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The spot-based presentation relies on being able to accurately
locate and distinguish two or more fingers on the touch pad.
We can still do gesture recognition without distinct multitouch
but it doesn't make sense to show spots because we can't be sure
that the spots will appear in the right places.
Change-Id: Ia282d77000bf3b50d395273a1f0ac0bbe55b3c6f
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Change-Id: I2f3693a59042ac5aa2d7bcdc3a504c78dc99a18b
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Bug: 4124987
Change-Id: I3ce175d268a1d043cf5878481261b1049a15a149
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acceleration." into honeycomb-mr2
* commit '56503b8ddfe5c82407da32e18061e725f668432d':
Implement pointer acceleration.
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Bug: 4124987
Change-Id: I1f31a28f1594c55302ccabe13fe3ca6d2ff71d50
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Change-Id: If06892419319c3a2d4ab6b03dd3ceb99b83803b5
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Fix bug where the pointer presentation would be updated on
any input reader timeout rather than only when a pointer gesture
is in progress.
Bug: 4124987
Change-Id: Ie9bba4a0b3228d55e45e65fa2ede5cd6ba887a08
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Bug: 4124987
Change-Id: If0585bd1432c8c61ed0c9a6a4f6de4a62e3f6e53
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Shouldn't reset the current slot index to 0 after each SYN_REPORT.
Change-Id: I370e4770f8ae0ce598369ecbaf64772c13e02d46
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into honeycomb-mr2
* commit '3f5b95b05efcf7ab2e8f193649b841dc1786f2ef':
Touch pad UX improvements.
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Fade the pointer spot when swiping or performing a freeform
gesture.
Support configuring the gesture mode in the device IDC file.
Added workaround for devices that report individual finger
movements one at a time instead of all at once.
Bug: 4124987
Change-Id: I44628b00382ad59306e4ec5c4717d69cc6fbebb8
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Change-Id: I20aecca392d2843601e6e0ec4ac913c8ccdbbf89
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The mapper sends a DOWN when the finger is released then starts
a short timer. If the finger is not pressed again before the timer
elapses, then the mapper sends an UP to complete the tap. If the
finger is pressed again then the mapper starts sending MOVEs
as part of a drag.
Double/triple taps work as intended because we also start watching
for a new tap when the finger is pressed again. If a new tap
occurs the old tap is also finished. So each individual finger
short press/release cycle constitutes a distinct tap.
Change-Id: Id0a6ee10dd27e723f6cb04e56b43939abe9e940c
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Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
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When 10 fingers are down, reduces the CPU time spent by the InputReader
thread from ~30% to ~5% on Stingray.
Change-Id: I42ee5c67b8521af715cbab43e763a4af4eb1f914
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Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.
Change-Id: I89c1171c9326c6e413042e3ee13aa9f7f1fc0454
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1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I7b7ddacc724fb1306e1590dbaebb740d3130d7cd
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Change-Id: I00628fa369cb1b179a1907f9cb19de8ca4c755ab
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Added support for Linux multitouch protocol B (slots).
Added support for using the device's input properties as a hint
to determine the intended usage of a touch device.
Added support for the ABS_MT_DISTANCE axis.
Fixed a bug reporting the presence of the orientation axis.
Change-Id: Icf7b5a5a0f1a9cdf6ad2b35be8ea0c1a35815d48
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Added the concept of pointer properties in a MotionEvent.
This is currently used to track the pointer tool type to enable
applications to distinguish finger touches from a stylus.
Button states are also reported to application as part of touch events.
There are no new actions for detecting changes in button states.
The application should instead query the button state from the
MotionEvent and take appropriate action as needed.
A good time to check the button state is on ACTION_DOWN.
As a side-effect, applications that do not support multiple buttons
will treat primary, secondary and tertiary buttons identically
for all touch events.
The back button on the mouse is mapped to KEYCODE_BACK
and the forward button is mapped to KEYCODE_FORWARD.
Added basic plumbing for the secondary mouse button to invoke
the context menu, particularly in lists.
Added clamp and split methods on MotionEvent to take care of
common filtering operations so we don't have them scattered
in multiple places across the framework.
Bug: 4260011
Change-Id: Ie992b4d4e00c8f2e76b961da0a902145b27f6d83
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The mapper sends a DOWN when the finger is released then starts
a short timer. If the finger is not pressed again before the timer
elapses, then the mapper sends an UP to complete the tap. If the
finger is pressed again then the mapper starts sending MOVEs
as part of a drag.
Double/triple taps work as intended because we also start watching
for a new tap when the finger is pressed again. If a new tap
occurs the old tap is also finished. So each individual finger
short press/release cycle constitutes a distinct tap.
Change-Id: Iaa51182edee4378162a66adfd746088e93af2a30
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Added a new PointerIcon API (hidden for now) for loading
pointer icons.
Fixed a starvation problem in the native Looper's sendMessage
implementation which caused new messages to be posted ahead
of old messages sent with sendMessageDelayed.
Redesigned the touch pad gestures to be defined in terms of
more fluid finger / spot movements. The objective is to reinforce
the natural mapping between fingers and spots which means there
must not be any discontinuities in spot motion relative to
the fingers.
Removed the SpotController stub and folded its responsibilities
into PointerController.
Change-Id: I5126b1e69d95252fda7f2a684c9287e239a57163
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Also ensure that we actually log assertion failures.
Bug: 4203092
Change-Id: I5c14bc41b2255f876858121f5572e2de75cabcc3
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The input dispatcher sends a HOVER_ENTER to a window before dispatching
it any HOVER_MOVE events. For compatibility reasons, the window will
*also* receive the HOVER_MOVE. When the pointer moves into a different
window or the pointer goes down or when events are canceled for some reason,
the input dispatcher sends a HOVER_EXIT to the previously hovered window.
The view hierarchy behavior is similar. All views under the pointer
receive onHoverEvent with HOVER_ENTER followed by any number of HOVER_MOVE
events. When the pointer leaves a view, the view receives HOVER_EXIT.
Similarly, if a parent view decides to capture hover by returning true
from onHoverEvent, the hovered descendants will receive HOVER_EXIT.
The default behavior of onHoverEvent is to update the view's hovered
state by calling setHovered(true/false). Views can query their current
hovered state using isHovered().
For testing purposes, the hovered state is mapped to the pressed
drawable state. This will change in a subsequent commit with the
introduction of a new hovered drawable state.
Change-Id: Ib76a7a90236c8f2c7336e55773acade6346cacbe
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When 10 fingers are down, reduces the CPU time spent by the InputReader
thread from ~30% to ~5% on Stingray.
Change-Id: Icdf7c91cd5d9039ac3beb38ba9021a05e7fabc80
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Added a timeout mechanism to EventHub and InputReader so that
InputMappers can request timeouts to perform delayed processing of
input when needed.
Change-Id: Iec2045baaf4e67690b15eef3c09a58d5cac76897
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1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I5ada57e7f2bdb9b0a791843eb354a8c706b365dc
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Associate each motion axis with the source from which it comes.
It is possible for multiple sources of the same device to define
the same axis. This fixes new API that was introduced in MR1.
(Bug: 4066146)
Fixed a bug that might cause a segfault when using a trackball.
Only fade out the mouse pointer when touching the touch screen,
ignore other touch pads.
Changed the plural "sources" to "source" in several places in
the InputReader where we intend to refer to a particular source
rather than to a combination of sources.
Improved the batching code to support batching events from different
sources of the same device in parallel. (Bug: 3391564)
Change-Id: I0189e18e464338f126f7bf94370b928e1b1695f2
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Change-Id: Idf7799ea90fa07677850d40ee1aec39220ded372
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Report inclusive minimum and maximum ranges for all
axes including X and Y.
Set mouse pointer bounds to 0..width-1, 0..height-1.
Rotate touch and mouse positions more carefully, paying attention
to the maximum bounds when calculating the complement of an axis.
Simplified the InputReader somewhat and removed support for a
couple of poorly defined input device configuration parameters.
We now assume that the touch device provides useful absolute axis
ranges for the X and Y axes since the alternative does not actually
make sense.
Bug: 3413541
Change-Id: I121d28a125c4f9618cb283dc460d33ff1a907023
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Change-Id: Ida3b8300764623662052f80095973186cb9d4616
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Ensure that the joystick can always reach -1.0, 0.0 and 1.0 positions
even when noise filtering is applied. (Bug: 3514510)
Add support for a few more standard axes.
Add additional mapping modes for axes.
Some axes are inverted from standard interpretation
or are actually intended to be split into two distict axes
such as left/right trigger controls or accelerator/brake.
Add key layout file for a G25 racing wheel and XBox 360 controller
to tweak behavior. They work fine without them but the axis mappings
are not ideal.
Change-Id: I0fddd90309af4dc14d35f34fe99ed6e521c0b7c7
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Added some plumbing to enable the policy to intercept motion
events when the screen is off to handle wakeup if needed.
Added a basic concept of an external device to limit the scope
of the wakeup policy to external devices only. The wakeup policy
for internal devices should be based on explicit rules such as
policy flags in key layout files.
Moved isTouchEvent to native.
Ensure the dispatcher sends the right event type to userActivity
for non-touch pointer events like HOVER_MOVE and SCROLL.
Bug: 3193114
Change-Id: I15dbd48a16810dfaf226ff7ad117d46908ca4f86
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Fades out the mouse pointer:
- after 15 seconds of inactivity normally
- after 3 seconds of inactivity in lights out mode
- after a non-modifier key down
- after a touch down
Extended the native Looper to support enqueuing time delayed
messages. This is used by the PointerController to control
pointer fade timing.
Change-Id: I87792fea7dbe2d9376c78cf354fe3189a484d9da
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Dispatch ACTION_HOVER_MOVE and ACTION_SCROLL through the View
hierarchy as onGenericTouchEvent. Pointer events dispatched
this way are delivered to the view under the pointer. Non-pointer
events continue to be delivered to the focused view.
Added scroll wheel support to AbsListView, ScrollView,
HorizontalScrollView and WebView. Shift+VSCROLL is translated
to HSCROLL as appropriate.
Added logging of new pointer events in PointerLocationView.
Fixed a problem in EventHub when a USB device is removed that
resulted in a long stream of ENODEV errors being logged until INotify
noticed the device was gone.
Note that the new events are not supported by wallpapers at this time
because the wallpaper engine only delivers touch events.
Make all mouse buttons behave identically. (Effectively we only
support one button.)
Change-Id: I9ab445ffb63c813fcb07db6693987b02475f3756
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Added support for tracking the mouse position even when the mouse button
is not pressed. To avoid confusing existing applications, mouse movements
are reported using the new ACTION_HOVER_MOVE action when the mouse button
is not pressed.
Added some more plumbing for the scroll wheel axes. The values are
reported to Views but they are not yet handled by the framework.
Change-Id: I1706be850d25cf34e5adf880bbed5cc3265cf4b1
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Added API on InputDevice to query the set of axes available.
Added API on KeyEvent and MotionEvent to convert keycodes and axes
to symbolic name strings for diagnostic purposes.
Added API on KeyEvent to query if a given key code is a gamepad button.
Added a new "axis" element to key layout files to specify the
mapping between raw absolute axis values and motion axis ids.
Expanded the axis bitfield to 64bits to allow for future growth.
Modified the Makefile for keyboard prebuilts to run the keymap
validation tool during the build.
Added layouts for two game controllers.
Added default actions for game pad button keys.
Added more tests.
Fixed a bunch of bugs.
Change-Id: I73f9166c3b3c5bcf4970845b58088ad467525525
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Also added some more unit tests.
Change-Id: I413654294d1a998eec056884e6df5eaa50f3daf4
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This change makes it possible to extend the set of axes that
are reported in MotionEvents by defining new axis constants.
The MotionEvent object is now backed by its C++ counterpart
to avoid having to maintain multiple representations of the
same data.
Change-Id: Ibe93c90d4b390d43c176cce48d558d20869ee608
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