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* Eliminate hw.keyboards system properties.Jeff Brown2011-11-151-0/+4
| | | | | | | | | | | | Stop using system properties to publish information about the key character map path. Instead, we can retrieve it on demand by asking the window manager. It was possible to exhaust the supply of system properties when repeatedly adding and removing input devices. Bug: 5532806 Change-Id: Idd361a24ad7db2edc185c8546db7fb05f9c28669
* Improve screenshot chord debouncing.Jeff Brown2011-10-121-2/+2
| | | | | | | | | | | | | | | | | | | Bug: 5011907 Introduce a 150ms delay in handling volume down keys while waiting to see if a power key will follow. Don't trigger the screenshot chord if both volume up and volume down are pressed together. Don't trigger the long-press power menu if volume keys are also pressed. Require the user to press both keys in the chord within the debounce time and continue long-pressing them in order to trigger the screenshot action. Change-Id: I248968d37b73c09d6d08e7f62667c443eba32da0
* Support composite touch / joystick devices better.Jeff Brown2011-08-311-5/+11
| | | | | | | | This change enables the joystick input mapper to handle any axes that are not claimed by the touch input mapper, which makes auxiliary controls such as wheels / knobs accessible. Change-Id: I01ee7f342ac91acfcb4ccb6676fd52b3d5bf31a0
* Support BTN_TOOL_*TAP as synonyms for BTN_TOOL_FINGER.Jeff Brown2011-08-231-2/+50
| | | | | | | | | | | | Bug: 5205301 Some drivers report one finger as BTN_TOOL_FINGER, two as BTN_TOOL_DOUBLETAP, three as BTN_TOOL_TRIPLETAP and four as BTN_TOOL_QUADTAP. Since we care about the tool type, we need to handle _DOUBLE/_TRIPLE/_QUAD tap in the same way we handle _FINGER. Change-Id: I8eb83d2a2bada9ac32d07619c7eea84e924316b8
* Input system bug fixes, particularly for stylus.Jeff Brown2011-08-191-279/+230
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug: 5049148 Finished stylus support, including support for indirect stylus and mouse tools. Added TILT axis. When stylus tilt X/Y is available, it is transformed into an orientation and tilt inclination which is a more convenient representation and a simpler extension to the exiting API. Touch devices now only report touch data using a single input source. Previously touch devices in pointer mode would report both absolute touch pad data and cooked pointer gestures. Now we just pick one. The touch device switches modes as needed when the focused application enables/disables pointer gestures. This change greatly simplifies the code and reduces the load on the input dispatcher. Fixed an incorrect assumption that the value of ABS_(MT_)DISTANCE would be zero whenever the stylus was in direct contact. It appears that the correct way to determine whether the stylus is in direct contact (rather than hovering) is by checking for a non-zero reported pressure. Added code to read the initial state of tool buttons and axis values when the input devices are initialized or reset. This fixes problems where the input mapper state might have the wrong initial state. Moved responsibility for cancelling pending inputs (keys down, touches, etc.) to the InputDispatcher by sending it a device reset notification. This frees the InputReader from having to synthesize events during reset, which was cumbersome and somewhat brittle to begin with. Consolidated more of the common accumulator logic from SingleTouchInputMapper and MultiTouchInputMapper into TouchInputMapper. Improved the PointerLocation output. Change-Id: I595d3647f7fd7cb1e3eff8b3c76b85043b5fe2f0
* Improve touch device configuration.Jeff Brown2011-08-111-54/+73
| | | | | | | | | | | | Bug: 5064702 This change improves compatibility with standard touch device drivers. All existing touch device IDC files will need to be updated because the input system now assumes that the touch device drivers implement the multitouch input protocol correctly and use the appropriate axes. Change-Id: I93aad0e011efea74fbc7fa3da31f7967aff8136c
* Add input system to Watchdog.Jeff Brown2011-08-101-0/+3
| | | | | | Bug: 5094994 Change-Id: I153866958efc64ac19bda8b997c1c9f6ad425ec4
* Refactor input reader to add stylus support.Jeff Brown2011-07-311-409/+1497
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Bug: 5064702 Introduced the concept of an InputListener to further decouple the InputReader from the InputDispatcher. The InputListener exposes just the minimum interface that the InputReader needs to communicate with the outside world. The InputReader passes arguments to the InputListener by reference, which makes it easy to queue them up. Consolidated all of the InputReader locks into one simple global Mutex. The reason this wasn't done before was due to potential re-entrance in outbound calls to the InputDispatcher. To fix this, the InputReader now queues up all of the events it wants to send using a QueuedInputListener, then flushes them outside of the critical section after all of the event processing is finished. Removing all of the InputMapper locks greatly simplifies the implementation. Added tests for new stylus features such as buttons, tool types, and hovering. Added some helpers to BitSet32 to handle common code patterns like finding the first marked bit and clearing it. Fixed a bug in VelocityTracker where the wrong pointer trace could get cleared when handling ACTION_POINTER_DOWN. Oops. Changed PointerCoords so it no longer stores useless zero axis values. Removed editAxisValue because it is not very useful when all zero value axes are absent and therefore cannot be edited in place. Added dispatch of stylus hover events. Added support for distance and tool types. Change-Id: I4cf14d134fcb1db7d10be5f2af7b37deef8f8468
* Merge "Fix uses of all-subdir-makefiles"Ying Wang2011-07-271-1/+1
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| * Fix uses of all-subdir-makefilesYing Wang2011-07-271-1/+1
| | | | | | | | | | | | | | | | We should use all-makefiles-under instead. all-subdir-makefiles can be used only before any "include" statement. Before this change, both subdirs were actually not included. Change-Id: I6bf35d07f294a5012c9322096f999ac26e37432f
* | Report the external display size to the input reader.Jeff Brown2011-07-251-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The input reader needs this information so that it knows how to interpolate touches on an external touch screen. Changed Display so that it asks the WindowManager what the real display size is (as opposed to the raw display size). This means it now takes into the forced display size set by adb shell am display-size. Replaced all calls to getRealWidth() / getRealHeight() / getRealMetrics() in the WindowManager and replaced them with direct usages of the mCurDisplayWidth / mCurDisplayHeight so that the WM doesn't end up making a reentrant Binder call into itself. Fixed the table status bar HeightReceiver so that it updates the height on all configuration changes since it is possible that the display size changed independently of an external HDMI display being plugged / unplugged. Improved the Display class documentation to make the distinctions betweeen the various sizes clearer. Change-Id: I3f75de559d3ebffed532ab46c4ae52c5e7f1da2b
* | Handle stylus buttons and tool types.Jeff Brown2011-07-251-0/+39
|/ | | | | | | | | | | | | | | | Added TOOL_TYPE_ERASER. Refactored the InputReader to share more code between the various input mappers that handle button states and to simplify the accumulator implementations by having each one only handle a single type of input. Removed the concept of direct/indirect tool types from the API. If we add it back, it should be done in a manner that is orthogonal to the tool type itself, perhaps as a flags field on the pointer. The device source may well provide sufficient information anyhow. Change-Id: I811c22d95e8304269b6ee4f6d11a6b04f3cfc1b2
* Refactor input dispatcher use of window/app handles.Jeff Brown2011-07-141-2/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | This change moves the cached window and application input state into the handle objects themselves. It simplifies the dispatcher somewhat because it no longer needs to fix up references to transient InputWindow objects each time the window list is updated. This change will also make it easier to optimize setInputWindows to avoid doing a lot of redundant data copying. In principle, only the modified fields need to be updated. However, for now we continue to update all fields in unison as before. It turns out that the input dispatcher was inappropriately retaining pointers to InputWindow objects within the mWindows InputWindow vector. This vector is copy-on-write so it is possible and the item pointers to change if an editing operation is performed on the vector when it does not exclusively own the underlying SharedBuffer. This bug was uncovered by a previous change that replaced calls to clear() and appendVector() with a simple use of operator= which caused the buffer to be shared. Consequently after editItemAt was called (which it shouldn't have, actually) the buffer was copied and the cached InputWindow pointers became invalid. Oops. This change fixes the problem. Change-Id: I0a259339a6015fcf9113dc4081a6875e047fd425
* Remove the simulator target from all makefiles.Jeff Brown2011-07-111-4/+0
| | | | | | Bug: 5010576 Change-Id: I04d722f258951a3078fe07899f5bbe8aac02a8e8
* Drop obsolete touch screen hacks.Jeff Brown2011-07-011-8/+0
| | | | Change-Id: I47354c37ee2cc2b36340eb709bb5043b3ba78ed9
* Workaround apps that make assumptions about pointer ids.Jeff Brown2011-07-011-22/+22
| | | | | | | | | | Modified the touch input mapper to assign pointer ids sequentially starting from 0 instead of using the tracking id or slot index supplied by the driver. Applications should not depend on this ordering but some do. (sigh) Bug: 4980884 Change-Id: I0dfeb3ac27c57a7102a13c960c760e2a02eb7669
* Query input device for initial slot index.Jeff Brown2011-07-011-0/+20
| | | | | | | | | | | This fixes a problem where touches can get stuck because the driver and the framework have different ideas of what the initial slot index is. The framework assumed it was slot 0 but it could in principle be any slot, such as slot 1. When that happened, the framework would start tracking the first touch as slot 0, but it might never receive an "up" for that slot. Change-Id: Idaffc4534b275d66b9d4360987b28dc2d0f63218
* Add support for disabling pointer gestures.Jeff Brown2011-06-141-11/+8
| | | | | | | | | | | | Made it possible for individual windows to disable pointer gestures while the window has focus using a private API. Cleaned up the InputReader configuration code to enable in-place reconfiguration of input devices without having to reopen them all. This change makes changing the pointer speed somewhat nicer since the pointer doesn't jump back to the origin after each change. Change-Id: I9727419c2f4cb39e16acb4b15fd7fd84526b1239
* EventHub code cleanup.Jeff Brown2011-06-141-1/+4
| | | | | | | | | Use epoll_wait() instead of poll(). Dropped all support for non-Linux platforms. Added a wake-up protocol so that the InputReader can wake up the event loop immediately as needed. Change-Id: Ibf84337bcceb3c2df068c5c637de42a319786d66
* Take advantage of updated linux/input.h kernel headers.Jeff Brown2011-06-131-1/+2
| | | | Change-Id: I72d2ef82de5c504d46b0cdb57aa43bbd0d769174
* am e046555b: am fd324486: am 5cb05eea: Merge "Fix build." into honeycomb-mr2Jeff Brown2011-06-071-2/+2
|\ | | | | | | | | * commit 'e046555b4d92179327d12d888be967fff5c027ca': Fix build.
| * Fix build.Jeff Brown2011-06-061-2/+2
| | | | | | | | Change-Id: I9ea07637058e2aa74d20d881bc21fea305cc869e
* | resolved conflicts for merge of ca2b552d to masterJeff Brown2011-06-031-2/+5
|\ \ | |/ | | | | Change-Id: I2f3693a59042ac5aa2d7bcdc3a504c78dc99a18b
| * Add a preference panel for mouse speed.Jeff Brown2011-06-021-2/+5
| | | | | | | | | | Bug: 4124987 Change-Id: I3ce175d268a1d043cf5878481261b1049a15a149
* | resolved conflicts for merge of 7e193916 to masterDianne Hackborn2011-06-032-26/+20
|\ \ | |/ | | | | Change-Id: If06892419319c3a2d4ab6b03dd3ceb99b83803b5
| * Use ViewConfiguration to seed input system configuration.Jeff Brown2011-05-312-26/+20
| | | | | | | | | | | | | | | | | | Fix bug where the pointer presentation would be updated on any input reader timeout rather than only when a pointer gesture is in progress. Bug: 4124987 Change-Id: Ie9bba4a0b3228d55e45e65fa2ede5cd6ba887a08
* | am 3f5b95b0: am a4e74744: am fa574c0e: Merge "Touch pad UX improvements." ↵Jeff Brown2011-05-311-2/+2
|\ \ | |/ | | | | | | | | | | into honeycomb-mr2 * commit '3f5b95b05efcf7ab2e8f193649b841dc1786f2ef': Touch pad UX improvements.
| * Touch pad UX improvements.Jeff Brown2011-05-251-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | Fade the pointer spot when swiping or performing a freeform gesture. Support configuring the gesture mode in the device IDC file. Added workaround for devices that report individual finger movements one at a time instead of all at once. Bug: 4124987 Change-Id: I44628b00382ad59306e4ec5c4717d69cc6fbebb8
| * Initial checkin of spot presentation for touchpad gestures. (DO NOT MERGE)Jeff Brown2011-05-251-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added a new PointerIcon API (hidden for now) for loading pointer icons. Fixed a starvation problem in the native Looper's sendMessage implementation which caused new messages to be posted ahead of old messages sent with sendMessageDelayed. Redesigned the touch pad gestures to be defined in terms of more fluid finger / spot movements. The objective is to reinforce the natural mapping between fingers and spots which means there must not be any discontinuities in spot motion relative to the fingers. Removed the SpotController stub and folded its responsibilities into PointerController. Change-Id: Ib647dbd7a57a7f30dd9c6e2c260df51d7bbdd18e
| * Add a sprite controller. (DO NOT MERGE)Jeff Brown2011-05-251-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refactored PointerController to extract the surface management code to a new component called a SpriteController so that it can be used to move finger tracking spots around the screen as well. The SpriteController is designed to fully decouple the client from any latency introduced by surface transactions and drawing. All sprite updates are performed asynchronously on the Looper using a copy of the sprite state. Added a stub SpotController implementation for touch pad UX. It will be implemented in a subsequent patch. Fixed a little bug in pointer orientation changes when entering DISPLAY_ORIENTATION_90 the x offset was clobbered. Change-Id: I6d59d80df9af61e93af50290e7776337d10c9d5a
| * Optimize EventHub to process events in big chunks. (DO NOT MERGE)Jeff Brown2011-05-241-5/+5
| | | | | | | | | | | | | | When 10 fingers are down, reduces the CPU time spent by the InputReader thread from ~30% to ~5% on Stingray. Change-Id: I42ee5c67b8521af715cbab43e763a4af4eb1f914
| * Refactor how timeouts are calculated. (DO NOT MERGE)Jeff Brown2011-05-231-1/+4
| | | | | | | | | | | | | | | | Added a timeout mechanism to EventHub and InputReader so that InputMappers can request timeouts to perform delayed processing of input when needed. Change-Id: I89c1171c9326c6e413042e3ee13aa9f7f1fc0454
| * Use touch pad gestures to manipulate the pointer. (DO NOT MERGE)Jeff Brown2011-05-231-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1. Single finger tap performs a click. 2. Single finger movement moves the pointer (hovers). 3. Button press plus movement performs click or drag. While dragging, the pointer follows the finger that is moving fastest. This is important if there are additional fingers down on the touch pad for the purpose of applying force to an integrated button underneath. 4. Two fingers near each other moving in the same direction are coalesced as a swipe gesture under the pointer. 5. Two or more fingers moving in arbitrary directions are transformed into touches in the vicinity of the pointer. This makes scale/zoom and rotate gestures possible. Added a native VelocityTracker implementation to enable intelligent switching of the active pointer during drags. Change-Id: I7b7ddacc724fb1306e1590dbaebb740d3130d7cd
* | Input device protocol enhancements.Jeff Brown2011-05-241-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | Added support for Linux multitouch protocol B (slots). Added support for using the device's input properties as a hint to determine the intended usage of a touch device. Added support for the ABS_MT_DISTANCE axis. Fixed a bug reporting the presence of the orientation axis. Change-Id: Icf7b5a5a0f1a9cdf6ad2b35be8ea0c1a35815d48
* | Add initial API for stylus and mouse buttons.Jeff Brown2011-05-132-74/+139
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added the concept of pointer properties in a MotionEvent. This is currently used to track the pointer tool type to enable applications to distinguish finger touches from a stylus. Button states are also reported to application as part of touch events. There are no new actions for detecting changes in button states. The application should instead query the button state from the MotionEvent and take appropriate action as needed. A good time to check the button state is on ACTION_DOWN. As a side-effect, applications that do not support multiple buttons will treat primary, secondary and tertiary buttons identically for all touch events. The back button on the mouse is mapped to KEYCODE_BACK and the forward button is mapped to KEYCODE_FORWARD. Added basic plumbing for the secondary mouse button to invoke the context menu, particularly in lists. Added clamp and split methods on MotionEvent to take care of common filtering operations so we don't have them scattered in multiple places across the framework. Bug: 4260011 Change-Id: Ie992b4d4e00c8f2e76b961da0a902145b27f6d83
* | Initial checkin of spot presentation for touchpad gestures.Jeff Brown2011-04-191-4/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added a new PointerIcon API (hidden for now) for loading pointer icons. Fixed a starvation problem in the native Looper's sendMessage implementation which caused new messages to be posted ahead of old messages sent with sendMessageDelayed. Redesigned the touch pad gestures to be defined in terms of more fluid finger / spot movements. The objective is to reinforce the natural mapping between fingers and spots which means there must not be any discontinuities in spot motion relative to the fingers. Removed the SpotController stub and folded its responsibilities into PointerController. Change-Id: I5126b1e69d95252fda7f2a684c9287e239a57163
* | Add a sprite controller.Jeff Brown2011-04-111-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refactored PointerController to extract the surface management code to a new component called a SpriteController so that it can be used to move finger tracking spots around the screen as well. The SpriteController is designed to fully decouple the client from any latency introduced by surface transactions and drawing. All sprite updates are performed asynchronously on the Looper using a copy of the sprite state. Added a stub SpotController implementation for touch pad UX. It will be implemented in a subsequent patch. Fixed a little bug in pointer orientation changes when entering DISPLAY_ORIENTATION_90 the x offset was clobbered. Change-Id: Ib25d162d577c9b354cb74d5d761c3c9f9f438d42
* | Add input filter mechanism for accessibility.Jeff Brown2011-03-302-13/+22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch adds a mechanism for capturing, filtering, transforming and injecting input events at a very low level before the input dispatcher attempts to deliver them to applications. At this time, the mechanism is only intended to be used by the accessibility system to implement built-in system-level accessibility affordances. The accessibility input filter is currently just a stub. It logs the input events receives and reinjects them unchanged, except that it transforms KEYCODE_Q into KEYCODE_Z. Currently, the accessibility input filter is installed whenever accessibility is enabled. We'll probably want to change that so it only enables the input filter when a screen reader is installed and we want touch exploration. Change-Id: I35764fdf75522b69d09ebd78c9766eb7593c1afe
* | merge libsurfaceflinger_client into libguiMathias Agopian2011-03-251-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | this is the first step in unifying surfacetexture and surface. for this reason the header files were not moved, as most of them will eventually go away. NOTE: currently we keep libsurfaceflinger_client.so as an empty library to workaround prebuilt binaries wrongly linking against it. Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
* | Merge "Optimize EventHub to process events in big chunks."Jeff Brown2011-03-181-5/+5
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| * | Optimize EventHub to process events in big chunks.Jeff Brown2011-03-181-5/+5
| | | | | | | | | | | | | | | | | | | | | When 10 fingers are down, reduces the CPU time spent by the InputReader thread from ~30% to ~5% on Stingray. Change-Id: Icdf7c91cd5d9039ac3beb38ba9021a05e7fabc80
* | | Merge "Refactor how timeouts are calculated."Jeff Brown2011-03-171-1/+4
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| * | Refactor how timeouts are calculated.Jeff Brown2011-03-171-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | Added a timeout mechanism to EventHub and InputReader so that InputMappers can request timeouts to perform delayed processing of input when needed. Change-Id: Iec2045baaf4e67690b15eef3c09a58d5cac76897
* | | am 14438b81: am 970bad67: am be368de7: Merge "Fix missing AOSP copyright ↵James Dong2011-03-172-6/+30
|\ \ \ | |/ / |/| / | |/ | | | | | | headers for more files" into honeycomb-mr1 * commit '14438b81a1fe4d7ebdf8977f3d80a1dd1867c5ad': Fix missing AOSP copyright headers for more files
| * Fix missing AOSP copyright headers for more filesJames Dong2011-03-172-6/+30
| | | | | | | | | | | | | | | | | | | | o Update the copyright date on InputDispatcher_test.cpp and InputReader_test.cpp because these two files were moved from other places to the current location, and were actually created in 2010. bug - 4119349 Change-Id: Ic93b81ddafb58e9e72a2e9e02ca3d9f173d6dca7
* | Use touch pad gestures to manipulate the pointer.Jeff Brown2011-03-141-1/+11
|/ | | | | | | | | | | | | | | | | | | | 1. Single finger tap performs a click. 2. Single finger movement moves the pointer (hovers). 3. Button press plus movement performs click or drag. While dragging, the pointer follows the finger that is moving fastest. This is important if there are additional fingers down on the touch pad for the purpose of applying force to an integrated button underneath. 4. Two fingers near each other moving in the same direction are coalesced as a swipe gesture under the pointer. 5. Two or more fingers moving in arbitrary directions are transformed into touches in the vicinity of the pointer. This makes scale/zoom and rotate gestures possible. Added a native VelocityTracker implementation to enable intelligent switching of the active pointer during drags. Change-Id: I5ada57e7f2bdb9b0a791843eb354a8c706b365dc
* Input improvements and bug fixes.Jeff Brown2011-03-091-35/+61
| | | | | | | | | | | | | | | | | | | | | Associate each motion axis with the source from which it comes. It is possible for multiple sources of the same device to define the same axis. This fixes new API that was introduced in MR1. (Bug: 4066146) Fixed a bug that might cause a segfault when using a trackball. Only fade out the mouse pointer when touching the touch screen, ignore other touch pads. Changed the plural "sources" to "source" in several places in the InputReader where we intend to refer to a particular source rather than to a combination of sources. Improved the batching code to support batching events from different sources of the same device in parallel. (Bug: 3391564) Change-Id: I0189e18e464338f126f7bf94370b928e1b1695f2
* Fix off by one errors in touch motion ranges. (DO NOT MERGE)Jeff Brown2011-03-091-22/+22
| | | | | | | | | | | | | | | | | | | Report inclusive minimum and maximum ranges for all axes including X and Y. Set mouse pointer bounds to 0..width-1, 0..height-1. Rotate touch and mouse positions more carefully, paying attention to the maximum bounds when calculating the complement of an axis. Simplified the InputReader somewhat and removed support for a couple of poorly defined input device configuration parameters. We now assume that the touch device provides useful absolute axis ranges for the X and Y axes since the alternative does not actually make sense. Bug: 3413541 Change-Id: I121d28a125c4f9618cb283dc460d33ff1a907023
* Joystick tweaks. (DO NOT MERGE)Jeff Brown2011-03-041-1/+1
| | | | | | | | | | | | | | | | | | Ensure that the joystick can always reach -1.0, 0.0 and 1.0 positions even when noise filtering is applied. (Bug: 3514510) Add support for a few more standard axes. Add additional mapping modes for axes. Some axes are inverted from standard interpretation or are actually intended to be split into two distict axes such as left/right trigger controls or accelerator/brake. Add key layout file for a G25 racing wheel and XBox 360 controller to tweak behavior. They work fine without them but the axis mappings are not ideal. Change-Id: I0fddd90309af4dc14d35f34fe99ed6e521c0b7c7
* Wake screen from external HID peripherals.Jeff Brown2011-03-022-1/+7
| | | | | | | | | | | | | | | | | | Added some plumbing to enable the policy to intercept motion events when the screen is off to handle wakeup if needed. Added a basic concept of an external device to limit the scope of the wakeup policy to external devices only. The wakeup policy for internal devices should be based on explicit rules such as policy flags in key layout files. Moved isTouchEvent to native. Ensure the dispatcher sends the right event type to userActivity for non-touch pointer events like HOVER_MOVE and SCROLL. Bug: 3193114 Change-Id: I15dbd48a16810dfaf226ff7ad117d46908ca4f86