| Commit message (Collapse) | Author | Age | Files | Lines |
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resolution setting in camcorder." into gingerbread
Merge commit '6d4346ce35a521d67f45d7c9658c450c0fc461d2'
* commit '6d4346ce35a521d67f45d7c9658c450c0fc461d2':
fix [2946787] Screen flicker on low resolution setting in camcorder.
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in camcorder." into gingerbread
Merge commit '4cffbb47a28faa594c2217d1e84f9382e0b57cc4' into gingerbread-plus-aosp
* commit '4cffbb47a28faa594c2217d1e84f9382e0b57cc4':
fix [2946787] Screen flicker on low resolution setting in camcorder.
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Change-Id: I7e86f2b6d85dcae8dd212890b978fa6ac7de6893
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allocated with SW usage bits" into gingerbread
Merge commit '468204124e95bbf74ae8cc000318ade29e311be6'
* commit '468204124e95bbf74ae8cc000318ade29e311be6':
don't try to lock a buffer that wasn't allocated with SW usage bits
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SW usage bits" into gingerbread
Merge commit '8eb16af29303cda190133a1d220b9ecd9341e261' into gingerbread-plus-aosp
* commit '8eb16af29303cda190133a1d220b9ecd9341e261':
don't try to lock a buffer that wasn't allocated with SW usage bits
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Change-Id: Iabbcec1bfa30dc47d45ece699dd178653f1b675b
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orientation of an ANativeWindow" into gingerbread
Merge commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64'
* commit 'bc4389edfbb5777aec1a9af7863b2ca3ade2fa64':
fix [2931513] Add support for setting the orientation of an ANativeWindow
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an ANativeWindow" into gingerbread
Merge commit '8395b4625b96f2133e2e4f595fdc69fbe222e4fc' into gingerbread-plus-aosp
* commit '8395b4625b96f2133e2e4f595fdc69fbe222e4fc':
fix [2931513] Add support for setting the orientation of an ANativeWindow
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Also implement support for cropping.
Change-Id: Iba5888dd242bf2feaac9e9ce26e404c1f404c280
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This change makes the camera HAL interface take an ANativeWindow interface from
which all the camera preview buffers will be allocated. The framework code
running in application processes now passes a Surface object rather than an
ISurface to the camera server via Binder when setting the preview surface. The
camera server then forwards that Surface object (which implements the
ANativeWindow interface) to the camera HAL, which uses it to communicate with
SurfaceFlinger to allocate the camera preview buffers.
Change-Id: Ie438f721559cd7de5e4f848a26d96360dda07b5f
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commit 35cc68814a9537c31fde146e171e7b0bbdfe211e
Author: Andreas Huber <andih@google.com>
Date: Mon Aug 16 08:48:42 2010 -0700
Only enable support for yuv to yuv conversion on passion, where it's available, use the slower yuv->rgb565 path everywhere else.
commit d8ac5a8814103e60d11d2acf61997fc31a1dc58d
Author: Andreas Huber <andih@google.com>
Date: Fri Aug 13 13:56:44 2010 -0700
The software renderer takes over all rendering, converting from yuv to yuv if possible and rgb565 otherwise.
commit 684972074b74318bdcb826ed9b5b0864d2d2e273
Author: Andreas Huber <andih@google.com>
Date: Fri Aug 13 09:34:35 2010 -0700
A first shot at supporting the new rendering APIs.
Change-Id: Iea9b32856da46950501f1a700f616b5feac710fd
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Merge commit 'a90a1e55c60604b930eecff03fe25429205ec7df'
* commit 'a90a1e55c60604b930eecff03fe25429205ec7df':
remove unused pixel format
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Merge commit '545eab8ae80b070177cc442931eadc8cd980de26' into gingerbread-plus-aosp
* commit '545eab8ae80b070177cc442931eadc8cd980de26':
remove unused pixel format
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Change-Id: I55bc3cc41385743c07f7e4de06335c922f746f73
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gingerbread
Merge commit '26bcc7b44238ea54105ef5a6020fa5c37bb33f03' into gingerbread-plus-aosp
* commit '26bcc7b44238ea54105ef5a6020fa5c37bb33f03':
revert hwcomposer HAL changes. DO NOT MERGE.
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This reverts commit:
94364b91a2894bf037b8beb027132fbb812e1434
f8e705dea48f77f1c2532fdbadd4997dd1851af0
b59beb5ca68d0228f60dda60d85e2d0226b33215
e0d5f5bcf5a8b26f4ad75f549cbf380b2c9faf20
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into gingerbread
Merge commit '6a73368be44f45a80cc4b65dc57b9ff529cb2d89' into gingerbread-plus-aosp
* commit '6a73368be44f45a80cc4b65dc57b9ff529cb2d89':
fix a typo that prevented glTexImage2D codepath to work
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Change-Id: I36a3bf9d1d2eacd9b14e00b0a6c53bf88bba381c
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Merge commit '94364b91a2894bf037b8beb027132fbb812e1434' into gingerbread-plus-aosp
* commit '94364b91a2894bf037b8beb027132fbb812e1434':
surfaceflinger: don't check HWComposer numLayers unless one exists
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Change-Id: I4b83f7bf7ba1318c70054117f14e759fe0ad105c
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gingerbread
Merge commit 'b7d1be01ae44428b947823fc48c1c126dcaa9732' into gingerbread-plus-aosp
* commit 'b7d1be01ae44428b947823fc48c1c126dcaa9732':
Fix a couple issues with the new hwcomposer HAL
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- we now clear the framebuffer upon request from the HAL
- the HAL list size could get out of sync with reality
- there was also an issue where sometime we could run past the list
Change-Id: Ic3a34314aed24181f2d8cc787096af83c046ef27
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Merge commit '65f2490e1baa6eac5905cbc638e69581ebcd8dee' into gingerbread-plus-aosp
* commit '65f2490e1baa6eac5905cbc638e69581ebcd8dee':
should fix sim build, hopefully
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Change-Id: I5390bd34dcca36fef43b5169386fff1b04cc842b
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Merge commit '90dc48b17f673b7e334e3254ea633450f994226c' into gingerbread-plus-aosp
* commit '90dc48b17f673b7e334e3254ea633450f994226c':
call into hwcomposer HAL when present
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Change-Id: I70f31c69a9436a43860e78977442863ecba6d27b
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draw()" into gingerbread
Merge commit '24d7050ca605804efd5fde03f0d0d8d1d052c247' into gingerbread-plus-aosp
* commit '24d7050ca605804efd5fde03f0d0d8d1d052c247':
don't handle the transparent region of a layer in draw()
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this is already taken into consideration in computeVisibleRegion
and therefore not needed at draw time.
Change-Id: I3fc7336d22f1147dfcd3a20fd71bf79b946d971f
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Merge commit '8e7515d9c938f5addd08d97bccfccfa976e76c11' into gingerbread-plus-aosp
* commit '8e7515d9c938f5addd08d97bccfccfa976e76c11':
get rid of our LayerVector implementation
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we now use SortedVector<> with a special compare implementation.
Change-Id: I910459cf3b3c8993b55ad0786a8c348369262de5
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Merge commit '025822a03a09337ec382e708c5a798fe805109ed' into gingerbread-plus-aosp
* commit '025822a03a09337ec382e708c5a798fe805109ed':
keep a list of visible sorted surfaces
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Change-Id: Ib815eeff894f8a3b1e79fbbf8186d5d91bb60285
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buffer only with orientation change"
Merge commit 'bc881e66d15181494fdd5d0ece83e20ef325453b' into gingerbread-plus-aosp
* commit 'bc881e66d15181494fdd5d0ece83e20ef325453b':
frameworks/base: Swap width and height of temporary buffer only with
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orientation change
Current code swaps the width and height by assuming that aspect
ratio of the buffer width and height will be same as that of the
layout clip width and height. That is not always true.
Change the check to orientation change.
Change-Id: Ie387f3a7369025427484e4173cbde7a08df2b9d7
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moved surfaceflinger, audioflinger, cameraservice
all native services should now reside in this location.
Change-Id: Icd7336f7289db35df9c8c1857a5122bb8a6f1c86
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dequeue all allocated buffers at once.
this situation happened when the last buffer needed to be resized
(or allocated, the first time). the assumption was that the buffer
was in use by SF itself as the current buffer (obviously, this
assumption made no sense when the buffer had never been allocated, btw).
the system would wait until some other buffer became the "front" buffer.
we fix this problem by entirely removing the requirement that the
buffer being resized cannot be the front buffer. instead, we just
allocate a new buffer and replace the front buffer by the new one.
the downside is that this uses more memory (an extra buffer) for a
brief amount of time while the old buffer is being reallocated and
before it has actually been replaced.
Change-Id: I022e4621209474ceb1c671b23deb4188eaaa7285
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Change-Id: Id980899d2647b56479f8a27c89eaa949f9209dfe
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moved surfaceflinger, audioflinger, cameraservice
all native services should now reside in this location.
Change-Id: Iee42b83dd2a94c3bf5107ab0895fe2dfcd5337a8
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