| Commit message (Collapse) | Author | Age | Files | Lines |
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Bug: 5388757
Change-Id: I3c8c776c26dad1daa9801d0455fde749c0206401
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Some services have info that is not readily available any other way. Add
a permission check to those services.
Bug: 5389201
Change-Id: I5a9724ec89e1c11ef7813eeb52a6a05b3ea92af5
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Bug: 5380216
Change-Id: I7af67265eebbd28f002210d7ac90dd18f1858f66
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Bug: 5390462
Change-Id: Ia2a3981cb93f451646debe5ee6b037313825cf9f
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we now print the handle of each buffer
Change-Id: I70884ae458a9dcf10cfc403258d48eaa4618b7f4
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The text of the dumped output can potentially include an email address;
we don't want random code to be able to read it.
Bug 5389201
Change-Id: If84886357a36b7015878e4d72017abba83b4c511
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* commit 'e8b7f4a20c43d8f55d0cf85a94363b764ba598b8':
eventhub: print debugginf info when removing device
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Change-Id: I40bbbd3867e8c7ac7d6fb38e1c72432bb4963316
Signed-off-by: Dima Zavin <dima@android.com>
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The key thing was to fix isVisibleOrBehindKeyguardLw() so that it
wouldn't count a window as not visible if it was just currently
in the process of drawing due to an orientation change.
Also improve logic in deciding when to turn screen on to better ensure
the screen is in a stable state, in particular treating screen off
as a frozen screen and not allowing it to turn on until the
update of the screen due to any config change is done.
Change-Id: If82199f3773270b2d07f9c7de9da2dad8c7b28d7
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Rework how we decide when it is okay to turn on the screen by having
the policy call back to the power manager when it knows the lock screen
has been drawn.
Change-Id: Ie8f3f72111dcf7f168723e6dce24e0343b4afe5d
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Change Ife82a8d8 broke IPv6 on wifi. Change I4e3a69ea is
an alternate approach that does not require any framework
changes.
Bug: 5284168
Change-Id: Ib6e002aa23700adc71051cf6b76860545497dbf4
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* changes:
SurfaceFlinger: set layer names on SurfaceTextures
SurfaceTexture: add name support
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This change sets the SurfaceTexture name string to match that of the
layer to which it belongs.
Change-Id: Ib302d79e916a36ab1e54cb9ff477c3b857bd957b
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Unlink PowerManagerService binder interface death recipient
in ThreadBase destructor.
Change-Id: Iab06ae9a8a6737bb002b6416a157b0fb50c11ad5
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ics-factoryrom
* commit 'da42e0faaa95c796dc49f3b38023562dab6584a7':
SurfaceFlinger: fix setting default buffer size
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This change makes SurfaceFlinger update a SurfaceTextureLayer's default
buffer size in response to a window resize even if the Layer is in fixed
size mode.
Change-Id: I3871c8f19a045d03904d1284390cad7659be71ff
Bug: 5366426
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into ics-factoryrom
* commit '7462251b0a3f2601236b599bcabf54451143b704':
Don't hang in restore if the transport reports failure
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ics-factoryrom
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Casualty of the recent refactoring: in this particular error case,
the restore sequence wasn't being directed into the finalization
state. Fixes bug 5336295.
Change-Id: Ibf5570cd1003e123da8b561685de8479663340ce
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ics-factoryrom
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when areas of the FB are undefined (transparent windows on top of
nothing), we clear those areas before composition.
however, it makes no sense to do this when the FB is not in use
(case where hwc handles all layers)
Bug: 5360529
Change-Id: I761a7d3664228ebbee0944aca8b0cc278fc94c9c
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This change ensures the wallpaper is rendered into an opaque surface
which avoids a glClear() in SurfaceFlinger. This should save quite
a bit of work on every frame when panning the workspace in launcher.
Change-Id: Id43d3498a54c2d60ec4ee3377c92ef79bff55bc1
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into ics-factoryrom
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This change fixes an issue where Layer::isOpaque was being called in
lockPageFlip to get the opaqueness for the new buffer before
mActiveBuffer was updated.
Bug: 5321313
Change-Id: Ibb5d7d3f4e9a2b1448e117a484a0d9f9ca5fc9de
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* commit '3780d38010f50ccce508871058d54c1921936e0c':
SurfaceFlinger: fix the transform hint
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This change fixes the transform hint to use only the global display
transform rather than incorporating the transient layer-specific
transform used during animations.
Bug: 5366891
Change-Id: I5408dcd3f4771d010953e8a696a484c835bfe81e
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...when installing an apk in the course of an 'adb restore' operation.
Fixes bug 5374597.
Change-Id: I8ddce0e015e3bab79432e82709d841887667c346
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This change ensures the wallpaper is rendered into an opaque surface
which avoids a glClear() in SurfaceFlinger. This should save quite
a bit of work on every frame when panning the workspace in launcher.
Change-Id: I9c1b8c324edf29826d5dbb1fb39d883e43375310
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ics-factoryrom
* commit '69a6d537e6f29683f685ecb688f0b06b1c0b2b15':
Enter minimal boot mode when booting encrypted
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Bug: 5233488
Change-Id: Iba7a41c69af2387594d2be562d587918cd17a348
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* Verifiers can be specified in the AndroidManifest.xml
* Those verifiers can respond to the new Intent action
* PackageManager API for those verifiers: verifyPendingInstall
Change-Id: I4892bce2e6984871e6e93c60a1ca0dae145f5df5
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Watch for changes to telephony network subtype, and update iface
mapping to persist stats under correct type. Update network stats
before removing tethering NAT rules.
Skip recording that would create empty historical buckets. Query UID
stats before iface stats to always skew positive when counters are
actively rolling forward.
Bug: 5360042, 5359860, 5335674, 5334448
Change-Id: I8aa37b568e8ffb70647218aa1aff5195d3e44d5a
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Bug: 4981385
Changed the orientation listener to notify the policy whenever
its proposed orientation changes, and changes the window manager
to notify the orientation listener when the actual orientation
changes. This allows us to better handle the case where the
policy has rejected a given proposal at one time (because the
current application forced orientation) but might choose
to accept the same proposal at another time.
It's important that the proposal always be up to date. A proposal
becomes irrelevant as soon as the phone posture changes such
that we can no longer determine the orientation with confidence
(such as when a device is placed flat on a table).
Simplified the orientation filtering. Now we just wait 200ms
for the device to be still before issuing a proposal. The idea
is that if the device is moving around a lot, we assume that
the device is being picked up or put down or otherwise in
the process of being moved. We don't want to change the rotation
until that's all settled down. However, we do want to tolerate
a certain amount of environmental noise.
(The previous confidence algorithm was also designed along
these lines but it was less direct about waiting for things
to settle. Instead it simply made orientation changes take
longer than usual while unsettled, but the extra delay was often
too much or too little. This one should be easier to tune.)
Change-Id: I09e6befea1f0994b6b15d424f3182859c0d9a530
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...Should Skip Unsecure Lockscreen (ICS)
Also while I am in there, clean up logging of intent objects to include
even less sensitive information, while showing the true Intent in dump
output (since apps can't get to that).
Change-Id: I35fed714645b21e4304ba38a11ebb9c4c963538e
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Fixed several regressions in automated audio effect tests due
to changes in effect framework and visualizer FFT output range.
- Do not suspend Volume effect on session 0 when effects are
enabled on specific sessions.
- Adapt energy detection thresholds to new visualizer FFT range.
- Leave more time for BassBoost and Virtualizer effects to ramp up
before measuring the effect.
- Removed second insert reverb left by mistake on the player session
in preset reverb test.
Change-Id: I7a1ad1372d783fa7900eb9dd1d3b47f54d8d766f
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correctly"
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