| Commit message (Collapse) | Author | Age | Files | Lines |
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Defer all the things!
Groundwork to allow hardware layers to work in a renderthread world
Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd
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Change-Id: I69b0539df704d80a34cc8f22096657210f5d78ad
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Change-Id: I75a55bbfe6b8ef68242c8ecd0f70ef218829d110
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bug:4351353
bug:8185479
Point tessellation is similar to line special case, except that we
only tessellate one point (as a circle or rect) and duplicate it
across other instances.
Additionally:
Fixes square caps for AA=false lines
Cleanup in CanvasCompare, disabling interpolation on zoomed-in
comparison view
Change-Id: I0756fcc4b20f77878fed0d8057297c80e82ed9dc
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CanvasCompare will output a JSON file with test results, and can take
such files as input for baseline comparison. The new logcat output
breaks down results into per-test and per-modifier improvement and
regressions.
Change-Id: I4da0251db0637841173ac95e9f431a7ff52c8b61
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bug:8114304
The original .375 was chosen to make GL_LINES align with Skia drawing.
The new value of .065 is chosen to be as small as possible to make
triangle-based lines align with Skia, while keeping lines drawn on
integer coordinates unambiguous as to which column/row they draw on.
Also adds more lines in CanvasCompare test to highlight the difference
Change-Id: If578684f2db320682219c3caa625cf79bc62d88f
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bug:7117155
bug:8114304
Currently used for lines (with and without AA) and arcs with useCenter=false
Also removes 0.375, 0.375 offset for AA lines
Change-Id: Ic8ace418739344db1e2814edf65253fe7448b0b0
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Has automated and manual testing modes
Change-Id: I84d27447ad64021540525372022ab13a36ffc116
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