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* Make fading transitions work betterChet Haase2013-09-265-17/+29
| | | | | | | | | | | | | | | | | | | | | | | | | Previously, a Fade transition would only affect a view if its parent hierarchy was not also affected between the start/end states. This caused problems for views which were removed from their parents between scenes when their parents' visibility also changed between those scenes. The effect would be that the transition would fade the parent... but the child would no longer be in that parent, so the user would just see the child view blink out. This fix ensure that views are faded appropriately by fading them regardless the parent hierarchy; if a view is removed from its parent, fade it out. Additionally, if that view has not been removed from its parent, but its parent is no longer parented *and* scene being transitioned from is based on a layout resource file (and thus the views are considered temporary after transitioning), then it is removed from its parent to be faded out in the overlay. Also, renamed TextChange to ChangeText to be more consistent with other transition class names. Change-Id: I4e0e7dfc9e9d95c7a4ca586534b6d204c4f3bae0
* Add exclude() methods to TransitionChet Haase2013-09-1114-43/+43
| | | | | | | | | | | | | | | It would be useful for a transition to declare not just which targets it wants to be run on, but also which targets it wants to avoid. For example, you may not want to animate the items of a ListView, or some other specific target in the view hierarchy. This change adds various exclude*() methods which make it possible to alter a transition to automatically ignore specific views, ids, or classes in the hierarchy. Issue #10692794 Transitions: Need API for excluding targets Change-Id: If38025cdbee537a545e5a4268cbbd763af4622c5
* Transition API changes from API council recommendationsChet Haase2013-09-0446-433/+410
| | | | | | | Issue #10460684 KLP API Review: android.view.transition and android.animation Issue #10570740 Transitions: inflate transition targets from xml Change-Id: I7a3f6d3aece2fcafc5efd555d033f79e86635c98
* Fix minor transition bugs and add capabilitiesChet Haase2013-07-125-0/+238
| | | | | | | | | | | | | | | | | | Some view changes require more flexible transitions than the defaults provided by Crossfade and TextChange - this change supplies some of that flexibility. Also, starting a new transition on a hierarchy undergoing a transition caused the first to get canceled, then the start values to be retrieved. The new transition should actually get the start values from the intermediate state of the views, so we now cancel the previous transition only after the start values have been captured. Issue #9756349 Transitions: Crossfade does not handle interruption/reverse correctly Issue #9295863 Transitions: Add behavior API/flags to various transitions Issue #9275859 Transitions: Improve mechanism for transition interruption Change-Id: I5a8c5a12466ddcab9e84e4880930563fa1216f3b
* Fix minor transition bugsChet Haase2013-07-103-0/+103
| | | | | | | | | | | | | | TransitionGroup.setDuration() was not propagating the new duration to future child transitions correctly. Also, Fade should restore a fully-opaque value when a transition ends, to prevent the problem of mid-stream canceled transitions causing vie3ws to get stuck with partially faded-in alpha values. Issue #9755995 Transitions: TransitionGroup.setDuration() not handled correctly Issue #9756655 Transitions: handle fading cancelation better Change-Id: Id44569c6f4152a26ee382d04c30a2f035a1ebcf3
* Refactoring/simplifying Transition code/APIChet Haase2013-06-214-0/+163
| | | | | | | | | | | | | | | | | | | Transitions used to be three phase: - captureValues(): get all relevant property values in the affected view targets - setup(): set appropriate start values for affected views prior to any transitions being played - play(): create/play Animators for affected views Now the second and third phases have been collapsed (and named "play()"). This single step sets initial values for target views and creates any Animators that should be played during the transition. The transition mechanism stores these Animators and then starts them at the appropriate time in the overall transition. Issue #9507585 Transitions: Simplify Transition.play() design Change-Id: I3fc67599b38fe49eee885dc5d32444db90b7703b
* Fix transitions on disappearing view hiearchiesChet Haase2013-06-203-0/+100
| | | | | | | | | | | | | | | | | | | | | | | | Previously, Fade transitions did not work correctly on hirearchies; they only handled individual views. in particular, they would side-effect all fading views by removing them from their parent to fade them out in the overlay of the scene root. This worked for the fade-out transition itself, but caused problems when those same hierarchies were added back in and another Fade was run on the hierarchy, because now all of the views inside that parent node had been removed, so they didn't fade in at all. The fix was to add logic in Visibility to detect when a disappearing view was inside a hierarchy that was also disappearing, and to skip the fade on the views inside that hierarchy, leaving only the top-most disappearing view to be faded out, thus preserving the hierarchy under that faded-out group. Along the way, there were various cleanups, fixes, and refactorings in the transition code, and slight API modifications. Issue #9406371 Transitions: Removing view hierarchy not working correctly Issue #9470255 Transitions: Separate different transitions by Scene Root Change-Id: I42e80dac6097fee740f651dcc0535f2c57c11ebb
* Add dynamic scene creation/transition capabilityChet Haase2013-06-103-0/+88
| | | | | | | | | | Add TransitionManager.beginDelayedTransition() to handle starting a transition on the next frame for a given scene root based on all changes that take place between the first call to that method and the next animation frame. Issue #9321937 Transitions: consider batching up multiple scene actions Change-Id: I3fc92b6b4ec5ff42b1e678bcfd385703e32eba2a
* Fix CrossFade transitionChet Haase2013-06-061-0/+2
| | | | | | | | Small fixes in CrossFade to handle more general situations. Also, added API to CrossFade to enable different behaviors during the transition. Change-Id: I12d17ab8f8f96be370c070373112ad8a62df9115
* Fix in transition canceling logicChet Haase2013-06-045-7/+40
| | | | | | | | The logic that canceled underlying animations caused a problem when there were more than one animation in the list (due to removing items from a list that was currently being processed elsewhere). Change-Id: Ie207f340b5d7de4ffcf56a26c05ec394abb80224
* Various fixes/cleanup in Scenes and TransitionsChet Haase2013-06-039-2/+182
| | | | | | | | | | | | | | | | setDuration() wasn't handled correctly for TransitionGroup; it should propagate the value to its children. Also, videos with no ids were not being handled correctly. The transition code was using the default id on those views (-1) to store start/end data about the view, causing multiple non-id views to clobber values in the hashmaps. The correct approach should be to ignore default id values - only store information about the view instances, not about the unset ids. Also, added a new test InterruptTest to be used to fix the current behavior of not handling situations where new transitions start while old ones are still taking place. Change-Id: I4e880bdbb33cc26d487bceb0d56e463e72f7621f
* Fix build due to transition test errorsChet Haase2013-04-1828-28/+0
| | | | | | | erroneous inclusion of R file for test files is causing build breakage on the server. Remove the offending lines. Change-Id: I1948facc1b5e3f8b7415e0e6c4290b53a54f12af
* First draft of Scenes & Transitions featureChet Haase2013-04-1888-0/+3764
This checkin has preliminary API (in flux, definitely changes still to be made) and implementation for a new "Scenes & Transitions" feature. The current implementation allows you to define different Scenes (via layout resource IDs or callbacks) and Transitions to be used when changing to those scenes. By default, scene changes will use AutoTransition, which generally does the right thing. There are no overview docs or tutorials yet. The best way to learn how things work is to see the code for the various tests in frameworks/base/tests/TransitionTests. Expect the API to change. Expect the implementation to change (mostly to add more functionality). Expect bugs, but tell me if things do not work as expected. Change-Id: Ib025a9f565678b225afa4759325cf6d496cc7215