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children" into jb-mr2-dev
* commit '595b5bdf08ab315898b4af0c5c7033a912e004f7':
Apply ComposeShader's local matrix to children
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Change-Id: Idf9b8e7d7b30f8fcd8ba1fd4bfe8991e9ca148e2
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into jb-mr2-dev
* commit '3c385b3fc08ae2fc5325d0dd4f64d462edf3aad8':
Merge all shapes/paths caches to PathCache
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This change will greatly simplify the multi-threading of all
shape types.
This change also uses PathTessellator to render convex paths.
Change-Id: I4e65bc95c9d24ecae2183b72204de5c2dfb6ada4
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Change-Id: Ib463dbece44ef1ec9842e3766c2c133b46ca63a5
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check." into jb-mr2-dev
* commit '0964bb20f4798c9b25334dccbf2c5a14b33e6564':
Improve/flesh-out shared library version check.
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Change-Id: I3d6eb19c8aeaae07a6d17de81ac707c7741608fb
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longer used"" into jb-mr2-dev
* commit 'cf60cc9adedf032c6c97cd2cbb9ff211deaaf3ae':
Revert "Clean Paint.mBidiFlags as it is no longer used"
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This reverts commit 6d9fe5bd22b531bfce69b146254a4791c76acddc.
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jb-mr2-dev
* commit '558030ee12d1688b892079270a65dc1744040938':
change how app launch is tested
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new approach:
* for each app
* initial launch
* sleep 7.5s
* do 10 iterations: launch app with force stop + sleep in between
* report average of 10 launches
Change-Id: I9e68975325aa83af35620d727823f5c072aac488
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apks." into jb-mr2-dev
* commit '0c42b58041dc0ede9865335fa48637fb6b677cd3':
Implement limited shared libraries in apks.
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You can now declare shared libraries in apks that are
on the system image. This is like the existing mechanism
of using raw jar files as shared libraries, but since they
are contained in an apk the library can actually be updated
from the Play Store. And this even (mostly) works.
There are some deliberate limitations on this feature. A
new shared library *must* be declared by an apk on the system
image. Installing an update to a system image apk does not
allow you to add new shared libraries; they must be defined
by everything on the base system image. This allows us to
get rid of a lot of ugly edge cases (shared libraries that were
there disappearing after an update is uninstalled for example)
and give some brakes on apps that happen to be pre-installed
on devices from being able to throw in new shared libraries
after the fact.
In working on this, I ran into a recently introduced bug where
uninstalling updated to system apps would fail. This was done
to allow for the new restricted users that don't have all
system apps, but conflicts with the existing semantics for
uninstalling system apps. To fix this I added a new uninstall
flag that lets you switch on the new mode if desired.
Also to implement the desired logic for limitations on declaring
new shared libraries in app updates, I needed to slightly tweak
the initial boot to keep the Package object for hidden system
packages associated with their PackageSetting, so we can look at
it to determine which shared libraries are allowed. I think
this is probably more right than it was before -- we already
need to parse the package anyway, so we have it, and when you
install an update to a system app we are in this same state
until you reboot anyway.
And having this fixed also allowed me to fix another bug where
we wouldn't grant a new permission to an updated app if its
system image version is updated to request the permission but
its version is still older than whatever is currently installed
as an update. So that's good.
Also add new sample code showing the implementation of an apk
shared library and a client app using it.
Change-Id: I8ccca8f3c3bffd036c5968e22bd7f8a73e69be22
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* commit 'daafaff83965acbda157669e7c48a2caa55d37bc':
Add TaskManager API
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This API can be used to run arbitrary tasks on a pool of worker
threads. The number of threads is calculated based on the number
of CPU cores available.
The API is made of 3 classes:
TaskManager
Creates and manages the worker threads.
Task
Describes the work to be done and the type of the output.
A task contains a future used to wait for the worker thread
to be done computing the result of the task.
TaskProcessor
The processor dispatches tasks to the TaskManager and is
responsible for performing the computation required by
each task. A processor will only be asked to process tasks
sent to the manager through the processor.
A typical use case:
class MyTask: Task<MyType>
class MyProcessor: TaskProcessor<MyType>
TaskManager m = new TaskManager();
MyProcessor p = new MyProcessor(m);
MyTask t = new MyTask();
p.add(t);
// Waits until the result is available
MyType result = t->getResult();
Change-Id: I1fe845ba4c49bb0e1b0627ab147f9a861c8e0749
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jb-mr2-dev
* commit '968a63ea133982e3acd1ba79ecd61e9e245eaa43':
Update RSTest_v14 for stride changes.
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Change-Id: I8c5d392ba62050781f27c3a1745dbd1a2321b556
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jb-mr2-dev
* commit '342afc2a4cc69bf8a54ac31482ef2cb08bafabcd':
Precache paths from a worker thread
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Change-Id: I3e7b53d67e0e03e403beaf55c39350ead7f1e309
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jb-mr2-dev
* commit 'e06b7696ccf6f5bd8fb785637d2eb58db4d8ee8f':
Handle onPause in ImageProcessing.
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Change-Id: I538ce0ac7b9da2f4ec6cd7bd35aa84fd710e063f
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* commit '694f9ff404f1ae4a48e0edd02a5953550630b086':
Update IP_JB to Mr1
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Change-Id: I007b5048a187c90bc19c38e7155d0d5adcc34144
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* commit '8240587f7d7e561efbf905ceff8ec929cd6de500':
Update IP and IP2
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Change-Id: I5e81ae906a36fc1f6dc8de872398c6aa580238f1
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rendering into a layer" into jb-mr2-dev
* commit 'f2f3988ecba293e88a661bfe0a5bbd76de79224a':
Take text scale/skew into account only when rendering into a layer
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3D rotations can undo scale/skew transforms; since FreeType only accepts
2x2 matrices we can end up generating very large glyphs that are drawn
at a 1:1 scale on screen. For instance, if the current transform has a
scale of 2000 set on both X and Y axis and a perspective Z factor set to
Z, the actual scale factor on screen ends up being 1. We would however
generate glyphs with a scale factor of 2000 causing the font renderer
to blow up.
Change-Id: Ia5c3618d36644e817825cb9c89e2f53aece2074e
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* commit '1361dff5eb54b9b02b4d1a2d3e2ed3afd216d79d':
Support 3D rotations when drawing text
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If a perspective transform is set on the Canvas, drawText() should
not attempt to rasterize glyphs in screen space. This change uses
the old behavior instead (i.e. rasterize the glyphs at the native
font size and apply the transform on the resulting mesh.)
This change also adds an optimization: empty glyphs (spaces) do
not generate vertices anymore. This saves a lot of vertices in text
heavy applications such as Gmail.
Change-Id: Ib531384163f5165b5785501612a7b1474f3ff599
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jb-mr2-dev
* commit 'd6a3e485b58e23808b44b8f2374e67e891cfae05':
Unify normal and overlay action bar layouts.
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Switch the action bar to always use the overlay layout, and
make it smarter to do the right thing depending on whether the
action bar is in overlay mode or not.
This allows apps to use the system UI magic flags without
having to worry about whether the action bar is configured
in overlay mode or note -- just select a stable layout and it
will automatically go into overlay mode.
In the future this should also allow us to simplify the action
bar code, since it is all sitting on one common implementation.
For example, much of the logic in ActionBarImpl can be moved
to the root action bar layout, and that layout can be optimized
to do custom layout with all of the known elements it has.
Also fixed a little bug in the performance tests.
Change-Id: Iec0c0c0699754f0d1ce37402d786b4966e052a56
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* commit 'aaa46155ec80f02b37ec858408d7dabbf9bc289a':
Reorganize OpenGL renderer tests
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The new UI works just like ApiDemos. The label of the activities
declared in the manifest defines where they go in the UI.
For instance Draw/Circles will create an entry called Draw in the
first screen of the test app. Click the "Draw" item will launch
a new activity containing an item called "Circles".
Change-Id: I98a4442ee3d992598af440b2078ae1925214da20
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* commit '19886f8b5109218191908d2ce5faf0293f85cf31':
Properly scale text
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This change does not apply to drawPosText() and drawTextOnPath() yet.
Prior to this change, glyphs were always rasterized based on the
font size specified in the paint. All transforms were then applied
on the resulting texture. This creates rather ugly results when
text is scaled and/or rotated.
With this change, the font renderer will apply the current transform
matrix to the glyph before they are rasterized. This generates much
better looking results.
Change-Id: I0141b6ff18db35e1213e7a3ab9db1ecaf03d7a9c
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Keeping all activity=>task changes in master and removing them
from jb-mr2.
Revert "Update histories simultaneously."
Revert "Add null check to setAppGroupId."
Revert "Fix crashing bug in validator."
Revert "Switch topRunning* and moveTaskTo*"
Revert "Begin switch over to task based history."
Revert "Reset and reuse Iterators and don't new() one."
Revert "Remove AppWindowToken lists."
Revert "Fix build."
Revert "Remove unused App methods."
Revert "Stop using AppToken movement and start using Task."
Revert "Replace access to mAppTokens with AppTokenIterator"
Revert "Refactor setAppOpVisibility implementation."
Revert "Add AppWindowTokens to TaskList."
Revert "Make ActivityStack.mHistory private."
Revert "Migrate AppWindowToken lists into DisplayContent."
Change-Id: I5722c9a4956dccb52864207e2967690bc58e4ebb
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This test was for an API we decided not to
expose publically and have removed.
Change-Id: Ic2b8449b286c8d1fb1432ccc2db47f96ad43cc4b
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Change-Id: Id5b9e3d0a17e4df15eec36d542fde6dc626138b2
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Change-Id: I56e7a318dc979f0b7454fcfa5773ea6d95bbaeaa
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bug:8114304
The original .375 was chosen to make GL_LINES align with Skia drawing.
The new value of .065 is chosen to be as small as possible to make
triangle-based lines align with Skia, while keeping lines drawn on
integer coordinates unambiguous as to which column/row they draw on.
Also adds more lines in CanvasCompare test to highlight the difference
Change-Id: If578684f2db320682219c3caa625cf79bc62d88f
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Change-Id: I3d901f6267c2918771ac30ff55c8d80c3ab5b725
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Change-Id: I6fb00530536e5203d89805141792289ed7c1d8e3
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