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The logic that canceled underlying animations caused a problem
when there were more than one animation in the list (due to removing
items from a list that was currently being processed elsewhere).
Change-Id: Ie207f340b5d7de4ffcf56a26c05ec394abb80224
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setDuration() wasn't handled correctly for TransitionGroup; it should
propagate the value to its children.
Also, videos with no ids were not being handled correctly. The transition code was
using the default id on those views (-1) to store start/end data about the view,
causing multiple non-id views to clobber values in the hashmaps. The correct approach
should be to ignore default id values - only store information about the view
instances, not about the unset ids.
Also, added a new test InterruptTest to be used to fix the current behavior of
not handling situations where new transitions start while old ones are still taking place.
Change-Id: I4e880bdbb33cc26d487bceb0d56e463e72f7621f
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Change-Id: I801c455184f2a6771f50e29dc147402db48f9fb7
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Change-Id: I75a55bbfe6b8ef68242c8ecd0f70ef218829d110
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This is a new kind of key/value mapping that stores its data
as an array, so it doesn't need to create an extra Entry object
for every mapping placed in to it. It is also optimized to reduce
memory overhead in other ways, by keeping the base object small,
being fairly aggressive about keeping the array data structures
small, etc.
There are some unit and performance tests dropped in to some
random places; they will need to be put somewhere else once I
decided what we are going to do with this for the next release
(for example if we make it public the unit tests should go in
to CTS).
Switch IntentResolver to using ArrayMap instead of HashMap.
Also get rid of a bunch of duplicate implementations of binarySearch,
and add an optimization to the various sparse arrays where you can
supply an explicit 0 capacity to prevent it from doing an initial
array allocation; use this new optimization in a few places where it
makes sense.
Change-Id: I01ef2764680f8ae49938e2a2ed40dc01606a056b
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bug:4351353
bug:8185479
Point tessellation is similar to line special case, except that we
only tessellate one point (as a circle or rect) and duplicate it
across other instances.
Additionally:
Fixes square caps for AA=false lines
Cleanup in CanvasCompare, disabling interpolation on zoomed-in
comparison view
Change-Id: I0756fcc4b20f77878fed0d8057297c80e82ed9dc
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Change-Id: Ifb036e83d76270075de1e7de3b67bb00c645bff2
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When the Android runtime starts, the system preloads a series of assets
in the Zygote process. These assets are shared across all processes.
Unfortunately, each one of these assets is later uploaded in its own
OpenGL texture, once per process. This wastes memory and generates
unnecessary OpenGL state changes.
This CL introduces an asset server that provides an atlas to all processes.
Note: bitmaps used by skia shaders are *not* sampled from the atlas.
It's an uncommon use case and would require extra texture transforms
in the GL shaders.
WHAT IS THE ASSETS ATLAS
The "assets atlas" is a single, shareable graphic buffer that contains
all the system's preloaded bitmap drawables (this includes 9-patches.)
The atlas is made of two distinct objects: the graphic buffer that
contains the actual pixels and the map which indicates where each
preloaded bitmap can be found in the atlas (essentially a pair of
x and y coordinates.)
HOW IS THE ASSETS ATLAS GENERATED
Because we need to support a wide variety of devices and because it
is easy to change the list of preloaded drawables, the atlas is
generated at runtime, during the startup phase of the system process.
There are several steps that lead to the atlas generation:
1. If the device is booting for the first time, or if the device was
updated, we need to find the best atlas configuration. To do so,
the atlas service tries a number of width, height and algorithm
variations that allows us to pack as many assets as possible while
using as little memory as possible. Once a best configuration is found,
it gets written to disk in /data/system/framework_atlas
2. Given a best configuration (algorithm variant, dimensions and
number of bitmaps that can be packed in the atlas), the atlas service
packs all the preloaded bitmaps into a single graphic buffer object.
3. The packing is done using Skia in a temporary native bitmap. The
Skia bitmap is then copied into the graphic buffer using OpenGL ES
to benefit from texture swizzling.
HOW PROCESSES USE THE ATLAS
Whenever a process' hardware renderer initializes its EGL context,
it queries the atlas service for the graphic buffer and the map.
It is important to remember that both the context and the map will
be valid for the lifetime of the hardware renderer (if the system
process goes down, all apps get killed as well.)
Every time the hardware renderer needs to render a bitmap, it first
checks whether the bitmap can be found in the assets atlas. When
the bitmap is part of the atlas, texture coordinates are remapped
appropriately before rendering.
Change-Id: I8eaecf53e7f6a33d90da3d0047c5ceec89ea3af0
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launching. Bug:8755950" into jb-mr2-dev
* commit 'e325f13cf0a06b98e2a638784cd75c0c04f90956':
Make sure the app is still app after launching. Bug:8755950
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Bug:8755950" into jb-mr2-dev
* commit '4e0ae8d6fdc4646a90949ddf95fd8d1f7a22055a':
Make sure the app is still app after launching. Bug:8755950
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Bug:8755950
Change-Id: Ie30d84cb94787d8b2e7bdc65e329a311581f4a3f
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* commit 'e9ae6822a80cb1f3bd13c785f1727c03d35da52e':
Track change to JSSE provider
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Change-Id: I06c05d637613215b6d83df3e29cd495f6a5a0176
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Change-Id: I35e824e47ad758ab6408e91e2ba5dcda053a82f5
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processing test to include all benchmark tests -- each test case can be excuted separately -- add a test case to run all benchmarks." into jb-mr1-dev
* commit 'cfa979b200a016dd24e851e0da0ce956aa932e2e':
Fix image processing test to include all benchmark tests -- each test case can be excuted separately -- add a test case to run all benchmarks.
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-- each test case can be excuted separately -- add a test case to run all benchmarks." into jb-mr1-dev
* commit 'd1a18011a68b2cac907d080d9044d527fd4c5853':
Fix image processing test to include all benchmark tests -- each test case can be excuted separately -- add a test case to run all benchmarks.
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-- each test case can be excuted separately
-- add a test case to run all benchmarks.
DO NOT MERGE
Change-Id: I3c61dfe50267a6db11bc1895a4f37ed618a9103b
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erroneous inclusion of R file for test files is causing build breakage
on the server. Remove the offending lines.
Change-Id: I1948facc1b5e3f8b7415e0e6c4290b53a54f12af
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This checkin has preliminary API (in flux, definitely changes still
to be made) and implementation for a new "Scenes & Transitions" feature.
The current implementation allows you to define different Scenes
(via layout resource IDs or callbacks) and Transitions to be used when
changing to those scenes. By default, scene changes will use AutoTransition,
which generally does the right thing.
There are no overview docs or tutorials yet. The best way to learn how things
work is to see the code for the various tests in
frameworks/base/tests/TransitionTests.
Expect the API to change. Expect the implementation to change (mostly to add
more functionality). Expect bugs, but tell me if things do not work
as expected.
Change-Id: Ib025a9f565678b225afa4759325cf6d496cc7215
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comparison" into jb-mr2-dev
* commit '9b9fe68ea3117041e570ca158d61201acefb0d8f':
Add input/output JSON data for baseline comparison
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CanvasCompare will output a JSON file with test results, and can take
such files as input for baseline comparison. The new logcat output
breaks down results into per-test and per-modifier improvement and
regressions.
Change-Id: I4da0251db0637841173ac95e9f431a7ff52c8b61
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* commit 'f7c6475d0a89d057b60ca63e138c8fbb5a47f1a8':
Skip apps without launch intent.
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If an app from the apk cannot be launched then skip it in compatibility
test, rather than generate a null pointer exception.
Change-Id: I252031f249bfe25282b10394889ab8c5506cabcf
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test." into jb-mr2-dev
* commit '800d99f6b557b8684fbdbfc882bc9789ccd3d21f':
Fix [-] buttons in the notification builder test.
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(Broken by change I9fae5a4a).
Bug: 8564511
Change-Id: I0d5b65e6678018630c812c5616e9b3f068029e66
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* commit 'd9574cb12896ed639f1c220f646c2dc5e8017841':
Fix tests build.
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Change-Id: I24d65c18018a8d6df6fa3414306fc0d586d4cfa2
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* commit 'fe2902b48b0b3538e8de7b3d64064c244ca5b193':
Add tag "foo" to builder test's notifications.
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This allows them to be conveniently cleared via adb:
$ adb shell service call notification 5 \
s16 com.android.statusbartest \
s16 foo \
i32 <NOTIFICATIONID> \
i32 <USERID>
Bug: 8564511
Change-Id: I9fae5a4a0be64d6707cc06ca938adeb8b3c0b735
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into jb-mr2-dev
* commit '5c3123d1ab9103469eddcf739da1b98d3d36c978':
Specify SDK version for RS graphics tests.
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Change-Id: Ia61c753392432b91f91260a9b8769dfd396c259f
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Change-Id: I9691f41b12fbf52d0ef35a9bf5223edef7afdfd2
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This is the best and only way for apps to listen for
notifications: create a NotificationListenerService, wait
for the NoMan to bind to you (as a result of the user
checking a box somewhere in Settings and agreeing to a
scary dialog box), and you'll start receiving notification
posted and dismissed callbacks. Your service, while enabled,
will also be able to clear one or all notifications.
Use this power wisely.
This change moves StatusBarNotification out of
com.android.internal into android.service.notification.
[Internal customers, including System UI and early users of
the system-only listener binder API, will need to be
updated.]
Bug: 8199624
Change-Id: I1be46f823d4b3ddc901109ec1e085cd6deb740c2
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jb-mr2-dev
* commit '4a7fae4953e4d50af9b2bf65059cfe8ea3799383':
add account checks to app launch test
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This optional parameter ensures that, before test starts, device
has the listed account types configured already.
e.g. to test app launch time of Gmail, a valid Google account
must present on device
Change-Id: Idba11beff754fd1d201a9c44a562809d4a9495e2
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from TextLayout / Paint and their dependencies" into jb-mr2-dev
* commit '0bcec06b24e7bc67ab4922f6bb18e6bc7737ba69':
Fix bug #8437358 Clean any ICU related code from TextLayout / Paint and their dependencies
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and their dependencies" into jb-mr2-dev
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their dependencies
- remove the ICU related methods and update the methods using the "reserved" argument
- update to CTS in another CL too
Change-Id: I5509736568c342d9d17bfeafc17951117ab5d3cc
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frameworks/rs" into jb-mr2-dev
* commit '26c46054a8543b529efa733a7c13483c481e861e':
Move compute tests from frameworks/base to frameworks/rs
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Change-Id: I670027782f5ba6df0713dbdc3c99ae7c1eef7d22
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children" into jb-mr2-dev
* commit '595b5bdf08ab315898b4af0c5c7033a912e004f7':
Apply ComposeShader's local matrix to children
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Change-Id: Idf9b8e7d7b30f8fcd8ba1fd4bfe8991e9ca148e2
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into jb-mr2-dev
* commit '3c385b3fc08ae2fc5325d0dd4f64d462edf3aad8':
Merge all shapes/paths caches to PathCache
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This change will greatly simplify the multi-threading of all
shape types.
This change also uses PathTessellator to render convex paths.
Change-Id: I4e65bc95c9d24ecae2183b72204de5c2dfb6ada4
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Change-Id: Ib463dbece44ef1ec9842e3766c2c133b46ca63a5
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