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Change-Id: I78929df621f48e85d9cbefe1f5590f9ce99bbaff
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Also removes the reference queue finalizers. They aren't necessary
anymore now that Bitmaps are allocated in the heap.
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The first step is to allow the canvas to save only the matrix or
the clip. Previously, since the graphics2D were created completely
new on each save, everything was saved.
Also allows to set transform/clip on the Canvas when no bitmap
has been set (and therefore no Graphics2D exists).
This is required by BitmapFactory.
Change-Id: I37eff6dde1ca708d58ba317b40e9b3236f3ef3d0
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- fully support canvas transform
- fully support shader local transform
- fix repeat/mirror issue in the negative values.
Change-Id: Ib2aa7ade1c2702da4364cbda9a5a3ae72c1d3174
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Change-Id: Ia73fab1be3c01e6ce5791973e636e45a0f75ceb6
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LayoutLib now compiles against a prebuilt of ninepatch.
Change-Id: I0a1ca60af90933c171ab3aa456b47f0329df2f55
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OR, so rename tag name to match. (<uses-foo> == AND, <supports-foo> == OR, e.g. uses-feature vs. supports-screen)." into gingerbread
* commit '0ccc8b7345eac0b507c221be47e55926cbda8957':
GL texture filtering changed from AND to OR, so rename tag name to match. (<uses-foo> == AND, <supports-foo> == OR, e.g. uses-feature vs. supports-screen).
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tag name to match. (<uses-foo> == AND, <supports-foo> == OR, e.g. uses-feature vs. supports-screen)." into gingerbread
* commit '5441a9ff2128cf2c5088974c74b79d2d1734f755':
GL texture filtering changed from AND to OR, so rename tag name to match. (<uses-foo> == AND, <supports-foo> == OR, e.g. uses-feature vs. supports-screen).
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(<uses-foo> == AND, <supports-foo> == OR, e.g. uses-feature vs.
supports-screen).
Change-Id: I0f20aed7f95169d9adfc7fe128191eb6e49d116f
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Change-Id: I8e2a7a3bddbce08db5eb641b5075bedd75f7be27
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I broke this last week when adding the support for
layout params in moveChild.
Change-Id: Iaaf9b9f685ca301638d4037e98428ea0a00279c9
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API now uses ResourceValue instead of IResourceValue
Capabilities renamed Capability
Change-Id: Ia5d2b6c8d536e020a1f5496fb2285f67fc4346c4
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The asset system and supporting libraries were using off_t instead of
off64_t to access files larger than 2GB (32-bit signed). This change
replaces all off_t with off64_t and lseek64.
There is a new utils/Compat.h added for Mac OS compatibility.
Also fixed some size-related compiler warnings.
Bug: 3205336
Change-Id: I9097b3cb7a602e811fe52f245939d8975da55e9e
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Change-Id: Ic7dd9efc990d01b20db144117cb11eb130349048
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Change-Id: I6ff7e1ec4513918256aee99acc5ea298a5fdb8a8
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- Use the new logging API
- remove log object reference everywhere but in Bridge
- all logging code accesses Bridge.getLog()
- prepareScene sets the current scene log object in Bridge.
Change-Id: Ib0517ccd6454c4baf218b6baa978a126f91671e7
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Also update to use the new SceneResult API.
Change-Id: Iaac6df0c250fbefc8758310c37e0cf47cae6875d
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Change-Id: Ie2183490e8d26ef194030a9d87fe7745f24f1d83
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Also, return supported capabilities.
Change-Id: I824120d50f2865a667dc6c81d455ae19321966b6
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Use Vendor ID, Product ID and optionally the Version to
locate keymaps and configuration files for external devices.
Moved virtual key definition parsing to native code so that
EventHub can identify touch screens with virtual keys and load
the appropriate key layout file.
Cleaned up a lot of old code in EventHub.
Fixed a regression in ViewRoot's fallback event handling.
Fixed a minor bug in FileMap that caused it to try to munmap
or close invalid handled when released if the attempt to map
the file failed.
Added a couple of new String8 conveniences for formatting strings.
Modified Tokenizer to fall back to open+read when mmap fails since
we can't mmap sysfs files as needed to open the virtual key
definition files in /sys/board_properties/.
Change-Id: I6ca5e5f9547619fd082ddac47e87ce185da69ee6
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Change-Id: I33e3a07cd7db7fe996d1f52b84b4b3bf21065a51
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Also moved the prepare/cleanupThread methods to Bridge
as they are not really specific to the scene anymore.
Change-Id: I7b93821913ce4d2fcbe3d8be489be6533ff87e57
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Change-Id: I1c05ff4dc80e5ee4ea67d322acaf9c94276f84e1
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Change-Id: Ib760af8a77fefac2571b8b4e48b4728e158aab2f
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New locking mechanims to prevent concurrent renderings.
There's now a thread specific prepareThread() method (only
prepares the looper) and its associated cleanupThread().
For the rendering itself, acquire must be called before doing
any type of Android specific work on the scene (inflate or rendering)
After instantiation, init() must be called, which also acts as acquire.
Added a lot of checks to make sure method aren't called without
acquire or if scenes try to be rendered while acquire was called
from the same thread but on another scene.
Animation implementation:
- Handler delegate to use our own queue (since the animation runs
through handler messages). This uses a callback to process
the message. This callback is per-thread and only used in
animation threads.
- SystemClock delegate to provide clock implementation.
- AnimationThread to handle playing the animation and calling back
to the animation listener.
Change-Id: Ia39aba7ed476759df1da3200e413fe3e92590d15
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It seems Linux host build has a fancy strrchr overload that preserves
constness. That's nice but it broke this.
Change-Id: I3c9b57b9ce9abc5d334d1e7b2498a3248bd20a6a
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Also added a validation tool for keymaps (not currently integrated
into the build system but getting there).
This change brings back Android.mk with the intent that it will
be used to validate keymaps in a later change.
Added some missing keys that are present on phones.
Bug: 3215210
Bug: 3225421
Change-Id: Id817c6e2215164616942c51a42752915d9ceacd3
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Move away from using our own implementation of NinePatchDrawable.
Now use native delegate for a few methods of NinePatch.
The byte[] used to describe the 9-patch chunk is entirely controlled
by the delegate. Therefore, while the default version (JNI) use the
array as a representation of a C struct, this version uses the array
as a serialized version of NinePatchChunk.
A cache mechanism using SoftReferences allows us to not deserialize
the array every time rendering needs to access the chunk itself.
The Bridge-level cache mechanism for bitmaps and nine-patches as
changed. Since the new nine-patches doesn't hold the bitmap
data anymore (it's stored in a normal Android bitmap which
is cached itself through the cache), then the nine-patch cache
has been changed to only contain the nine patch chunk.
Also initialize the canvas with the display metrics to prepare
for correct scaling when density of the assets don't match the target
density.
Still to come: actual density support in the 9-patch drawing code.
Change-Id: Ibefcccf4432e1986e8436e0c41a0107741593536
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New mipmap drawable type that does not get filtered according to
configuration. Useful for things that get built as part of the system.
Change-Id: I556033d065e504079271dce79c23c90d3c387ce4
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When Resources.getLayout(int) is called to return a parser
for an embedded layout, this queries the current parser for
a custom parser (Eclipse will provide one on top of the current
XML model being edited)
Change-Id: Ia9e837358f67daed0a835e1b3f4f50c0516ceee9
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Change-Id: I248de70ebe97aa6fb1cbcb5b6572a4a46c5ca1ba
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Change-Id: Iacd641e2fac663ff12fe2a08ba093c4eaa2e8862
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When an include tag is parsed, the custom bridge
code never has access to both parsers at the same
time.
The child parser is created out of an in (representing
the layout id), and the code inflating the content of
the include layout doesn't see the parent parser either.
This changeset adds a parser stack in the BridgeContext
in order to allow access to the parent parser when setting
the viewkey. This is only used if the current parser depth
is 1 (top node), as we only want to set the include
node to the top node of the included layout.
Change-Id: I2ac3b72a0c84a269d9019f44f98cbc0b615ab959
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This fixes the SlidingDrawer that failed to load.
For some reason, in case of the SlidingDrawer, when the constructor
uses android.R.styleable.SlidingDrawer it's the same values but not
the same instance as the array read from android.R through reflection.
So what works for all other widgets, and has worked since the very first
layoutlib isn't working anymore, and we'll now have to use a wrapper
similarly to what we use in ADT in the project callback.
We should probably provide a single int[] wrapper class in layoutlib
API for all to use.
Change-Id: I4d7d038540f8a24541a588696f1059a020b589e5
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This is done by initializing the android.util.Finalizers that's
reponsible for calling out to the native bitmap destructor.
Also implemented the native bitmap destructor
Also fix Bridge by removing obsolete API methods, and removing
some unneeded synchronized blocks now that the whole rendering
(and scene creation) is protected by a synchronized on the bridge
object anyway.
Change-Id: Ie1792da6db354836542dfc11f457fe4a6d78ddfb
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This fixes the rendering of the TabHost in Eclipse.
Change-Id: I333c4d65b18df76871e24a04f0a888ae42ba40ef
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Change-Id: I359098cfc542a7a0b7d99478c0eb13587b4439d0
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Change-Id: I35426ced17a10eb092fac2153276f1202692876f
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new Color(int) ignores the upper 8 bits - it creates a color without
an alpha channel. In order to pass in rgba we have to use a different
constructor, new Color(int,true).
(In the layout library API we should also specify that the custom
color, if specified, needs to include an alpha, or in particular add
in 0xFF<<24 if the color is opaque.)
Change-Id: I1c44caed8a5780e61b1c799f3b45bef3eb7bc97b
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Change-Id: Ideab29167e933203da99d4270cebcb777726201f
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Since the new API prepare for stateful layoutlib, major
reorganization of the code.
New "android" sub-package for all extended android classes.
Also moved BridgeInflater in here so that all extended classes
are in this package. Only delegates and classes replacing
renamed classes are in their original android.* packages.
Also created full file for the empty implementations of
IWindow and IWindowSession.
New "impl" for the dirty work implementation.
Main package contains the basic implementation of the API.
Most of the code that was in Bridge is now in .impl.LayoutSceneImpl,
with the main init/inflate/render code split into the contrustrutor,
inflate() and render().
Change-Id: Ie15b15e5a1b2388cd6ef82e518345b1fc02ec981
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This change does the following:
- Make the bridge context extend Activity instead of Context
so that it can act as a view factory. This is needed because
the Activity is used as factory for Fragment objects.
- Override the default Fragment.instantiate(...) method
through a delegate. This is done to load the Fragment
classes located in the project (similar to custom views).
Change-Id: If62e7c9ff2b7585677077ad825aa1c3591d1b5e0
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Change-Id: I32f46d23e746b095be0577a53b61567a868f0b8a
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