From a61f842040eadf3e2f09eb5eeaf2955d48adaa32 Mon Sep 17 00:00:00 2001
From: Joe Fernandez
Before you start, you should understand how to create a basic Android application. If you do not know how to create an app, follow the Hello diff --git a/docs/html/resources/tutorials/opengl/opengl-es20.jd b/docs/html/resources/tutorials/opengl/opengl-es20.jd index 889dd50..dd23dbf 100644 --- a/docs/html/resources/tutorials/opengl/opengl-es20.jd +++ b/docs/html/resources/tutorials/opengl/opengl-es20.jd @@ -57,7 +57,7 @@ carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most a needs. For more information, see Choosing an OpenGL API Version. If you would prefer to use OpenGL ES 1.0, see the OpenGL ES 1.0 tutorial.
+href="{@docRoot}resources/tutorials/opengl/opengl-es10.html">OpenGL ES 1.0 tutorial.Before you start, you should understand how to create a basic Android application. If you do not know how to create an app, follow the Hello -- cgit v1.1