From 0b2395c1935bf34b2671209ae817dc14331d418a Mon Sep 17 00:00:00 2001
From: Dirk Dougherty The screen density of a device is based on the screen resolution. A screen with low density
- * has fewer available pixels per inch, where a screen with high density
- * has more — sometimes significantly more — pixels per inch. The density of a
+ * A screen's density is based on it's screen resolution and physical size. A screen with low
+ * density has fewer available pixels per inch, where a screen with high density
+ * has more -- sometimes significantly more -- pixels per inch. The density of a
* screen is important because, other things being equal, a UI element (such as a button) whose
* height and width are defined in terms of screen pixels will appear larger on the lower density
- * screen and smaller on the higher density screen.
- * For simplicity, Android collapses all actual screen densities into three generalized densities:
- * high, medium, and low.Building web pages to support different screen densities
*
- *
By default, WebView scales a web page so that it is drawn at a size that matches the default * appearance on a medium density screen. So, it applies 1.5x scaling on a high density screen * (because its pixels are smaller) and 0.75x scaling on a low density screen (because its pixels diff --git a/docs/html/sdk/android-2.2.jd b/docs/html/sdk/android-2.2.jd index f82edf9..1c7b5a5 100644 --- a/docs/html/sdk/android-2.2.jd +++ b/docs/html/sdk/android-2.2.jd @@ -2,7 +2,6 @@ page.title=Android 2.2 Platform sdk.platform.version=2.2 sdk.platform.apiLevel=8 sdk.platform.majorMinor=minor -sdk.platform.deployableDate=May 2010 @jd:body @@ -118,6 +117,30 @@ function toggleDiv(link) {
Requires SDK Tools r6 or higher.
+The Android {@sdkPlatformVersion} platform delivers an updated version of -- cgit v1.1