From 51772b7601b7540be6ff4069dda2b83f057c7ce4 Mon Sep 17 00:00:00 2001 From: Pirama Arumuga Nainar Date: Tue, 10 Feb 2015 12:41:42 -0800 Subject: Store compiled code in Context.getCodeCacheDir() bug 16345623 Use Context.getCodeCacheDir for EGL shader cache and RenderScript compiled code. Change-Id: I54c4e43674bd1f9342ae13059cb8899f4a3f4734 --- core/java/android/app/ActivityThread.java | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/core/java/android/app/ActivityThread.java b/core/java/android/app/ActivityThread.java index 9d821e1..bffe395 100644 --- a/core/java/android/app/ActivityThread.java +++ b/core/java/android/app/ActivityThread.java @@ -4358,10 +4358,16 @@ public final class ActivityThread { if (cacheDir != null) { // Provide a usable directory for temporary files System.setProperty("java.io.tmpdir", cacheDir.getAbsolutePath()); - - setupGraphicsSupport(data.info, cacheDir); } else { - Log.e(TAG, "Unable to setupGraphicsSupport due to missing cache directory"); + Log.v(TAG, "Unable to initialize \"java.io.tmpdir\" property due to missing cache directory"); + } + + // Use codeCacheDir to store generated/compiled graphics code + final File codeCacheDir = appContext.getCodeCacheDir(); + if (codeCacheDir != null) { + setupGraphicsSupport(data.info, codeCacheDir); + } else { + Log.e(TAG, "Unable to setupGraphicsSupport due to missing code-cache directory"); } } -- cgit v1.1