From bf0c320afbf6bf2441916755ecb443b64afbe73f Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Mon, 23 Nov 2009 22:40:42 -0800 Subject: When using MDP, we needed to use a texture for diming. --- libs/surfaceflinger/Android.mk | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk index b3fed58..eb51c22 100644 --- a/libs/surfaceflinger/Android.mk +++ b/libs/surfaceflinger/Android.mk @@ -22,6 +22,9 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES ifeq ($(TARGET_BOARD_PLATFORM), msm7k) LOCAL_CFLAGS += -DDIM_WITH_TEXTURE endif +ifeq ($(TARGET_BOARD_PLATFORM), qsd8k) + LOCAL_CFLAGS += -DDIM_WITH_TEXTURE +endif # need "-lrt" on Linux simulator to pick up clock_gettime ifeq ($(TARGET_SIMULATOR),true) -- cgit v1.1