From 083b84cf8880bb7f0d2c2dc1b45c7d610656dbd1 Mon Sep 17 00:00:00 2001 From: Jesse Hall Date: Mon, 22 Sep 2014 10:51:09 -0700 Subject: bootanimation: allow animation to specify background color Some OEMs want to have a bootanimation (or parts of it) displayed on a color other than black. They currently just use full-screen frames for that, which wastes lots of memory and bandwidth. This change allows each part of the animation to specify a background color that will be applied outside of the frame images; if unspecified the background will be black as it is now. Bug: 16635599 Change-Id: Ibf008fc75c5aad891c86ba9e4ec0879b7a61b8bd --- cmds/bootanimation/BootAnimation.cpp | 45 +++++++++++++++++++++++++++++++++--- cmds/bootanimation/BootAnimation.h | 1 + 2 files changed, 43 insertions(+), 3 deletions(-) (limited to 'cmds/bootanimation') diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp index e659b2b..0892311 100644 --- a/cmds/bootanimation/BootAnimation.cpp +++ b/cmds/bootanimation/BootAnimation.cpp @@ -397,6 +397,31 @@ void BootAnimation::checkExit() { } } +// Parse a color represented as an HTML-style 'RRGGBB' string: each pair of +// characters in str is a hex number in [0, 255], which are converted to +// floating point values in the range [0.0, 1.0] and placed in the +// corresponding elements of color. +// +// If the input string isn't valid, parseColor returns false and color is +// left unchanged. +static bool parseColor(const char str[7], float color[3]) { + float tmpColor[3]; + for (int i = 0; i < 3; i++) { + int val = 0; + for (int j = 0; j < 2; j++) { + val *= 16; + char c = str[2*i + j]; + if (c >= '0' && c <= '9') val += c - '0'; + else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10; + else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10; + else return false; + } + tmpColor[i] = static_cast(val) / 255.0f; + } + memcpy(color, tmpColor, sizeof(tmpColor)); + return true; +} + bool BootAnimation::movie() { ZipEntryRO desc = mZip->findEntryByName("desc.txt"); @@ -427,20 +452,28 @@ bool BootAnimation::movie() const char* l = line.string(); int fps, width, height, count, pause; char path[ANIM_ENTRY_NAME_MAX]; + char color[7] = "000000"; // default to black if unspecified + char pathType; if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) { - //LOGD("> w=%d, h=%d, fps=%d", width, height, fps); + // ALOGD("> w=%d, h=%d, fps=%d", width, height, fps); animation.width = width; animation.height = height; animation.fps = fps; } - else if (sscanf(l, " %c %d %d %s", &pathType, &count, &pause, path) == 4) { - //LOGD("> type=%c, count=%d, pause=%d, path=%s", pathType, count, pause, path); + else if (sscanf(l, " %c %d %d %s #%6s", &pathType, &count, &pause, path, color) >= 4) { + // ALOGD("> type=%c, count=%d, pause=%d, path=%s, color=%s", pathType, count, pause, path, color); Animation::Part part; part.playUntilComplete = pathType == 'c'; part.count = count; part.pause = pause; part.path = path; + if (!parseColor(color, part.backgroundColor)) { + ALOGE("> invalid color '#%s'", color); + part.backgroundColor[0] = 0.0f; + part.backgroundColor[1] = 0.0f; + part.backgroundColor[2] = 0.0f; + } animation.parts.add(part); } @@ -526,6 +559,12 @@ bool BootAnimation::movie() if(exitPending() && !part.playUntilComplete) break; + glClearColor( + part.backgroundColor[0], + part.backgroundColor[1], + part.backgroundColor[2], + 1.0f); + for (size_t j=0 ; j frames; bool playUntilComplete; + float backgroundColor[3]; }; int fps; int width; -- cgit v1.1