From 0c1eeb3c8ab53954218d3b8f4be08ff21be3e985 Mon Sep 17 00:00:00 2001 From: Mykola Kondratenko Date: Tue, 15 Apr 2014 09:35:44 +0200 Subject: Freeing frame map FileMap memory is never released until application exit Release it now as the texture is already loaded and the memory used for the packed resource can be released. Change-Id: Id08a1e466337b3a0179684eb6a444e18147ee343 --- cmds/bootanimation/BootAnimation.cpp | 14 +++++++++----- cmds/bootanimation/BootAnimation.h | 2 +- 2 files changed, 10 insertions(+), 6 deletions(-) (limited to 'cmds/bootanimation') diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp index 1a2ab81..7f7ae2c 100644 --- a/cmds/bootanimation/BootAnimation.cpp +++ b/cmds/bootanimation/BootAnimation.cpp @@ -156,12 +156,12 @@ status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, return NO_ERROR; } -status_t BootAnimation::initTexture(void* buffer, size_t len) +status_t BootAnimation::initTexture(const Animation::Frame& frame) { //StopWatch watch("blah"); SkBitmap bitmap; - SkMemoryStream stream(buffer, len); + SkMemoryStream stream(frame.map->getDataPtr(), frame.map->getDataLength()); SkImageDecoder* codec = SkImageDecoder::Factory(&stream); if (codec) { codec->setDitherImage(false); @@ -171,6 +171,11 @@ status_t BootAnimation::initTexture(void* buffer, size_t len) delete codec; } + // FileMap memory is never released until application exit. + // Release it now as the texture is already loaded and the memory used for + // the packed resource can be released. + frame.map->release(); + // ensure we can call getPixels(). No need to call unlock, since the // bitmap will go out of scope when we return from this method. bitmap.lockPixels(); @@ -406,6 +411,7 @@ bool BootAnimation::movie() String8 desString((char const*)descMap->getDataPtr(), descMap->getDataLength()); + descMap->release(); char const* s = desString.string(); Animation animation; @@ -530,9 +536,7 @@ bool BootAnimation::movie() glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } - initTexture( - frame.map->getDataPtr(), - frame.map->getDataLength()); + initTexture(frame); } if (!clearReg.isEmpty()) { diff --git a/cmds/bootanimation/BootAnimation.h b/cmds/bootanimation/BootAnimation.h index 22963c2..ba1c507 100644 --- a/cmds/bootanimation/BootAnimation.h +++ b/cmds/bootanimation/BootAnimation.h @@ -79,7 +79,7 @@ private: }; status_t initTexture(Texture* texture, AssetManager& asset, const char* name); - status_t initTexture(void* buffer, size_t len); + status_t initTexture(const Animation::Frame& frame); bool android(); bool movie(); -- cgit v1.1