From 7bb843ca0777111dae7daf8f1b0705817cf523c4 Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Wed, 20 Apr 2011 14:20:59 -0700 Subject: unify SurfaceTexture and Surface Add the concept of synchronous dequeueBuffer in SurfaceTexture Implement {Surface|SurfaceTextureClient}::setSwapInterval() Add SurfaceTexture logging fix onFrameAvailable --- cmds/bootanimation/BootAnimation.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'cmds/bootanimation') diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp index 69c4597..0acba8b 100644 --- a/cmds/bootanimation/BootAnimation.cpp +++ b/cmds/bootanimation/BootAnimation.cpp @@ -313,9 +313,6 @@ bool BootAnimation::android() const GLint yc = (mHeight - mAndroid[0].h) / 2; const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); - // draw and update only what we need - mFlingerSurface->setSwapRectangle(updateRect); - glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), updateRect.height()); -- cgit v1.1