From c269ed32191643a015056202c42047df9370b5e6 Mon Sep 17 00:00:00 2001 From: Steve Kondik Date: Tue, 1 Apr 2014 23:41:42 -0700 Subject: bootanim: Add continuous splash support * We may or may not want to have a very smooth transition from the bootloader into Android by way of a continuous splash feature. * Add a compile-time flag which disables the initial screen clearing so that we don't drop a frame during the transition. Change-Id: Ic453c901f1030ffebd9bdbeec59109bb5c585629 --- cmds/bootanimation/Android.mk | 4 ++++ cmds/bootanimation/BootAnimation.cpp | 2 ++ 2 files changed, 6 insertions(+) (limited to 'cmds') diff --git a/cmds/bootanimation/Android.mk b/cmds/bootanimation/Android.mk index 2ee586f..cc3b6f8 100644 --- a/cmds/bootanimation/Android.mk +++ b/cmds/bootanimation/Android.mk @@ -25,6 +25,10 @@ LOCAL_SHARED_LIBRARIES := \ libgui \ libtinyalsa +ifeq ($(TARGET_CONTINUOUS_SPLASH_ENABLED),true) + LOCAL_CFLAGS += -DCONTINUOUS_SPLASH +endif + LOCAL_MODULE:= bootanimation ifdef TARGET_32_BIT_SURFACEFLINGER diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp index b832a35..5b9ecd0 100644 --- a/cmds/bootanimation/BootAnimation.cpp +++ b/cmds/bootanimation/BootAnimation.cpp @@ -562,6 +562,7 @@ bool BootAnimation::movie() mZip->endIteration(cookie); +#ifndef CONTINUOUS_SPLASH // clear screen glShadeModel(GL_FLAT); glDisable(GL_DITHER); @@ -571,6 +572,7 @@ bool BootAnimation::movie() glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(mDisplay, mSurface); +#endif glBindTexture(GL_TEXTURE_2D, 0); glEnable(GL_TEXTURE_2D); -- cgit v1.1