From 02c93887023aec1fbea4976262b578fb58a33ec3 Mon Sep 17 00:00:00 2001
From: Robert Ly Beginning in Android 3.0 (API level 11), the Android 2D rendering pipeline is designed to
better support hardware acceleration. Hardware acceleration carries out all drawing operations
- that are performed on a {@link android.view.View}'s canvas using the GPU.
The easiest way to enable hardware acceleration is to turn it on globally for your entire application. If your application uses only standard views and {@link android.graphics.drawable.Drawable}s, turning it on globally should not cause any adverse - effects. However, because hardware acceleration is not supported for all of the 2D drawing + drawing effects. However, because hardware acceleration is not supported for all of the 2D drawing operations, turning it on might affect some of your applications that use custom views or drawing calls. Problems usually manifest themselves as invisible elements, exceptions, or wrongly rendered pixels. To remedy this, Android gives you the option to enable or disable hardware -- cgit v1.1