From f05e34a10ca262cf1f73a6347b6e5be26718e686 Mon Sep 17 00:00:00 2001
From: Scott Main
Date: Tue, 31 Jul 2012 18:25:33 -0700
Subject: fix more broken links
Change-Id: If4dceab223a6c22827a0645aa5923ddc427b2b85
---
docs/html/guide/topics/graphics/opengl.jd | 19 +++++--------------
1 file changed, 5 insertions(+), 14 deletions(-)
(limited to 'docs/html/guide/topics/graphics')
diff --git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd
index a9fedb7..6114a4a 100644
--- a/docs/html/guide/topics/graphics/opengl.jd
+++ b/docs/html/guide/topics/graphics/opengl.jd
@@ -84,11 +84,8 @@ understanding how to implement these classes in an activity should be your first
this class by creating an instance of {@link android.opengl.GLSurfaceView} and adding your
{@link android.opengl.GLSurfaceView.Renderer Renderer} to it. However, if you want to capture
touch screen events, you should extend the {@link android.opengl.GLSurfaceView} class to
- implement the touch listeners, as shown in OpenGL Tutorials for
- ES 1.0,
- ES 2.0 and the TouchRotateActivity sample.
+ implement the touch listeners, as shown in OpenGL training lesson,
+ Responding to Touch Events.
{@link android.opengl.GLSurfaceView.Renderer}
This interface defines the methods required for drawing graphics in an OpenGL {@link
@@ -164,9 +161,8 @@ interface to OpenGL ES 2.0 and is available starting with Android 2.2 (API Level
-If you'd like to start building an app with OpenGL right away, have a look at the tutorials for
-OpenGL ES 1.0 or
-OpenGL ES 2.0!
+
If you'd like to start building an app with OpenGL right away, follow the
+Displaying Graphics with OpenGL ES class.
Declaring OpenGL Requirements
@@ -277,10 +273,6 @@ which simulates a camera position.
-For a complete example of how to apply projection and camera views with OpenGL ES 1.0, see the OpenGL ES 1.0
-tutorial.
-
Projection and camera view in OpenGL ES 2.0
In the ES 2.0 API, you apply projection and camera view by first adding a matrix member to
@@ -382,8 +374,7 @@ objects to be rendered by OpenGL.
For a complete example of how to apply projection and camera view with OpenGL ES 2.0, see the OpenGL ES 2.0
-tutorial.
+href="{@docRoot}training/graphics/opengl/index.html">Displaying Graphics with OpenGL ES class.
Shape Faces and Winding
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