From f05e34a10ca262cf1f73a6347b6e5be26718e686 Mon Sep 17 00:00:00 2001 From: Scott Main Date: Tue, 31 Jul 2012 18:25:33 -0700 Subject: fix more broken links Change-Id: If4dceab223a6c22827a0645aa5923ddc427b2b85 --- docs/html/guide/topics/graphics/opengl.jd | 19 +++++-------------- 1 file changed, 5 insertions(+), 14 deletions(-) (limited to 'docs/html/guide/topics/graphics') diff --git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd index a9fedb7..6114a4a 100644 --- a/docs/html/guide/topics/graphics/opengl.jd +++ b/docs/html/guide/topics/graphics/opengl.jd @@ -84,11 +84,8 @@ understanding how to implement these classes in an activity should be your first this class by creating an instance of {@link android.opengl.GLSurfaceView} and adding your {@link android.opengl.GLSurfaceView.Renderer Renderer} to it. However, if you want to capture touch screen events, you should extend the {@link android.opengl.GLSurfaceView} class to - implement the touch listeners, as shown in OpenGL Tutorials for - ES 1.0, - ES 2.0 and the TouchRotateActivity sample. + implement the touch listeners, as shown in OpenGL training lesson, + Responding to Touch Events.
{@link android.opengl.GLSurfaceView.Renderer}
This interface defines the methods required for drawing graphics in an OpenGL {@link @@ -164,9 +161,8 @@ interface to OpenGL ES 2.0 and is available starting with Android 2.2 (API Level -

If you'd like to start building an app with OpenGL right away, have a look at the tutorials for -OpenGL ES 1.0 or -OpenGL ES 2.0! +

If you'd like to start building an app with OpenGL right away, follow the +Displaying Graphics with OpenGL ES class.

Declaring OpenGL Requirements

@@ -277,10 +273,6 @@ which simulates a camera position. -

For a complete example of how to apply projection and camera views with OpenGL ES 1.0, see the OpenGL ES 1.0 -tutorial.

-

Projection and camera view in OpenGL ES 2.0

In the ES 2.0 API, you apply projection and camera view by first adding a matrix member to @@ -382,8 +374,7 @@ objects to be rendered by OpenGL.

For a complete example of how to apply projection and camera view with OpenGL ES 2.0, see the OpenGL ES 2.0 -tutorial.

+href="{@docRoot}training/graphics/opengl/index.html">Displaying Graphics with OpenGL ES class.

Shape Faces and Winding

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