From 5fe696f7b0ffe3b40d75026b16983246ec4cda4c Mon Sep 17 00:00:00 2001 From: Scott Main <> Date: Sun, 26 Apr 2009 23:57:28 -0700 Subject: AI 147814: tweaks to the hello world tutorial. use an API Level 2 build target, but deploy to level 3, add some discussion on this; instantly run, instead of creating a new configuration; update screenshots for ADT wizard and the debug section; other edits BUG=1791815 Automated import of CL 147814 --- docs/html/guide/tutorials/hello-world.jd | 190 ++++++++++++--------- docs/html/guide/tutorials/images/hello_world_1.png | Bin 9635 -> 10031 bytes docs/html/guide/tutorials/images/hello_world_9.png | Bin 25933 -> 6791 bytes 3 files changed, 106 insertions(+), 84 deletions(-) (limited to 'docs/html/guide/tutorials') diff --git a/docs/html/guide/tutorials/hello-world.jd b/docs/html/guide/tutorials/hello-world.jd index f277b10..a888529 100644 --- a/docs/html/guide/tutorials/hello-world.jd +++ b/docs/html/guide/tutorials/hello-world.jd @@ -1,6 +1,21 @@ page.title=Hello, World @jd:body +
As a developer, you know that the first impression of a development framework is how easy it is to write "Hello, World." Well, on Android, it's pretty easy. @@ -23,52 +38,61 @@ here when you've completed the installation.
than the one provided for Android 1.5, you can skip this step and continue with Create the Project. -In this tutorial, you will run your applicion in the Android Emulator. +
In this tutorial, you will run your application in the Android Emulator. Before you can launch the emulator, you must create an Android Virtual Device (AVD). An AVD defines the system image and device settings used by the emulator.
-To create an AVD, use the android
tool provided in the Android SDK.
+
To create an AVD, use the "android" tool provided in the Android SDK.
Open a command prompt or terminal, navigate to the
-/tools
directory in the SDK package and execute:
+tools/
directory in the SDK package and execute:
-android create avd --target 1 --name myavd +android create avd --target 2 --name my_avd-
The tool now asks if you would like to create a custom hardware profile, say
-no
. That's it. You now have an AVD and can use it to run the Emulator.
The tool now asks if you would like to create a custom hardware profile. +For the time being, press Return to skip it ("no" is the default response). +That's it. This configures an AVD named "my_avd" that uses the Android 1.5 +platform. The AVD is now ready for use in the emulator.
+ +To learn more about Android Virtual Devices (and targets), refer to the + AVD document.
+In the above command, the --target
option is required
+and specifies the deployment target to run on the emulator.
+The --name
option is also required and defines the
+name for the new AVD.
In the above command, the target
option is required
-and specifies the target platform for the emulator. (A target defines the system image,
-API level and supported skins. To view all available targets, execute:
-android list target
.) The name
option is also required
-and defines the name for the new AVD. For more information about android
,
-see the Android Tool
-documentation.
After you've created an AVD, the next step is to start a new +Android project in Eclipse.
From Eclipse, select the File > New > Project menu item. If the Android - Plugin for Eclipse has been successfully installed, the resulting dialog - should have a folder labeled "Android" which should contain a single entry: - "Android Project". (After you create one or more Android projects, an entry for - "Android XML File" will also be available.)
-Selected "Android Project" and click Next.
- -If the ADT + Plugin for Eclipse has been successfully installed, the resulting dialog + should have a folder labeled "Android" which should contain + "Android Project". (After you create one or more Android projects, an entry for + "Android XML File" will also be available.)
+The next screen allows you to enter the relevant details for your project:
+Click Finish.
@@ -102,25 +126,34 @@ documentation. chooses, but it doesn't need to. As the checkbox suggests, this is optional, but an Activity is almost always used as the basis for an application.Other fields: The checkbox for "Use default location" allows you to change - the location on disk where the project's files will be generated and stored. "Target" - is the platform target for your application.
- + the location on disk where the project's files will be generated and stored. "Build Target" + is the platform target that your application will be compiled against + (this should be selected automatically, based on your Min SDK Version). + +Notice that the "Build Target" you've selected uses the Android 1.1 + platform. This means that your application will be compiled against the Android 1.1 + platform library. If you recall, the AVD created above runs on the Android 1.5 platform. + These don't have to match; Android applications are forward-compatible, so an application + built against the 1.1 platform library will run normally on the 1.5 platform. The reverse + is not true.
Open the HelloAndroid.java file, located inside HelloAndroid > src >
+ Your Android project is now ready. It should be visible in the Package
+Explorer on the left.
+Open the HelloAndroid.java
file, located inside HelloAndroid > src >
com.example.helloandroid). It should look like this:
@@ -147,8 +180,6 @@ it is where you should perform all initialization and UI setup. An activity is n
have a user interface, but usually will.
Now let's modify some code!
-this
as your Context reference to the TextView.
-Next, define the text content with +
Next, you define the text content with {@link android.widget.TextView setText(CharSequence) setText()}.
-Finally, pass the TextView to +
Finally, you pass the TextView to {@link android.app.Activity#setContentView(View) setContentView()} in order to display it as the content for the Activity UI. If your Activity doesn't call this method, then no UI is present and the system will display a blank @@ -204,42 +235,39 @@ screen.
to see it running. -The Eclipse plugin makes it very easy to run your applications. -Select Run > Run Configurations (in Eclipse 3.3, -Run > Open Run Dialog).
+The Eclipse plugin makes it very easy to run your applications:
-Select the "Android Application" entry, and click the icon in the -top left corner (the one depicting a sheet of paper with a plus symbol) -or double-click on "Android Application." You should -have a new launcher entry named "New_configuration".
- -Change the name to something meaningful like "Android Activity." Then pick -click the Browse button and select your HelloAndroid project. The -plugin will automatically scan your project for Activity subclasses and add -each one it finds to the drop-down list under "Launch Action." Because the -HelloAndroid project only has one Activity, it will be the default Activity. -Leave "Launch Default Activity" selected.
+To learn more about creating and editing run configurations in Eclipse, refer to + Developing In Eclipse, + with ADT.
+Click the Apply, then Run. The Android Emulator -will start and once it's booted up your application will appear. You should now -see something like this:
+The Eclipse ADT will automatically create a new run configuration for your project +and the Android Emulator will automatically launch. Once the emulator is booted up, +your application will appear after a moment. You should now see something like this:
The "Hello, Android" you see in the grey bar is actually the application title. The Eclipse plugin
-creates this automatically (the string is defined in the /res/values/strings.xml file and referenced
-by your AndroidManifest.xml file). The text below the title is the actual text that you have
+creates this automatically (the string is defined in the res/values/strings.xml
file and referenced
+by your AndroidManifest.xml
file). The text below the title is the actual text that you have
created in the TextView object.
That covers the basic "Hello World" tutorial, but you should continue reading for some more +
That concludes the basic "Hello World" tutorial, but you should continue reading for some more valuable information about developing Android applications.
-The "Hello, World" example you just completed uses what is called a "programmatic" UI layout. This means that you constructed and built your application's UI @@ -326,7 +354,7 @@ In this case, it's the only View so you want it to take up the entire screen, wh -
These XML layout files belong in the res/layout/ directory of your project. The "res" is +
These XML layout files belong in the res/layout/
directory of your project. The "res" is
short for "resources" and the directory contains all the non-code assets that
your application requires. In addition to layout files, resources also include assets
such as images, sounds, and localized strings.
/res/layout/
folder and open main.xml
(once opened, you might need to click
the "main.xml" tab at the bottom of the window to see the XML source). Replace the contents with
the following XML:
@@ -360,7 +388,7 @@ the following XML:
Save the file.
res/values/
folder, open strings.xml
.
This is where you should save all default text strings for your user interface. If you're using Eclipse, then
ADT will have started you with two strings, hello and app_name.
Revise hello to something else. Perhaps "Hello, Android! I am a string resource!"
@@ -398,7 +426,7 @@ suggestions. You'll find that it helps in a lot of situations.
Instead of passing setContentView()
a View object, you give it a reference
to the layout resource.
The resource is identified as R.layout.main
, which is actually a compiled object representation of
-the layout defined in /res/layout/main.xml. The Eclipse plugin automatically creates this reference for
+the layout defined in /res/layout/main.xml
. The Eclipse plugin automatically creates this reference for
you inside the project's R.java class. If you're not using Eclipse, then the R.java class will be generated for you
when you run Ant to build the application. (More about the R class in a moment.)
In Eclipse, open the file named R.java (in the /gen [Generated Java Files] folder). +
In Eclipse, open the file named R.java
(in the gen/
[Generated Java Files] folder).
It should look something like this:
@@ -445,7 +473,7 @@ public final class R { }-
A project's R.java file is an index into all the resources defined in the +
A project's R.java
file is an index into all the resources defined in the
file. You use this class in your source code as a sort of short-hand
way to refer to resources you've included in your project. This is
particularly powerful with the code-completion features of IDEs like Eclipse
@@ -456,13 +484,13 @@ you're looking for.
res/values/string.xml
file or drawables inside
+the res/drawable/
direcory) you'll see R.java
change to keep up.
When not using Eclipse, this class file will be generated for you at build time (with the Ant tool).
You should never edit this file by hand.
The Android Plugin for Eclipse also has excellent integration with the Eclipse debugger. To demonstrate this, introduce a bug into @@ -515,9 +543,9 @@ just as you would for any other application.
Thus, it's possible to wrap those tools with another tool, such as an 'ant' build file. -The Android SDK includes a toolk named "android" that can be +
The Android SDK includes a tool named "android" that can be
used to create all the source code and directory stubs for your project, as well
- as an ant-compatible build.xml file. This allows you to build your project
+ as an ant-compatible build.xml
file. This allows you to build your project
from the command line, or integrate it with the IDE of your choice.
For example, to create a HelloAndroid project similar to the one created @@ -527,18 +555,12 @@ just as you would for any other application.
android create project \ --package com.android.helloandroid \ --activity HelloAndroid \ - --target 1 \ - --path <path-for-your-project>/HelloAndroid \ - --mode activity + --target 2 \ + --path <path-to-your-project>/HelloAndroidThis creates the required folders and files for the project at the location defined by the path.
-To build the project, you'd then run the command ant
. When that command
- successfully completes, you'll be left with a file named HelloAndroid.apk under
- the "bi"' directory. That .apk file is an Android Package, and can be
- installed and run in your emulator using the 'adb' tool.
For more information on how to use these tools, please read +
For more information on how to use the SDK tools to create and build projects, please read Developing in Other IDEs.
diff --git a/docs/html/guide/tutorials/images/hello_world_1.png b/docs/html/guide/tutorials/images/hello_world_1.png index 02682f4..1e5f7b0 100644 Binary files a/docs/html/guide/tutorials/images/hello_world_1.png and b/docs/html/guide/tutorials/images/hello_world_1.png differ diff --git a/docs/html/guide/tutorials/images/hello_world_9.png b/docs/html/guide/tutorials/images/hello_world_9.png index e172e63..a66526a 100644 Binary files a/docs/html/guide/tutorials/images/hello_world_9.png and b/docs/html/guide/tutorials/images/hello_world_9.png differ -- cgit v1.1