From 518edbfa97dbdc366f1e03c62ae275c388ec20ef Mon Sep 17 00:00:00 2001 From: && repo sync -j8 Date: Fri, 30 Nov 2012 16:28:27 -0800 Subject: cherrypick from jb-dev-docs: Gestures Class Change-Id: I9abebf58a9607c8f52f72ef2ce46308304386596 Change-Id: I72c2621dcc674a2f486ec2a49e0eb409d8c9b5bd --- docs/html/training/gestures/detector.jd | 341 +++++++++++++++++++++++++++++++ docs/html/training/gestures/index.jd | 94 +++++++++ docs/html/training/gestures/movement.jd | 151 ++++++++++++++ docs/html/training/gestures/multi.jd | 168 +++++++++++++++ docs/html/training/gestures/scale.jd | 240 ++++++++++++++++++++++ docs/html/training/gestures/scroll.jd | 161 +++++++++++++++ docs/html/training/gestures/viewgroup.jd | 302 +++++++++++++++++++++++++++ docs/html/training/training_toc.cs | 46 ++++- 8 files changed, 1502 insertions(+), 1 deletion(-) create mode 100644 docs/html/training/gestures/detector.jd create mode 100644 docs/html/training/gestures/index.jd create mode 100644 docs/html/training/gestures/movement.jd create mode 100644 docs/html/training/gestures/multi.jd create mode 100644 docs/html/training/gestures/scale.jd create mode 100644 docs/html/training/gestures/scroll.jd create mode 100644 docs/html/training/gestures/viewgroup.jd (limited to 'docs/html') diff --git a/docs/html/training/gestures/detector.jd b/docs/html/training/gestures/detector.jd new file mode 100644 index 0000000..06d0e98 --- /dev/null +++ b/docs/html/training/gestures/detector.jd @@ -0,0 +1,341 @@ +page.title=Detecting Common Gestures +parent.title=Using Touch Gestures +parent.link=index.html + +trainingnavtop=true +next.title=Tracking Movement +next.link=movement.html + +@jd:body + +
+
+ + +

This lesson teaches you to

+
    +
  1. Gather Data
  2. +
  3. Detect Gestures
  4. +
+ + +

You should also read

+ + + + +
+
+ +

A "touch gesture" occurs when a user places one or more fingers on the touch +screen, and your application interprets +that pattern of touches as a particular gesture. There are correspondingly two +phases to gesture detection:

+ +
    +
  1. Gathering data about touch events.
  2. + +
  3. Interpreting the data to see if it meets the criteria for any of the +gestures your app supports.
  4. + +
+ +

Support Library Classes

+ +

The examples in this lesson use the {@link android.support.v4.view.GestureDetectorCompat} +and {@link android.support.v4.view.MotionEventCompat} classes. These classes are in the +Support Library. You should use +Support Library classes where possible to provide compatibility with devices +running Android 1.6 and higher. Note that {@link android.support.v4.view.MotionEventCompat} is not a +replacement for the {@link android.view.MotionEvent} class. Rather, it provides static utility +methods to which you pass your {@link android.view.MotionEvent} object in order to receive +the desired action associated with that event.

+ +

Gather Data

+ +

When a user places one or more fingers on the screen, this triggers the +callback {@link android.view.View#onTouchEvent onTouchEvent()} +on the View that received the touch events. +For each sequence of touch events (position, pressure, size, addition of another finger, etc.) +that is ultimately identified as a gesture, +{@link android.view.View#onTouchEvent onTouchEvent()} is fired several times.

+ +

The gesture starts when the user first touches the screen, continues as the system tracks +the position of the user's finger(s), and ends by capturing the final event of +the user's fingers leaving the screen. Throughout this interaction, +the {@link android.view.MotionEvent} delivered to {@link android.view.View#onTouchEvent onTouchEvent()} +provides the details of every interaction. Your app can use the data provided by the {@link android.view.MotionEvent} +to determine if a gesture it cares +about happened.

+ +

Capturing touch events for an Activity or View

+ +

To intercept touch events in an Activity or View, override +the {@link android.view.View#onTouchEvent onTouchEvent()} callback.

+ +

The following snippet uses +{@link android.support.v4.view.MotionEventCompat#getActionMasked getActionMasked()} +to extract the action the user performed from the {@code event} parameter. This gives you the raw +data you need to determine if a gesture you care about occurred:

+ +
+public class MainActivity extends Activity {
+...
+// This example shows an Activity, but you would use the same approach if
+// you were subclassing a View.
+@Override
+public boolean onTouchEvent(MotionEvent event){ 
+        
+    int action = MotionEventCompat.getActionMasked(event);
+        
+    switch(action) {
+        case (MotionEvent.ACTION_DOWN) :
+            Log.d(DEBUG_TAG,"Action was DOWN");
+            return true;
+        case (MotionEvent.ACTION_MOVE) :
+            Log.d(DEBUG_TAG,"Action was MOVE");
+            return true;
+        case (MotionEvent.ACTION_UP) :
+            Log.d(DEBUG_TAG,"Action was UP");
+            return true;
+        case (MotionEvent.ACTION_CANCEL) :
+            Log.d(DEBUG_TAG,"Action was CANCEL");
+            return true;
+        case (MotionEvent.ACTION_OUTSIDE) :
+            Log.d(DEBUG_TAG,"Movement occurred outside bounds " +
+                    "of current screen element");
+            return true;      
+        default : 
+            return super.onTouchEvent(event);
+    }      
+}
+ +

You can then do your own processing on these events to determine if a +gesture occurred. This is the kind of processing you would have to do for a +custom gesture. However, if your app uses +common gestures such as double tap, long press, fling, and so on, you can +take advantage of the {@link +android.view.GestureDetector} class. {@link +android.view.GestureDetector} makes it easy for you to detect common +gestures without processing the individual touch events yourself. This is +discussed below in Detect Gestures.

+ +

Capturing touch events for a single view

+ +

As an alternative to {@link android.view.View#onTouchEvent onTouchEvent()}, +you can attach an {@link android.view.View.OnTouchListener} object to any {@link +android.view.View} object using the {@link android.view.View#setOnTouchListener +setOnTouchListener()} method. This makes it possible to to listen for touch +events without subclassing an existing {@link android.view.View}. For +example:

+ +
View myView = findViewById(R.id.my_view); 
+myView.setOnTouchListener(new OnTouchListener() {
+    public boolean onTouch(View v, MotionEvent event) {
+        // ... Respond to touch events       
+        return true;
+    }
+});
+ +

Beware of creating a listener that returns {@code false} for the +{@link android.view.MotionEvent#ACTION_DOWN} event. If you do this, the listener will +not be called for the subsequent {@link android.view.MotionEvent#ACTION_MOVE} +and {@link android.view.MotionEvent#ACTION_UP} string of events. This is because +{@link android.view.MotionEvent#ACTION_DOWN} is the starting point for all touch events.

+ +

If you are creating a custom View, you can override +{@link android.view.View#onTouchEvent onTouchEvent()}, +as described above.

+ +

Detect Gestures

+ +

Android provides the {@link android.view.GestureDetector} class for detecting +common gestures. Some of the gestures it supports include {@link +android.view.GestureDetector.OnGestureListener#onDown onDown()}, {@link +android.view.GestureDetector.OnGestureListener#onLongPress onLongPress()}, +{@link android.view.GestureDetector.OnGestureListener#onFling onFling()}, and so +on. You can use {@link android.view.GestureDetector} in conjunction with the +{@link android.view.View#onTouchEvent onTouchEvent()} +method described above.

+ + +

Detecting All Supported Gestures

+ +

When you instantiate a {@link android.support.v4.view.GestureDetectorCompat} +object, one of the parameters it takes is a class that implements the +{@link android.view.GestureDetector.OnGestureListener} interface. +{@link android.view.GestureDetector.OnGestureListener} notifies users when +a particular touch event has occurred. To make it possible for your +{@link android.view.GestureDetector} object to receive events, you override +the View or Activity's {@link android.view.View#onTouchEvent onTouchEvent()} method, +and pass along all observed events to the detector instance.

+ + +

In the following snippet, a return value of {@code true} from the individual +{@code on<TouchEvent>} methods indicates that you +have handled the touch event. A return value of {@code false} passes events down +through the view stack until the touch has been successfully handled.

+ +

Run the following snippet to get a feel for how actions are triggered when +you interact with the touch screen, and what the contents of the {@link +android.view.MotionEvent} are for each touch event. You will realize how much +data is being generated for even simple interactions.

+ +
public class MainActivity extends Activity implements 
+        GestureDetector.OnGestureListener,
+        GestureDetector.OnDoubleTapListener{
+    
+    private static final String DEBUG_TAG = "Gestures";
+    private GestureDetectorCompat mDetector; 
+
+    // Called when the activity is first created. 
+    @Override
+    public void onCreate(Bundle savedInstanceState) {
+        super.onCreate(savedInstanceState);
+        setContentView(R.layout.activity_main);
+        // Instantiate the gesture detector with the
+        // application context and an implementation of
+        // GestureDetector.OnGestureListener
+        mDetector = new GestureDetectorCompat(this,this);
+        // Set the gesture detector as the double tap
+        // listener.
+        mDetector.setOnDoubleTapListener(this);
+    }
+
+    @Override 
+    public boolean onTouchEvent(MotionEvent event){ 
+        this.mDetector.onTouchEvent(event);
+        // Be sure to call the superclass implementation
+        return super.onTouchEvent(event);
+    }
+
+    @Override
+    public boolean onDown(MotionEvent event) { 
+        Log.d(DEBUG_TAG,"onDown: " + event.toString()); 
+        return true;
+    }
+
+    @Override
+    public boolean onFling(MotionEvent event1, MotionEvent event2, 
+            float velocityX, float velocityY) {
+        Log.d(DEBUG_TAG, "onFling: " + event1.toString()+event2.toString());
+        return true;
+    }
+
+    @Override
+    public void onLongPress(MotionEvent event) {
+        Log.d(DEBUG_TAG, "onLongPress: " + event.toString()); 
+    }
+
+    @Override
+    public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,
+            float distanceY) {
+        Log.d(DEBUG_TAG, "onScroll: " + e1.toString()+e2.toString());
+        return true;
+    }
+
+    @Override
+    public void onShowPress(MotionEvent event) {
+        Log.d(DEBUG_TAG, "onShowPress: " + event.toString());
+    }
+
+    @Override
+    public boolean onSingleTapUp(MotionEvent event) {
+        Log.d(DEBUG_TAG, "onSingleTapUp: " + event.toString());
+        return true;
+    }
+
+    @Override
+    public boolean onDoubleTap(MotionEvent event) {
+        Log.d(DEBUG_TAG, "onDoubleTap: " + event.toString());
+        return true;
+    }
+
+    @Override
+    public boolean onDoubleTapEvent(MotionEvent event) {
+        Log.d(DEBUG_TAG, "onDoubleTapEvent: " + event.toString());
+        return true;
+    }
+
+    @Override
+    public boolean onSingleTapConfirmed(MotionEvent event) {
+        Log.d(DEBUG_TAG, "onSingleTapConfirmed: " + event.toString());
+        return true;
+    }
+}
+ +

Detecting a Subset of Supported Gestures

+ +

If you only want to process a few gestures, you can extend {@link +android.view.GestureDetector.SimpleOnGestureListener} instead of implementing +the {@link android.view.GestureDetector.OnGestureListener} interface.

+

+{@link +android.view.GestureDetector.SimpleOnGestureListener} provides an implementation +for all of the {@code on<TouchEvent>} methods by returning {@code false} +for all of them. Thus you can override only the methods you care about. +For +example, the snippet below creates a class that extends {@link +android.view.GestureDetector.SimpleOnGestureListener} and overrides {@link +android.view.GestureDetector.OnGestureListener#onFling onFling()} and {@link +android.view.GestureDetector.OnGestureListener#onDown onDown()}.

+ +

Whether or not you use {@link android.view.GestureDetector.OnGestureListener}, +it's best practice to implement an +{@link android.view.GestureDetector.OnGestureListener#onDown onDown()} +method that returns {@code true}. This is because all gestures begin with an +{@link android.view.GestureDetector.OnGestureListener#onDown onDown()} message. If you return +{@code false} from {@link android.view.GestureDetector.OnGestureListener#onDown onDown()}, +as {@link android.view.GestureDetector.SimpleOnGestureListener} does by default, +the system assumes that you want to ignore the rest of the gesture, and the other methods of +{@link android.view.GestureDetector.OnGestureListener} never get called. +This has the potential to cause unexpected problems in your app. +The only time you should return {@code false} from +{@link android.view.GestureDetector.OnGestureListener#onDown onDown()} +is if you truly want to ignore an entire gesture.

+ +
public class MainActivity extends Activity { 
+    
+    private GestureDetectorCompat mDetector; 
+
+    @Override
+    public void onCreate(Bundle savedInstanceState) {
+        super.onCreate(savedInstanceState);
+        setContentView(R.layout.activity_main);
+        mDetector = new GestureDetectorCompat(this, new MyGestureListener());
+    }
+
+    @Override 
+    public boolean onTouchEvent(MotionEvent event){ 
+        this.mDetector.onTouchEvent(event);
+        return super.onTouchEvent(event);
+    }
+    
+    class MyGestureListener extends GestureDetector.SimpleOnGestureListener {
+        private static final String DEBUG_TAG = "Gestures"; 
+        
+        @Override
+        public boolean onDown(MotionEvent event) { 
+            Log.d(DEBUG_TAG,"onDown: " + event.toString()); 
+            return true;
+        }
+
+        @Override
+        public boolean onFling(MotionEvent event1, MotionEvent event2, 
+                float velocityX, float velocityY) {
+            Log.d(DEBUG_TAG, "onFling: " + event1.toString()+event2.toString());
+            return true;
+        }
+    }
+}
+
+ + diff --git a/docs/html/training/gestures/index.jd b/docs/html/training/gestures/index.jd new file mode 100644 index 0000000..0191450 --- /dev/null +++ b/docs/html/training/gestures/index.jd @@ -0,0 +1,94 @@ +page.title=Using Touch Gestures +trainingnavtop=true +startpage=true +next.title=Detect Built-in Gestures +next.link=detector.html + + +@jd:body +
+
+ + +

Dependencies and prerequisites

+ +
    +
  • Android 1.6 (API Level 4) or higher
  • +
+

You should also read

+ + + +
+
+ +

This class describes how to write apps that allow users to interact with an +app via touch gestures. Android provides a variety of APIs to +help you create and detect gestures.

+ +

Although your app should not depend on touch gestures for basic behaviors (since the gestures +may not be available to all users in all contexts), adding touch-based +interaction to your app can greatly increase its usefulness and appeal.

+ +

To +provide users with a consistent, intuitive experience, your app should follow +the accepted Android conventions for touch gestures. The Gestures +design guide +shows you how to use common gestures in Android apps. Also see the Design Guide +for Touch Feedback.

+ + +

Lessons

+ +
+
+ Detecting Common Gestures +
+
+ Learn how to detect basic touch gestures such as scrolling, flinging, and double-tapping, using + {@link android.view.GestureDetector}. +
+ +
+ Tracking Movement +
+
+ Learn how to track movement. +
+ +
+ Animating a Scroll Gesture +
+
+ Learn how to use scrollers ({@link android.widget.Scroller} or {@link +android.widget.OverScroller}) to produce a scrolling animation in response to a +touch event.
+ +
+ Handling Multi-Touch Gestures +
+
+ Learn how to detect multi-pointer (finger) gestures. +
+
+ Dragging and Scaling +
+
+ Learn how to implement touch-based dragging and scaling. +
+ + +
Managing Touch Events in a ViewGroup
+ +
Learn how to manage touch events in a {@link android.view.ViewGroup} to +ensure that touch events are correctly dispatched to their target views.
+
diff --git a/docs/html/training/gestures/movement.jd b/docs/html/training/gestures/movement.jd new file mode 100644 index 0000000..f2c49d7 --- /dev/null +++ b/docs/html/training/gestures/movement.jd @@ -0,0 +1,151 @@ +page.title=Tracking Movement +parent.title=Using Touch Gestures +parent.link=index.html + +trainingnavtop=true +next.title=Animating a Scroll Gesture +next.link=scroll.html + +@jd:body + +
+
+ + +

This lesson teaches you to

+
    +
  1. Track Velocity
  2. +
+ + +

You should also read

+ + + + +
+
+ +

This lesson describes how to track movement in touch events.

+ +

A new {@link +android.view.View#onTouchEvent onTouchEvent()} is triggered with an {@link +android.view.MotionEvent#ACTION_MOVE} event whenever the current touch contact +position, pressure, or size changes. As described in Detecting Common Gestures, all of these events are +recorded in the {@link android.view.MotionEvent} parameter of {@link +android.view.View#onTouchEvent onTouchEvent()}.

+ +

Because finger-based touch isn't always the most precise form of interaction, +detecting touch events is often based more on movement than on simple contact. +To help apps distinguish between movement-based gestures (such as a swipe) and +non-movement gestures (such as a single tap), Android includes the notion of +"touch slop." Touch slop refers to the distance in pixels a user's touch can wander +before the gesture is interpreted as a movement-based gesture. For more discussion of this +topic, see Managing Touch Events in a ViewGroup.

+ + + +

There are several different ways to track movement in a gesture, depending on +the needs of your application. For example:

+ + + + + +

Track Velocity

+ +

You could have a movement-based gesture that is simply based on the distance and/or direction the pointer traveled. But velocity often is a +determining factor in tracking a gesture's characteristics or even deciding +whether the gesture occurred. To make velocity calculation easier, Android +provides the {@link android.view.VelocityTracker} class and the +{@link android.support.v4.view.VelocityTrackerCompat} class in the +Support Library. +{@link +android.view.VelocityTracker} helps you track the velocity of touch events. This +is useful for gestures in which velocity is part of the criteria for the +gesture, such as a fling.

+ + +

Here is a simple example that illustrates the purpose of the methods in the +{@link android.view.VelocityTracker} API:

+ +
public class MainActivity extends Activity {
+    private static final String DEBUG_TAG = "Velocity";
+        ...
+    private VelocityTracker mVelocityTracker = null;
+    @Override
+    public boolean onTouchEvent(MotionEvent event) {
+        int index = event.getActionIndex();
+        int action = event.getActionMasked();
+        int pointerId = event.getPointerId(index);
+
+        switch(action) {
+            case MotionEvent.ACTION_DOWN:
+                if(mVelocityTracker == null) {
+                    // Retrieve a new VelocityTracker object to watch the velocity of a motion.
+                    mVelocityTracker = VelocityTracker.obtain();
+                }
+                else {
+                    // Reset the velocity tracker back to its initial state.
+                    mVelocityTracker.clear();
+                }
+                // Add a user's movement to the tracker.
+                mVelocityTracker.addMovement(event);
+                break;
+            case MotionEvent.ACTION_MOVE:
+                mVelocityTracker.addMovement(event);
+                // When you want to determine the velocity, call 
+                // computeCurrentVelocity(). Then call getXVelocity() 
+                // and getYVelocity() to retrieve the velocity for each pointer ID. 
+                mVelocityTracker.computeCurrentVelocity(1000);
+                // Log velocity of pixels per second
+                // Best practice to use VelocityTrackerCompat where possible.
+                Log.d("", "X velocity: " + 
+                        VelocityTrackerCompat.getXVelocity(mVelocityTracker, 
+                        pointerId));
+                Log.d("", "Y velocity: " + 
+                        VelocityTrackerCompat.getYVelocity(mVelocityTracker,
+                        pointerId));
+                break;
+            case MotionEvent.ACTION_UP:
+            case MotionEvent.ACTION_CANCEL:
+                // Return a VelocityTracker object back to be re-used by others.
+                mVelocityTracker.recycle();
+                break;
+        }
+        return true;
+    }
+}
+
+ +

Note: Note that you should calculate velocity after an +{@link android.view.MotionEvent#ACTION_MOVE} event, +not after {@link android.view.MotionEvent#ACTION_UP}. After an {@link android.view.MotionEvent#ACTION_UP}, +the X and Y velocities will be 0. +

diff --git a/docs/html/training/gestures/multi.jd b/docs/html/training/gestures/multi.jd new file mode 100644 index 0000000..d4c5b1d --- /dev/null +++ b/docs/html/training/gestures/multi.jd @@ -0,0 +1,168 @@ +page.title=Handling Multi-Touch Gestures +parent.title=Using Touch Gestures +parent.link=index.html + +trainingnavtop=true +next.title=Dragging and Scaling +next.link=scale.html + +@jd:body + +
+
+ + +

This lesson teaches you to

+
    +
  1. Track Multiple Pointers
  2. +
  3. Get a MotionEvent's Action
  4. +
+ + +

You should also read

+ + + + +
+
+ +

A multi-touch gesture is when multiple pointers (fingers) touch the screen +at the same time. This lesson describes how to detect gestures that involve +multiple pointers.

+ +

Track Multiple Pointers

+ +

When multiple pointers touch the screen at the same time, the system generates the +following touch events:

+ + + +

You keep track of individual pointers within a {@link +android.view.MotionEvent} via each pointer's index and ID:

+ + + +

The order in which individual pointers appear within a motion event is +undefined. Thus the index of a pointer can change from one event to the +next, but the pointer ID of a pointer is guaranteed to remain constant as long +as the pointer remains active. Use the {@link +android.view.MotionEvent#getPointerId getPointerId()} method to obtain a +pointer's ID to track the pointer across all subsequent motion events in a +gesture. Then for successive motion events, use the {@link +android.view.MotionEvent#findPointerIndex findPointerIndex()} method to obtain +the pointer index for a given pointer ID in that motion event. For example:

+ + +
private int mActivePointerId;
+ 
+public boolean onTouchEvent(MotionEvent event) {
+    ....
+    // Get the pointer ID
+    mActivePointerId = event.getPointerId(0);
+
+    // ... Many touch events later...
+
+    // Use the pointer ID to find the index of the active pointer 
+    // and fetch its position
+    int pointerIndex = event.findPointerIndex(mActivePointerId);
+    // Get the pointer's current position
+    float x = event.getX(pointerIndex);
+    float y = event.getY(pointerIndex);
+}
+ +

Get a MotionEvent's Action

+ +

You should always use the method +{@link android.view.MotionEvent#getActionMasked getActionMasked()} (or better yet, the compatability version +{@link android.support.v4.view.MotionEventCompat#getActionMasked MotionEventCompat.getActionMasked()}) to retrieve +the action of a +{@link android.view.MotionEvent}. Unlike the older {@link android.view.MotionEvent#getAction getAction()} +method, {@link android.support.v4.view.MotionEventCompat#getActionMasked getActionMasked()} is designed to work with +multiple pointers. It returns the masked action +being performed, without including the pointer index bits. You can then use +{@link android.support.v4.view.MotionEventCompat#getActionIndex getActionIndex()} to return the index of +the pointer associated with the action. This is illustrated in the snippet below.

+ +

Note: This example uses the +{@link android.support.v4.view.MotionEventCompat} +class. This class is in the +Support Library. You should use +{@link android.support.v4.view.MotionEventCompat} to provide the best support for a wide range of +platforms. Note that {@link android.support.v4.view.MotionEventCompat} is not a +replacement for the {@link android.view.MotionEvent} class. Rather, it provides static utility +methods to which you pass your {@link android.view.MotionEvent} object in order to receive +the desired action associated with that event.

+ +
int action = MotionEventCompat.getActionMasked(event);
+// Get the index of the pointer associated with the action.
+int index = MotionEventCompat.getActionIndex(event);
+int xPos = -1;
+int yPos = -1;
+
+Log.d(DEBUG_TAG,"The action is " + actionToString(action));
+	    
+if (event.getPointerCount() > 1) {
+    Log.d(DEBUG_TAG,"Multitouch event"); 
+    // The coordinates of the current screen contact, relative to 
+    // the responding View or Activity.  
+    xPos = (int)MotionEventCompat.getX(event, index);
+    yPos = (int)MotionEventCompat.getY(event, index);
+
+} else {
+    // Single touch event
+    Log.d(DEBUG_TAG,"Single touch event"); 
+    xPos = (int)MotionEventCompat.getX(event, index);
+    yPos = (int)MotionEventCompat.getY(event, index);
+}
+...
+
+// Given an action int, returns a string description
+public static String actionToString(int action) {
+    switch (action) {
+	        
+        case MotionEvent.ACTION_DOWN: return "Down";
+	case MotionEvent.ACTION_MOVE: return "Move";
+	case MotionEvent.ACTION_POINTER_DOWN: return "Pointer Down";
+	case MotionEvent.ACTION_UP: return "Up";
+	case MotionEvent.ACTION_POINTER_UP: return "Pointer Up";
+	case MotionEvent.ACTION_OUTSIDE: return "Outside";
+	case MotionEvent.ACTION_CANCEL: return "Cancel";
+    }
+    return "";
+}
+ + + + +

For more discussion of multi-touch and some examples, see the lesson Dragging and Scaling. diff --git a/docs/html/training/gestures/scale.jd b/docs/html/training/gestures/scale.jd new file mode 100644 index 0000000..17e4085 --- /dev/null +++ b/docs/html/training/gestures/scale.jd @@ -0,0 +1,240 @@ +page.title=Dragging and Scaling +parent.title=Using Touch Gestures +parent.link=index.html + +trainingnavtop=true +next.title=Managing Touch Events in a ViewGroup +next.link=viewgroup.html + +@jd:body + +

+
+ + +

This lesson teaches you to

+
    +
  1. Drag an Object
  2. +
  3. Use Touch to Perform Scaling
  4. +
+ + +

You should also read

+ + + + +
+
+

This lesson describes how to use touch gestures to drag and scale on-screen +objects, using {@link android.view.View#onTouchEvent onTouchEvent()} to intercept +touch events. Here is the original source code +for the examples used in this lesson. +

+ +

Drag an Object

+ +

If you are targeting Android 3.0 or higher, you can use the built-in drag-and-drop event +listeners with {@link android.view.View.OnDragListener}, as described in +Drag and Drop. + +

A common operation for a touch gesture is to use it to drag an object across +the screen. The following snippet lets the user drag an on-screen image. Note +the following:

+ + + +

The following snippet enables a user to drag an object around on the screen. It records the initial +position of the active pointer, calculates the distance the pointer traveled, and moves the object to the +new position. It correctly manages the possibility of additional pointers, as described +above.

+ +

Notice that the snippet uses the {@link android.view.MotionEvent#getActionMasked getActionMasked()} method. +You should always use this method (or better yet, the compatability version +{@link android.support.v4.view.MotionEventCompat#getActionMasked MotionEventCompat.getActionMasked()}) +to retrieve the action of a +{@link android.view.MotionEvent}. Unlike the older +{@link android.view.MotionEvent#getAction getAction()} +method, {@link android.support.v4.view.MotionEventCompat#getActionMasked getActionMasked()} +is designed to work with multiple pointers. It returns the masked action +being performed, without including the pointer index bits.

+ +
// The ‘active pointer’ is the one currently moving our object.
+private int mActivePointerId = INVALID_POINTER_ID;
+
+@Override
+public boolean onTouchEvent(MotionEvent ev) {
+    // Let the ScaleGestureDetector inspect all events.
+    mScaleDetector.onTouchEvent(ev);
+             
+    final int action = MotionEventCompat.getActionMasked(ev); 
+        
+    switch (action) { 
+    case MotionEvent.ACTION_DOWN: {
+        final int pointerIndex = MotionEventCompat.getActionIndex(ev); 
+        final float x = MotionEventCompat.getX(ev, pointerIndex); 
+        final float y = MotionEventCompat.getY(ev, pointerIndex); 
+            
+        // Remember where we started (for dragging)
+        mLastTouchX = x;
+        mLastTouchY = y;
+        // Save the ID of this pointer (for dragging)
+        mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
+        break;
+    }
+            
+    case MotionEvent.ACTION_MOVE: {
+        // Find the index of the active pointer and fetch its position
+        final int pointerIndex = 
+                MotionEventCompat.findPointerIndex(ev, mActivePointerId);  
+            
+        final float x = MotionEventCompat.getX(ev, pointerIndex);
+        final float y = MotionEventCompat.getY(ev, pointerIndex);
+            
+        // Only move if the ScaleGestureDetector isn't processing a gesture.
+        if (!mScaleDetector.isInProgress()) {
+            // Calculate the distance moved
+            final float dx = x - mLastTouchX;
+            final float dy = y - mLastTouchY;
+
+            mPosX += dx;
+            mPosY += dy;
+
+            invalidate();
+        }
+        // Remember this touch position for the next move event
+        mLastTouchX = x;
+        mLastTouchY = y;
+
+        break;
+    }
+            
+    case MotionEvent.ACTION_UP: {
+        mActivePointerId = INVALID_POINTER_ID;
+        break;
+    }
+            
+    case MotionEvent.ACTION_CANCEL: {
+        mActivePointerId = INVALID_POINTER_ID;
+        break;
+    }
+        
+    case MotionEvent.ACTION_POINTER_UP: {
+            
+        final int pointerIndex = MotionEventCompat.getActionIndex(ev); 
+        final int pointerId = MotionEventCompat.getPointerId(ev, pointerIndex); 
+
+        if (pointerId == mActivePointerId) {
+            // This was our active pointer going up. Choose a new
+            // active pointer and adjust accordingly.
+            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
+            mLastTouchX = MotionEventCompat.getX(ev, newPointerIndex); 
+            mLastTouchY = MotionEventCompat.getY(ev, newPointerIndex); 
+            mActivePointerId = MotionEventCompat.getPointerId(ev, newPointerIndex);
+        }
+        break;
+    }
+    }       
+    return true;
+}
+ +

Use Touch to Perform Scaling

+ +

As discussed in Detecting Common Gestures, +{@link android.view.GestureDetector} helps you detect common gestures used by +Android such as scrolling, flinging, and long press. For scaling, Android +provides {@link android.view.ScaleGestureDetector}. {@link +android.view.GestureDetector} and {@link android.view.ScaleGestureDetector} can +be used together when you want a view to recognize additional gestures.

+ +

To report detected gesture events, gesture detectors use listener objects +passed to their constructors. {@link android.view.ScaleGestureDetector} uses +{@link android.view.ScaleGestureDetector.OnScaleGestureListener}. +Android provides +{@link android.view.ScaleGestureDetector.SimpleOnScaleGestureListener} +as a helper class that you can extend if you don’t care about all of the reported events.

+ +

Here is a snippet that gives you the basic idea of how to perform scaling. +Here is the original source code +for the examples.

+ +
private ScaleGestureDetector mScaleDetector;
+private float mScaleFactor = 1.f;
+
+public MyCustomView(Context mContext){
+    ...
+    // View code goes here
+    ...
+    mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
+}
+
+@Override
+public boolean onTouchEvent(MotionEvent ev) {
+    // Let the ScaleGestureDetector inspect all events.
+    mScaleDetector.onTouchEvent(ev);
+    return true;
+}
+
+@Override
+public void onDraw(Canvas canvas) {
+    super.onDraw(canvas);
+
+    canvas.save();
+    canvas.scale(mScaleFactor, mScaleFactor);
+    ...
+    // onDraw() code goes here
+    ...
+    canvas.restore();
+}
+
+private class ScaleListener 
+        extends ScaleGestureDetector.SimpleOnScaleGestureListener {
+    @Override
+    public boolean onScale(ScaleGestureDetector detector) {
+        mScaleFactor *= detector.getScaleFactor();
+
+        // Don't let the object get too small or too large.
+        mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));
+
+        invalidate();
+        return true;
+    }
+}
diff --git a/docs/html/training/gestures/scroll.jd b/docs/html/training/gestures/scroll.jd new file mode 100644 index 0000000..955495a --- /dev/null +++ b/docs/html/training/gestures/scroll.jd @@ -0,0 +1,161 @@ +page.title=Animating a Scroll Gesture +parent.title=Using Touch Gestures +parent.link=index.html + +trainingnavtop=true +next.title=Handling Multi-Touch Gestures +next.link=multi.html + +@jd:body + +
+
+ + +

This lesson teaches you to

+
    +
  1. Implement Touch-Based Scrolling
  2. +
+ + +

You should also read

+ + + + +
+
+ +

In Android, scrolling is typically achieved by using the +{@link android.widget.ScrollView} +class. Any standard layout that might extend beyond the bounds of its container should be +nested in a {@link android.widget.ScrollView} to provide a scrollable view that's +managed by the framework. Implementing a custom scroller should only be +necessary for special scenarios. This lesson describes such a scenario: displaying +a scrolling effect in response to touch gestures using scrollers. + + +

You can use scrollers ({@link android.widget.Scroller} or {@link +android.widget.OverScroller}) to collect the data you need to produce a +scrolling animation in response to a touch event. {@link +android.widget.Scroller} and {@link android.widget.OverScroller} are largely +interchangeable—the difference is that {@link android.widget.OverScroller} +allows temporarily scrolling beyond the minimum/maximum boundaries and springing +back to the bounds. This is normally rendered using a "glow" effect, provided by +the {@link android.widget.EdgeEffect} or {@link +android.support.v4.widget.EdgeEffectCompat} classes.

+ +

A scroller is used to animate scrolling over time, using platform-standard +scrolling physics (friction, velocity, etc.). The scroller itself doesn't +actually draw anything. Scrollers track scroll offsets for you over time, but +they don't automatically apply those positions to your view. It's your +responsibility to get and apply new coordinates at a rate that will make the +scrolling animation look smooth.

+ +

Note: You generally only need to use scrollers +when implementing scrolling yourself. {@link android.widget.ScrollView} and +{@link android.widget.HorizontalScrollView} do all this for you do all of this for you if you nest your layout within them.

+ +

Implement Touch-Based Scrolling

+ + +

This snippet illustrates the basics of using a scroller. It uses a +{@link android.view.GestureDetector}, and overrides the +{@link android.view.GestureDetector.SimpleOnGestureListener} methods +{@link android.view.GestureDetector.OnGestureListener#onDown onDown()} and +{@link android.view.GestureDetector.OnGestureListener#onFling onFling()}. It also +overrides {@link android.view.GestureDetector.OnGestureListener#onScroll onScroll()} +to return {@code false} since you don't need to animate a scroll.

+ + +

It's common to use scrollers in conjunction with a fling gesture, but they +can be used in pretty much any context where you want the UI to display +scrolling in response to a touch event. For example, you could override {@link +android.view.View#onTouchEvent onTouchEvent()} to process touch events directly, +and produce a scrolling effect in response to those touch events.

+ +
+private OverScroller mScroller = new OverScroller(context);
+
+private GestureDetector.SimpleOnGestureListener mGestureListener
+        = new GestureDetector.SimpleOnGestureListener() {
+    @Override
+    public boolean onDown(MotionEvent e) {
+        // Abort any active scroll animations and invalidate.
+        mScroller.forceFinished(true);
+        // There is also a compatibility version: 
+        // ViewCompat.postInvalidateOnAnimation
+        postInvalidateOnAnimation();
+        return true;
+    }
+
+    @Override
+    public boolean onScroll(MotionEvent e1, MotionEvent e2, 
+            float distanceX, float distanceY) {
+        // You don't use a scroller in onScroll because you don't need to animate
+        // a scroll. The scroll occurs instantly in response to touch feedback.
+        return false;
+    }
+
+    @Override
+    public boolean onFling(MotionEvent e1, MotionEvent e2, 
+            float velocityX, float velocityY) {
+        // Before flinging, abort the current animation.
+        mScroller.forceFinished(true);
+        // Begin the scroll animation
+        mScroller.fling(
+                // Current scroll position
+                startX,
+                startY,
+                // Velocities, negated for natural touch response
+                (int) -velocityX,
+                (int) -velocityY,
+                // Minimum and maximum scroll positions. The minimum scroll 
+                // position is generally zero and the maximum scroll position 
+                // is generally the content size less the screen size. So if the 
+                // content width is 1000 pixels and the screen width is 200  
+                // pixels, the maximum scroll offset should be 800 pixels.
+                minX, maxX,
+                minY, maxY,
+                // The maximum overscroll bounds. This is useful when using
+                // the EdgeEffect class to draw overscroll "glow" overlays.
+                mContentRect.width() / 2,
+                mContentRect.height() / 2);
+        // Invalidate to trigger computeScroll()
+        postInvalidateOnAnimation();
+        return true;
+    }
+};
+
+@Override
+public void computeScroll() {
+    super.computeScroll();
+
+    // Compute the current scroll offsets. If this returns true, then the 
+    // scroll has not yet finished.
+    if (mScroller.computeScrollOffset()) {
+        int currX = mScroller.getCurrX();
+        int currY = mScroller.getCurrY();
+
+        // Actually render the scrolled viewport, or actually scroll the 
+        // view using View.scrollTo.
+
+        // If currX or currY are outside the bounds, render the overscroll 
+        // glow using EdgeEffect.
+
+    } else {
+        // The scroll has finished.
+    }
+}
+ +

For another example of scroller usage, see the source code for the +{@link android.support.v4.view.ViewPager} class. It scrolls in response to flings, +and uses scrolling to implement the "snapping to page" animation.

diff --git a/docs/html/training/gestures/viewgroup.jd b/docs/html/training/gestures/viewgroup.jd new file mode 100644 index 0000000..257a5d8 --- /dev/null +++ b/docs/html/training/gestures/viewgroup.jd @@ -0,0 +1,302 @@ +page.title=Managing Touch Events in a ViewGroup +parent.title=Using Touch Gestures +parent.link=index.html + +trainingnavtop=true +next.title= +next.link= + +@jd:body + +
+
+ + +

This lesson teaches you to

+
    +
  1. Intercept Touch Events in a ViewGroup
  2. +
  3. Use ViewConfiguration Constants
  4. +
  5. Extend a Child View's Touchable Area
  6. +
+ + +

You should also read

+ + + + +
+
+ +

Handling touch events in a {@link android.view.ViewGroup} takes special care, +because it's common for a {@link android.view.ViewGroup} to have children that +are targets for different touch events than the {@link android.view.ViewGroup} +itself. To make sure that each view correctly receives the touch events intended +for it, override the {@link android.view.ViewGroup#onInterceptTouchEvent +onInterceptTouchEvent()} method.

+ +

Intercept Touch Events in a ViewGroup

+ +

The {@link android.view.ViewGroup#onInterceptTouchEvent onInterceptTouchEvent()} +method is called whenever a touch event is detected on the surface of a +{@link android.view.ViewGroup}, including on the surface of its children. If +{@link android.view.ViewGroup#onInterceptTouchEvent onInterceptTouchEvent()} +returns {@code true}, the {@link android.view.MotionEvent} is intercepted, +meaning it will be not be passed on to the child, but rather to the +{@link android.view.View#onTouchEvent onTouchEvent()} method of the parent.

+ +

The {@link android.view.ViewGroup#onInterceptTouchEvent onInterceptTouchEvent()} +method gives a parent the chance to see any touch event before its children do. +If you return {@code true} from +{@link android.view.ViewGroup#onInterceptTouchEvent onInterceptTouchEvent()}, +the child view that was previously handling touch events +receives an {@link android.view.MotionEvent#ACTION_CANCEL}, and the events from that +point forward are sent to the parent's +{@link android.view.View#onTouchEvent onTouchEvent()} method for the usual handling. +{@link android.view.ViewGroup#onInterceptTouchEvent onInterceptTouchEvent()} can also +return {@code false} and simply spy on events as they travel down the view hierarchy +to their usual targets, which will handle the events with their own +{@link android.view.View#onTouchEvent onTouchEvent()}. + + +

In the following snippet, the class {@code MyViewGroup} extends +{@link android.view.ViewGroup}. +{@code MyViewGroup} contains multiple child views. If you drag your finger across +a child view horizontally, the child view should no longer get touch events, and +{@code MyViewGroup} should handle touch events by scrolling its contents. However, +if you press buttons in the child view, or scroll the child view vertically, +the parent shouldn't intercept those touch events, because the child is the +intended target. In those cases, +{@link android.view.ViewGroup#onInterceptTouchEvent onInterceptTouchEvent()} should +return {@code false}, and {@code MyViewGroup}'s +{@link android.view.View#onTouchEvent onTouchEvent()} won't be called.

+ +
public class MyViewGroup extends ViewGroup {
+
+    private int mTouchSlop;
+
+    ...
+
+    ViewConfiguration vc = ViewConfiguration.get(view.getContext());
+    mTouchSlop = vc.getScaledTouchSlop();
+
+    ...
+
+    @Override
+    public boolean onInterceptTouchEvent(MotionEvent ev) {
+        /*
+         * This method JUST determines whether we want to intercept the motion.
+         * If we return true, onTouchEvent will be called and we do the actual
+         * scrolling there.
+         */
+
+
+        final int action = MotionEventCompat.getActionMasked(ev);
+
+        // Always handle the case of the touch gesture being complete.
+        if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) {
+            // Release the scroll.
+            mIsScrolling = false;
+            return false; // Do not intercept touch event, let the child handle it
+        }
+
+        switch (action) {
+            case MotionEvent.ACTION_MOVE: {
+                if (mIsScrolling) {
+                    // We're currently scrolling, so yes, intercept the 
+                    // touch event!
+                    return true;
+                }
+
+                // If the user has dragged her finger horizontally more than 
+                // the touch slop, start the scroll
+
+                // left as an exercise for the reader
+                final int xDiff = calculateDistanceX(ev); 
+
+                // Touch slop should be calculated using ViewConfiguration 
+                // constants.
+                if (xDiff > mTouchSlop) { 
+                    // Start scrolling!
+                    mIsScrolling = true;
+                    return true;
+                }
+                break;
+            }
+            ...
+        }
+
+        // In general, we don't want to intercept touch events. They should be 
+        // handled by the child view.
+        return false;
+    }
+
+    @Override
+    public boolean onTouchEvent(MotionEvent ev) {
+        // Here we actually handle the touch event (e.g. if the action is ACTION_MOVE, 
+        // scroll this container).
+        // This method will only be called if the touch event was intercepted in 
+        // onInterceptTouchEvent
+        ...
+    }
+}
+ +

Note that {@link android.view.ViewGroup} also provides a +{@link android.view.ViewGroup#requestDisallowInterceptTouchEvent requestDisallowInterceptTouchEvent()} method. +The {@link android.view.ViewGroup} calls this method when a child does not want the parent and its +ancestors to intercept touch events with +{@link android.view.ViewGroup#onInterceptTouchEvent onInterceptTouchEvent()}. +

+ +

Use ViewConfiguration Constants

+ +

The above snippet uses the current {@link android.view.ViewConfiguration} to initialize +a variable called {@code mTouchSlop}. You can use the {@link +android.view.ViewConfiguration} class to access common distances, speeds, and +times used by the Android system.

+ + +

"Touch slop" refers to the distance in pixels a user's touch can wander +before the gesture is interpreted as scrolling. Touch slop is typically used to +prevent accidental scrolling when the user is performing some other touch +operation, such as touching on-screen elements.

+ +

Two other commonly used {@link android.view.ViewConfiguration} methods are +{@link android.view.ViewConfiguration#getScaledMinimumFlingVelocity getScaledMinimumFlingVelocity()} +and {@link android.view.ViewConfiguration#getScaledMaximumFlingVelocity getScaledMaximumFlingVelocity()}. +These methods return the minimum and maximum velocity (respectively) to initiate a fling, +as measured in pixels per second. For example:

+ +
ViewConfiguration vc = ViewConfiguration.get(view.getContext());
+private int mSlop = vc.getScaledTouchSlop();
+private int mMinFlingVelocity = vc.getScaledMinimumFlingVelocity();
+private int mMaxFlingVelocity = vc.getScaledMaximumFlingVelocity();
+
+...
+
+case MotionEvent.ACTION_MOVE: {
+    ...
+    float deltaX = motionEvent.getRawX() - mDownX;
+    if (Math.abs(deltaX) > mSlop) {
+        // A swipe occurred, do something
+    }
+
+...
+
+case MotionEvent.ACTION_UP: {
+    ...
+    } if (mMinFlingVelocity <= velocityX && velocityX <= mMaxFlingVelocity
+            && velocityY < velocityX) {
+        // The criteria have been satisfied, do something
+    }
+}
+ + +

Extend a Child View's Touchable Area

+ +

Android provides the {@link android.view.TouchDelegate} class to make it possible +for a parent to extend the touchable area of a child view beyond the child's bounds. + +This is useful when the child has to be small, but should have a larger touch region. You can +also use this approach to shrink the child's touch region if need be.

+ +

In the following example, an {@link android.widget.ImageButton} is the +"delegate view" (that is, the child whose touch area the parent will extend). +Here is the layout file:

+ +
+<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
+     android:id="@+id/parent_layout"
+     android:layout_width="match_parent"
+     android:layout_height="match_parent"
+     tools:context=".MainActivity" >
+ 
+     <ImageButton android:id="@+id/button"
+          android:layout_width="wrap_content"
+          android:layout_height="wrap_content"
+          android:background="@null"
+          android:src="@drawable/icon" />
+</RelativeLayout>
+
+ +

The snippet below does the following:

+ + + +In its capacity as touch delegate for the {@link android.widget.ImageButton} child view, the +parent view will receive all touch events. If the touch event occurred within the child's hit +rectangle, the parent will pass the touch +event to the child for handling.

+ + + +
+public class MainActivity extends Activity {
+
+    @Override
+    protected void onCreate(Bundle savedInstanceState) {
+        super.onCreate(savedInstanceState);
+        setContentView(R.layout.activity_main);
+        // Get the parent view
+        View parentView = findViewById(R.id.parent_layout);
+        
+        parentView.post(new Runnable() {
+            // Post in the parent's message queue to make sure the parent
+            // lays out its children before you call getHitRect()
+            @Override
+            public void run() {
+                // The bounds for the delegate view (an ImageButton
+                // in this example)
+                Rect delegateArea = new Rect();
+                ImageButton myButton = (ImageButton) findViewById(R.id.button);
+                myButton.setEnabled(true);
+                myButton.setOnClickListener(new View.OnClickListener() {
+                    @Override
+                    public void onClick(View view) {
+                        Toast.makeText(MainActivity.this, 
+                                "Touch occurred within ImageButton touch region.", 
+                                Toast.LENGTH_SHORT).show();
+                    }
+                });
+     
+                // The hit rectangle for the ImageButton
+                myButton.getHitRect(delegateArea);
+            
+                // Extend the touch area of the ImageButton beyond its bounds
+                // on the right and bottom.
+                delegateArea.right += 100;
+                delegateArea.bottom += 100;
+            
+                // Instantiate a TouchDelegate.
+                // "delegateArea" is the bounds in local coordinates of 
+                // the containing view to be mapped to the delegate view.
+                // "myButton" is the child view that should receive motion
+                // events.
+                TouchDelegate touchDelegate = new TouchDelegate(delegateArea, 
+                        myButton);
+     
+                // Sets the TouchDelegate on the parent view, such that touches 
+                // within the touch delegate bounds are routed to the child.
+                if (View.class.isInstance(myButton.getParent())) {
+                    ((View) myButton.getParent()).setTouchDelegate(touchDelegate);
+                }
+            }
+        });
+    }
+}
+ diff --git a/docs/html/training/training_toc.cs b/docs/html/training/training_toc.cs index c4e0f84..cdc1574 100644 --- a/docs/html/training/training_toc.cs +++ b/docs/html/training/training_toc.cs @@ -799,7 +799,51 @@ - +