From dcf2f354963c8cdf5d70263782979cf1bd18b0bf Mon Sep 17 00:00:00 2001
From: Scott Main Android includes support for high performance 3D graphics
-via the OpenGL API — specifically, the OpenGL ES API.
OpenGL ES is a flavor of the OpenGL specification intended for embedded -devices. Versions of OpenGL ES are loosely peered to versions of the primary -OpenGL standard. Android currently supports OpenGL ES 1.0, which corresponds -to OpenGL 1.3. So, if the application you have in mind is possible with OpenGL -1.3 on a desktop system, it should be possible on Android.
+OpenGL ES is a flavor of the OpenGL specification intended for embedded devices. Versions of OpenGL ES are loosely peered to versions of the primary +OpenGL standard. Beginning with Android 2.2, the platform supports OpenGL ES 2.0 (with +backward compatibility support for OpenGL ES 1.1). For information about the relative number of +Android-powered devices that support a given version of OpenGL ES, see the OpenGL ES Versions +dashboard.
The specific API provided by Android is similar to the J2ME JSR239 OpenGL ES API. However, it may not be identical, so watch out for deviations.
@@ -21,17 +23,18 @@ ES API. However, it may not be identical, so watch out for deviations.Here's how to use the API at an extremely high level:
For an example of this usage model (based on the classic GL ColorCube), showing how to use -it with threads can be found in -com.android.samples.graphics.GLSurfaceViewActivity.java. +
Several samples using OpenGL ES are available in the API +Demos sample application.
-Writing a summary of how to actually write 3D applications using OpenGL is +
A summary of how to actually write 3D applications using OpenGL is beyond the scope of this text and is left as an exercise for the reader.
The documentation for the Android {@link javax.microedition.khronos.opengles -OpenGL ES implementations} are also available.
+The documentation for the Android OpenGL ES implementations are available in {@link +android.opengl} and {@link javax.microedition.khronos.opengles}.
-Finally, note that though Android does include some basic support for -OpenGL ES 1.1, the support is not complete, and should not be relied -upon at this time.
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