For improved multitasking and instant visual access to a much larger number
+of apps, the Recent Apps list is now expandable. Users can now scroll the list
+of recent apps vertically to see thumbnail images all of the tasks in progress
+and recently used apps, then touch a thumbnail to jump back into that task.
For more flexible Home screen customization, users can now resize their Home
+screen widgets using drag bars provided by the system. Users can expand widgets
+both horizontally and/or vertically to include more content, where supported by
+each widget.
Users can now attach almost any type of external keyboard or mouse to their
+Android-powered devices, to create a familiar environment and work more
+efficiently. One or more input devices can be attached to the system simultaneously
+over USB and/or Bluetooth HID, in any combination. No special configuration or
+driver is needed, in most cases. When multiple devices are connected, users can
+conveniently manage the active keyboard and IME using the keyboard settings that
+are available from the System bar.
For pointing devices, the platform supports most types of mouse with a single
+button and optionally a scroll wheel, as well as similar devices such as
+trackballs. When these are connected, users can interact with the UI using
+point, select, drag, scroll, hover, and other standard actions.
To make the platform even better for gaming, Android 3.1 adds support for
+most PC joysticks and gamepads that are connected over USB or Bluetooth HID.
For example, users can connect Sony Playstation™ 3 and XBox 360™ game
+controllers over USB (but not Bluetooth), Logitech Dual Action™ gamepads and
+flight sticks, or a car racing controller. Game controllers that use proprietary
+networking or pairing are not supported by default, but in general, the platform
+supports most PC-connectible joysticks and gamepads.
Android 3.1 adds robust Wi-Fi features, to make sure that users and their
+apps can take full advantage of higher-speed Wi-Fi access at home, at work, and
+while away.
A new high-performance Wi-Fi lock lets applications maintain
+high-performance Wi-Fi connections even when the device screen is off. Users can
+take advantage of this to play continuous streamed music, video, and voice
+services for long periods, even when the device is otherwise idle and the screen
+is off.
Users can now configure an HTTP proxy for each individual Wi-Fi access
+point, by touch-hold of the access point in Settings. The browser uses the HTTP
+proxy when communicating with the network over the access point and other apps
+may also choose to do so. The platform also provides backup and restore of the
+user-defined IP and proxy settings.
The platform adds support for Preferred Network Offload (PNO), a background
+scanning capability that conserves battery power savings in cases where Wi-Fi
+needs to be available continuously for long periods of time.
The Android 3.1 platform includes an updated set of standard applications
+that are optimized for use on larger screen devices. The sections below
+highlight some of the new features.
The Browser app includes a variety of new features and UI improvements that
+make viewing web content simpler, faster, and more convenient.
The Quick Controls UI, accessible from Browser Settings, is extended and
+redesigned. Users can now use the controls to view thumbnails of open tabs and
+close the active tab, as well as access the overflow menu for instant access to
+Settings and other controls.
To ensure a consistent viewing experience, the Browser extends it's support
+for popular web standards such as CSS 3D, animations, and CSS fixed
+positioning to all sites, mobile or desktop. It also adds support for embedded
+playback of HTML5 video content. To make it easier to manage favorite
+content, users can now save a web page locally for offline viewing, including
+all styling and images. For convenience when visiting Google sites, an improved
+auto-login UI lets users sign in quickly and manage access when multiple users
+are sharing a device.
For best performance, the Browser adds support for plugins that use hardware
+accelerated rendering. Page zoom performance is also dramatically improved,
+making it faster to navigate and view web pages.
The Gallery app now supports Picture Transfer Protocol (PTP), so that users
+can connect their cameras over USB and import their pictures to Gallery with a
+single touch. The app also copies the pictures to local storage and provides an
+indicator to let users see how much space is available.
+
![]({@docRoot}sdk/images/3.1/resizeable.png)
+
Figure
+4. Home screen widgets can now be resized.
+
+
Calendar
+
+
Calendar grids are larger, for better readability and more accurate
+touch-targeting. Additionally, users can create a larger viewing area for grids
+by hiding the calendar list controls. Controls in the date picker are
+redesigned, making them easier to see and use.
+
+
+
Contacts
+
+
The Contacts app now lets you locate contacts more easily using full text
+search. Search returns matching results from all fields that are stored for a
+contact.
+
+
+
Email
+
+
When replying or forwarding an HTML message, The Email app now sends both
+plain text and HTML bodies as a multi-part mime message. This ensures that the
+message will be formatted properly for all recipients. Folder prefixes for IMAP
+accounts are now easier to define and manage. To conserve battery power and
+minimize cell data usage, the application now prefetches email from the server
+only when the device is connected to a Wi-Fi access point.
+
+
An updated Home screen widget give users quick access to more email. Users
+can touch Email icon at the top of the widget to cycle through labels such as
+Inbox, Unread, and Starred. The widget itself is now resizable, both
+horizontally and vertically.
+
+
Enterprise support
+
+
Users can now configure an HTTP proxy for each connected Wi-Fi access point.
+This lets administrators work with users to set a proxy hostname, port, and any
+bypass subdomains. This proxy configuration is automatically used by the Browser
+when the Wi-Fi access point is connected, and may optionally be used by other
+apps. The proxy and IP configuration is now backed up and restored across system
+updates and resets.
+
+
To meet the needs of tablet users, the platform now allows a "encrypted
+storage card" device policy to be accepted on devices with emulated storage
+cards and encrypted primary storage.
+
+
+
New Developer Features
+
+
The Android 3.1 platform adds refinements and new capabilities that
+developers can build on, to create powerful and engaging application experiences
+on tablets and other large-screen devices.
+
+
Open Accessory API for rich interaction with
+peripherals
+
+
Android 3.1 introduces a new API for integrating hardware accessories with
+applications running on the platform. The API provides a way to interact across
+a wide range of peripherals, from robotics controllers to musical equipment,
+exercise bicycles, and more.
+
+
The API is based on a new USB (Universal Serial Bus) stack and services
+that are built into the platform. The platform provides services for discovering
+and identifying connected hardware, as well as for notifying interested
+applications that the hardware is available.
+
+
When a user plugs in a USB accessory, the platform receives
+identifying information such as product name, accessory type, manufacturer, and
+version. The platform sets up communication with the accessory and uses its
+information to notify and launch a targeted app, if one is available. Optionally,
+an accessory can provide a URL that lets users find and download an
+app that works with the accessory. These discovery features make
+first-time setup easier for the user and ensure that an appropriate application
+is available for interacting with the connected hardware.
+
+
For application developers and accessory manufacturers, accessory mode offers
+many new ways to engage users and build powerful interaction experiences with
+connected hardware.
+
+
To learn more about how to develop applications that interact with
+accessories, see the USB
+Accessory documentation.
+
+
USB host API
+
+
Android 3.1 provides built-in platform support for USB host mode and exposes
+an API that lets applications manage connected peripherals. On devices that
+support host mode, applications can use the API to identify and communicate with
+connected devices such as audio devices. input devices, communications devices,
+hubs, cameras, and more.
+
+
To learn more about how to develop applications that interact with
+USB devices, see the USB
+Host documentation.
+
+
+
+
Android 3.1 extends the input event system to support a variety of new input
+sources and motion events, across all views and windows. Developers can build on
+these capabilities to let users interact with their applications using mice,
+trackballs, joysticks, gamepads, and other devices, in addition to keyboards and
+touchscreens.
+
+
For mouse and trackball input, the platform supports two new motion event
+actions: scroll (horizontal or vertical) such as from a scrollwheel; and hover,
+which reports the location of the mouse when no buttons are pressed.
+Applications can handle these events in any way needed.
+
+
For joysticks and gamepads, the platform provides a large number of motion
+axes that applications can use from a given input source, such as X, Y, Hat X,
+Hat Y, rotation, throttle, pressure, size, touch, tool, orientation, and others.
+Developers can also define custom axes if needed, to capture motion in
+additional ways. The platform provides motion events to applications as a batch,
+and applications can query the details of the movements included in the batch,
+for more efficient and precise handling of events.
+
+
Applications can query for the list of connected input devices and the motion
+ranges (axes) supported by each device. Applications can also handle multiple
+input and motion events from a single input device. For example, an application
+can use mouse and joystick and mouse event sources from a single input
+device.
+
+
+
+
Developers can now create Home screen widgets that users can resize
+horizontally, vertically, or both. By simply adding an attribute to the
+declaration of a widget, the widget becomes resizable horizontally, vertically,
+or both. This lets users customize the display of the widget content and display
+more of it on their Home screens.
+
+
MTP API for integrating with external cameras
+
+
In Android 3.1, a new MTP (Media Transfer Protocol) API lets developers write
+apps that interact directly with connected cameras and other PTP devices. The
+new API makes it easy for applications to receive notifications when devices are
+attached and removed, manage files and storage on those devices, and transfer
+files and metadata to and from them. The MTP API implements the PTP (Picture
+Transfer Protocol) subset of the MTP specification.
+
+
RTP API, for control over audio streaming sessions
+
+
Android 3.1 exposes an API to its built-in RTP (Real-time Transport Protocol)
+stack, which applications can use to directly manage on-demand or interactive
+data streaming. In particular, apps that provide VOIP, push-to-talk,
+conferencing, and audio streaming can use the API to initiate sessions and
+transmit or receive data streams over any available network.
+
+
+
+
Android 3.1 includes a variety of performance optimizations that help make
+applications faster and more responsive. Some of the optimizations include:
+
+
+- A new LRU cache class lets applications benefit from efficient caching.
+Applications can use the class to reduce the time spent computing or downloading
+data from the network, while maintaining a sensible memory footprint for the
+cached data.
+- The UI framework now supports partial invalidates in hardware-accelerated
+Views, which makes drawing operations in those Views more efficient.
+- A new graphics method, {@link android.graphics.Bitmap#setHasAlpha(boolean)
+setHasAlpha()}, allows apps to hint that a given bitmap is opaque. This provides
+an extra performance boost for some types of blits and is especially useful for
+applications that use ARGB_8888 bitmaps.
+
+
diff --git a/docs/html/sdk/android-3.1.jd b/docs/html/sdk/android-3.1.jd
new file mode 100644
index 0000000..57fe1eb
--- /dev/null
+++ b/docs/html/sdk/android-3.1.jd
@@ -0,0 +1,1053 @@
+page.title=Android 3.1 Platform
+sdk.platform.version=3.1
+sdk.platform.apiLevel=12
+@jd:body
+
+
+
+
+
API Level: {@sdkPlatformApiLevel}
+
+
For developers, the Android {@sdkPlatformVersion} platform is available as a
+downloadable component for the Android SDK. The downloadable platform includes
+an Android library and system image, as well as a set of emulator skins and
+more. The downloadable platform includes no external libraries.
+
+
To get started developing or testing against Android {@sdkPlatformVersion},
+use the Android SDK Manager to download the platform into your SDK. For more
+information, see Adding SDK
+Components. If you are new to Android, download the SDK Starter Package first.
+
+
For a high-level introduction to Android {@sdkPlatformVersion}, see the Platform
+Highlights.
+
+
Reminder: If you've already published an
+Android application, please test and optimize your application on Android 3.0
+and Android 3.1 as soon as possible. You should do so to be sure your
+application provides the best experience possible on the latest Android-powered
+devices. For information about what you can do, read Optimizing Apps for
+Android 3.0.
+
+
+
Revisions
+
+
To determine what revision of the Android {@sdkPlatformVersion} platform you
+have installed, refer to the "Installed Packages" listing in the Android SDK and
+AVD Manager.
+
+
+
+
+
+
+ Android {@sdkPlatformVersion}, Revision 1 (May 2011)
+
+
+
+
+
+
+- Dependencies:
+-
+
Requires SDK Tools r11 or
+higher.
+
+
+
+
+
+
+
+
+
API Overview
+
+
The sections below provide a technical overview of what's new for developers
+in Android 3.1, including new features and changes in the framework API since
+the previous version.
+
+
USB APIs
+
+
Android 3.1 introduces powerful new APIs for
+integrating connected peripherals with applications running on the platform.
+The APIs are based on a USB (Universal Serial Bus) stack and services that are
+built into the platform, including support for both USB host and device
+interactions. Using the APIs, developers can create applications that are able to
+discover, communicate with, and manage a variety of device types connected over
+USB.
+
+
The stack and APIs distinguish two basic types of USB hardware, based on
+whether the platform iself is acting as host or the external hardware is acting
+as host:
+
+
+- A USB device is a piece of connected hardware that depends on the
+Android-powered device to serve as host. For example, most input devices, mice,
+and joysticks are USB devices, as are many cameras, hubs, and so on.
+- A USB accessory is a piece of connected hardware that has a USB
+host controller, provides power, and is designed to communicate with
+Android-powered devices over USB, A variety of peripherals can connect as
+accessories, from robotics controllers to musical equipment, exercise bicycles,
+and more.
+
+
+
For both types — USB devices and USB accessories — the
+platform's USB APIs support discovery by intent broadcast when attached or
+detached, as well as standard interfaces, endpoints, and transfer modes
+(control, bulk, and interrupt).
+
+
The USB APIs are available in the package {@link android.hardware.usb}. The
+central class is {@link android.hardware.usb.UsbManager}, which provides
+helper methods for identifying and communicating with
+both USB devices and USB accessories. Applications can acquire an instance of
+{@link android.hardware.usb.UsbManager} and then query for the list of attached
+devices or accessories and then communicate with or manage them.
+{@link android.hardware.usb.UsbManager} also declares intent actions that the
+system broadcasts, to announce when a USB device or accessory is attached or
+detached.
+
+
Other classes include:
+
+
+- {@link android.hardware.usb.UsbDevice}, a class representing external
+hardware connected as a USB device (with the Android-powered device acting as
+host).
+- {@link android.hardware.usb.UsbAccessory}, representing external hardware
+connected as the USB host (with the Android-powered device acting as a USB
+device).
+- {@link android.hardware.usb.UsbInterface} and {@link
+android.hardware.usb.UsbEndpoint}, which provide access to standard USB
+interfaces and endpoints for a device.
+- {@link android.hardware.usb.UsbDeviceConnection} and {@link
+android.hardware.usb.UsbRequest}, for sending and receiving data and control
+messages to or from a USB device, sychronously and asynchronously.
+
- {@link android.hardware.usb.UsbConstants}, which provides constants for
+declaring endpoint types, device classes, and so on.
+
+
+
Note that although the USB stack is built into the platform, actual support
+for USB host and open accessory modes on specific devices is determined by
+their manufacturers. In particular, host mode relies on appropriate USB
+controller hardware in the Android-powered device.
+
+
Additionally, developers can request filtering on Android Market, such that
+their applications are not availabe to users whose devices do not provide the
+appropriate USB support. To request filtering, add one or both of the elements
+below to the application manifest, as appropriate:
+
+
+
+
For complete information about how to develop applications that interact with
+USB accessories, please see the
+developer documentation.
+
+
To look at sample applications that use the USB host API, see ADB Test and Missile
+Launcher
+
+
MTP/PTP API
+
+
Android 3.1 exposes a new MTP API that lets applications interact directly
+with connected cameras and other PTP devices. The new API makes it easy for an
+application to receive notifications when devices are attached and removed,
+manage files and storage on those devices, and transfer files and metadata to
+and from them. The MTP API implements the PTP (Picture Transfer Protocol) subset
+of the MTP (Media Transfer Protocol) specification.
+
+
The MTP API is available in the {@link android.mtp} package and provides
+these classes:
+
+
+ - The {@link android.mtp.MtpDevice} encapsulates an MTP device that is
+connected over the USB host bus. An application can instantiate an object of
+this type and then use its methods to get information about the device and
+objects stored on it, as well as opening the connection and transferring data.
+Some of the methods include:
+
+ - {@link android.mtp.MtpDevice#getObjectHandles(int, int, int)
+getObjectHandles()} returns a list of handles for all objects on the device that
+match a specified format and parent. To get information about an object, an
+application can pass a handle to {@link android.mtp.MtpDevice#getObjectInfo(int)
+getObjectInfo()}.
+ - {@link android.mtp.MtpDevice#importFile(int, java.lang.String)
+importFile()} lets an application copy data for an object to a file in external
+storage. This call may block for an arbitrary amount of time depending on the
+size of the data and speed of the devices, so should be made from a spearate
+thread.
+ - {@link
+android.mtp.MtpDevice#open(android.hardware.usb.UsbDeviceConnection) open()}
+lets an application open a connected MTP/PTP device.
+ - {@link android.mtp.MtpDevice#getThumbnail(int) getThumbnail()} returns
+the thumbnail of the object as a byte array.
+
+
+ - {@link android.mtp.MtpStorageInfo} holds information about about a storage
+unit on an MTP device, corresponding to the StorageInfo Dataset described in
+section 5.2.2 of the MTP specification. Methods in the class let an application
+get a storage unit’s description string, free space, maximum storage capacity,
+storage ID, and volume identifier.
+ - {@link android.mtp.MtpDeviceInfo} holds information about an MTP device
+corresponding to the DeviceInfo Dataset described in section 5.1.1 of the MTP
+specification. Methods in the class let applications get a device’s
+manufacturer, model, serial number, and version.
+ - {@link android.mtp.MtpObjectInfo} holds information about an object stored
+on an MTP device, corresponding to the ObjectInfo Dataset described in section
+5.3.1 of the MTP specification. Methods in the class let applications get an
+object’s size, data format, association type, creation date, and thumbnail
+information.
+ - {@link android.mtp.MtpConstants} provides constants for declaring MTP file
+format codes, association type, and protection status.
+
+
+
Support for new input devices and motion events
+
+
Android 3.1 extends the input subsystem to support new input devices and new
+types of motion events, across all views and windows. Developers can build on
+these capabilities to let users interact with their applications using mice,
+trackballs, joysticks, gamepads, and other devices, in addition to keyboards and
+touchscreens.
+
+
For handling mouse, scrollwheel, and trackball input, the platform supports
+two new motion event actions:
+
+- {@link android.view.MotionEvent#ACTION_SCROLL}, which describes the pointer
+location at which a non-touch scroll motion, such as from a mouse scroll wheel,
+took place. In the MotionEvent, the value of the {@link
+android.view.MotionEvent#AXIS_HSCROLL} and {@link
+android.view.MotionEvent#AXIS_VSCROLL} axes specify the relative scroll
+movement.
+- {@link android.view.MotionEvent#ACTION_HOVER_MOVE}, reports the current
+position of the mouse when no buttons are pressed, as well as any intermediate
+points since the last
HOVER_MOVE
event. Hover enter and exit
+notifications are not yet supported.
+
+
+
To support joysticks and gamepads, the {@link android.view.InputDevice} class
+includes these new input device sources:
+
+- {@link android.view.InputDevice#SOURCE_CLASS_JOYSTICK} — the source
+device has joystick axes.
+- {@link android.view.InputDevice#SOURCE_CLASS_BUTTON} — the source
+device has buttons or keys.
+- {@link android.view.InputDevice#SOURCE_GAMEPAD} — the source device
+has gamepad buttons such as {@link android.view.KeyEvent#KEYCODE_BUTTON_A}
+or {@link android.view.KeyEvent#KEYCODE_BUTTON_B}. Implies
+{@link android.view.InputDevice#SOURCE_CLASS_BUTTON}
+- {@link android.view.InputDevice#SOURCE_JOYSTICK} — the source device
+has joystick axes. Implies SOURCE_CLASS_JOYSTICK.
+
+
+
To describe motion events from these new sources, as well as those from mice
+and trackballs, the platform now defines axis codes on {@link
+android.view.MotionEvent}, similar to how it defines key codes on {@link
+android.view.KeyEvent}. New axis codes for joysticks
+and game controllers include
+{@link android.view.MotionEvent#AXIS_HAT_X}, {@link
+android.view.MotionEvent#AXIS_HAT_Y}, {@link
+android.view.MotionEvent#AXIS_RTRIGGER}, {@link
+android.view.MotionEvent#AXIS_ORIENTATION}, {@link
+android.view.MotionEvent#AXIS_THROTTLE}, and many others.
+Existing {@link android.view.MotionEvent} axes are represented by {@link
+android.view.MotionEvent#AXIS_X}, {@link android.view.MotionEvent#AXIS_Y},
+{@link android.view.MotionEvent#AXIS_PRESSURE}, {@link
+android.view.MotionEvent#AXIS_SIZE}, {@link
+android.view.MotionEvent#AXIS_TOUCH_MAJOR}, {@link
+android.view.MotionEvent#AXIS_TOUCH_MINOR}, {@link
+android.view.MotionEvent#AXIS_TOOL_MAJOR}, {@link
+android.view.MotionEvent#AXIS_TOOL_MINOR}, and {@link
+android.view.MotionEvent#AXIS_ORIENTATION}.
+
+
Additionally, {@link android.view.MotionEvent} defines a number of generic
+axis codes that are used when the framework does not know how to map a
+particular axis. Specific devices can use the generic axis codes to pass custom
+motion data to applications. For a full list of axes and their intended
+interpretations, see the {@link android.view.MotionEvent} class documentation.
+
+
+
The platform provides motion events to applications in batches, so a single
+event may contain a current position and multiple so-called historical movements.
+Applications should use {@link android.view.MotionEvent#getHistorySize()} to get
+the number of historical samples, then retrieve and process all historical
+samples in order using {@link
+android.view.MotionEvent#getHistoricalAxisValue(int, int, int)
+getHistoricalAxisValue()}. After that, applications should process the current
+sample using {@link android.view.MotionEvent#getAxisValue(int) getAxisValue()}.
+
+
+
Some axes can be retrieved using special accessor methods. For example,
+instead of calling {@link android.view.MotionEvent#getAxisValue(int)
+getAxisValue()}, applications can call {@link android.view.MotionEvent#getX(int)
+getX()}. Axes that have built-in accessors include {@link
+android.view.MotionEvent#AXIS_X}, {@link android.view.MotionEvent#AXIS_Y},
+{@link android.view.MotionEvent#AXIS_PRESSURE}, {@link
+android.view.MotionEvent#AXIS_SIZE}, {@link
+android.view.MotionEvent#AXIS_TOUCH_MAJOR}, {@link
+android.view.MotionEvent#AXIS_TOUCH_MINOR}, {@link
+android.view.MotionEvent#AXIS_TOOL_MAJOR}, {@link
+android.view.MotionEvent#AXIS_TOOL_MINOR}, and {@link
+android.view.MotionEvent#AXIS_ORIENTATION}.
+
+
Each input device has a unique, system-assigned ID and may also provide
+multiple sources. When a device provides multiple sources, more than one source
+can provide axis data using the same axis. For example, a touch event coming
+from the touch source uses the X axis for screen position data, while a joystick
+event coming from the joystick source will use the X axis for the stick position
+instead. For this reason, it's important for applications to interpret axis
+values according to the source from which they originate. When handling a motion
+event, applications should use methods on the {@link android.view.InputDevice}
+class to determine the axes supported by a device or source. Specifically,
+applications can use {@link android.view.InputDevice#getMotionRanges()
+getMotionRanges()} to query for all axes of a device or all axes of a given
+source of the device. In both cases, the range information for axes returned in
+the {@link android.view.InputDevice.MotionRange} object specifies the source for
+each axis value.
+
+
Finally, since the motion events from joysticks, gamepads, mice, and
+trackballs are not touch events, the platform adds a new callback method for
+passing them to a {@link android.view.View} as "generic" motion events.
+Specifically, it reports the non-touch motion events to
+{@link android.view.View}s through a call to {@link
+android.view.View#onGenericMotionEvent(android.view.MotionEvent)
+onGenericMotionEvent()}, rather than to {@link
+android.view.View#onTouchEvent(android.view.MotionEvent)
+onTouchEvent()}.
+
+
The platform dispatches generic motion events differently, depending on the
+event source class. {@link android.view.InputDevice#SOURCE_CLASS_POINTER} events
+go to the {@link android.view.View} under the pointer, similar to how touch
+events work. All others go to the currently focused {@link android.view.View}.
+For example, this means a {@link android.view.View} must take focus in order to
+receive joystick events. If needed, applications can handle these events at the
+level of Activity or Dialog by implementing {@link
+android.view.View#onGenericMotionEvent(android.view.MotionEvent)
+onGenericMotionEvent()} there instead.
+
+
To look at a sample application that uses joystick motion
+events, see GameControllerInput and GameView.
+
+
RTP API
+
+
Android 3.1 exposes an API to its built-in RTP (Real-time Transport Protocol)
+stack, which applications can use to manage on-demand or interactive data
+streaming. In particular, apps that provide VOIP, push-to-talk, conferencing,
+and audio streaming can use the API to initiate sessions and transmit or receive
+data streams over any available network.
+
+
The RTP API is available in the {@link android.net.rtp} package. Classes
+include:
+
+- {@link android.net.rtp.RtpStream}, the base class of streams that send and
+receive network packets with media payloads over RTP.
+- {@link android.net.rtp.AudioStream}, a subclass of {@link
+android.net.rtp.RtpStream} that carries audio payloads over RTP.
+- {@link android.net.rtp.AudioGroup}, a local audio hub for managing and
+mixing the device speaker, microphone, and {@link android.net.rtp.AudioStream}.
+- {@link android.net.rtp.AudioCodec}, which holds a collection of codecs that
+you define for an {@link android.net.rtp.AudioStream}.
+
+
+
To support audio conferencing and similar usages, an application instantiates
+two classes as endpoints for the stream:
+
+
+- {@link android.net.rtp.AudioStream} specifies a remote endpoint and consists
+of network mapping and a configured {@link android.net.rtp.AudioCodec}.
+- {@link android.net.rtp.AudioGroup} represents the local endpoint for one
+or more {@link android.net.rtp.AudioStream}s. The {@link android.net.rtp.AudioGroup} mixes
+all the {@link android.net.rtp.AudioStream}s and optionally interacts with the device
+speaker and the microphone at the same time.
+
+
+
The simplest usage involves a single remote endpoint and local endpoint.
+For more complex usages, please refer to the limitations described for
+{@link android.net.rtp.AudioGroup}.
+
+
To use the RTP API, applications must request permission from the user by
+declaring <uses-permission
+android:name="android.permission.INTERNET">
+in their manifest files. To acquire the device microphone, the <uses-permission
+android:name="android.permission.RECORD_AUDIO">
permission is also required.
+
+
+
+
Starting in Android 3.1, developers can make their homescreen widgets
+resizeable — horizontally, vertically, or on both axes. Users touch-hold a
+widget to show its resize handles, then drag the horizontal and/or vertical
+handles to change the size on the layout grid.
+
+
Developers can make any Home screen widget resizeable by defining a
+resizeMode
attribute in the widget's {@link
+android.appwidget.AppWidgetProviderInfo} metadata. Values for the
+resizeMode
attribute include "horizontal", "vertical", and "none".
+To declare a widget as resizeable horizontally and vertically, supply the value
+"horizontal|vertical".
+
+
Here's an example:
+
+
<appwidget-provider xmlns:android="http://schemas.android.com/apk/res/android"
+ android:minWidth="294dp"
+ android:minHeight="72dp"
+ android:updatePeriodMillis="86400000"
+ android:previewImage="@drawable/preview"
+ android:initialLayout="@layout/example_appwidget"
+ android:configure="com.example.android.ExampleAppWidgetConfigure"
+ android:resizeMode="horizontal|vertical" >
+</appwidget-provider>
+
+
For more information about Home screen widgets, see the App Widgets
+documentation.
+
+
Animation framework
+
+
+- New ViewPropertyAnimator class
+
+ - A new {@link android.view.ViewPropertyAnimator} class provides a
+convenient
+way for developers to animate select properties on {@link android.view.View} objects. The class
+automaties and optimizes the animation of the properties and makes it easier to
+manage multiple simulataneous animations on a {@link android.view.View} object.
+
Using the {@link android.view.ViewPropertyAnimator} is straightforward. To animate properties for
+a {@link android.view.View}, call {@link android.view.View#animate()} to
+construct a {@link android.view.ViewPropertyAnimator} object for that {@link android.view.View}. Use the
+methods on the {@link android.view.ViewPropertyAnimator} to specify what property to
+animate and how to animate it. For example, to fade the {@link android.view.View} to transparent,
+call alpha(0);
. The {@link android.view.ViewPropertyAnimator} object
+handles the details of configuring the underlying {@link
+android.animation.Animator} class and starting it, then rendering the
+animation.
+
+
+- Animation background color
+
+ - New {@link android.view.animation.Animation#getBackgroundColor()} and
+ {@link android.view.animation.Animation#setBackgroundColor(int)} methods let
+ you get/set the background color behind animations, for window animations
+only. Currently the background must be black, with any desired alpha level.
+
+
+- Getting animated fraction from
ViewAnimator
+
+ - A new {@link android.animation.ValueAnimator#getAnimatedFraction()}
+method
+lets you get the current animation fraction — the elapsed/interpolated
+fraction used in the most recent frame update — from a {@link
+android.animation.ValueAnimator}.
+
+
+
+
+
UI framework
+
+- Forced rendering of a layer
+
+ - A new {@link android.view.View#buildLayer()} method lets an application
+force a View's layer to be created and the View rendered into it immediately.
+For example, an application could use this method to render a View into its
+layer before starting an animation. If the View is complex, rendering it into
+the layer before starting the animation will avoid skipping frames.
+
+
+- Camera distance
+
+ - Applications can use a new method
+{@link android.view.View#setCameraDistance(float)} to set the distance from the
+camera
+to a View. This gives applications improved control over 3D transformations of
+the View, such as rotations.
+
+
+- Getting a calendar view from a DatePicker
+
+ - A new {@link android.widget.DatePicker#getCalendarView()} method
+ lets you get a {@link android.widget.CalendarView} from a {@link
+android.widget.DatePicker}
+ instance.
+
+
+- Getting callbacks when views are detached
+
+ - A new {@link android.view.View.OnAttachStateChangeListener} lets you
+receive
+callbacks when a View is attached or detached from its window. Use {@link
+android.view.View#addOnAttachStateChangeListener(android.view.View.OnAttachStateChangeListener) addOnAttachStateChangeListener()}
+to add a listener and {@link
+android.view.View#removeOnAttachStateChangeListener(android.view.View.OnAttachStateChangeListener) addOnAttachStateChangeListener()} to remove it.
+
+
+- Fragment breadcrumb listener, new onInflate() signature
+
+ - A new method, {@link
+android.app.FragmentBreadCrumbs#setOnBreadCrumbClickListener(android.app.FragmentBreadCrumbs.OnBreadCrumbClickListener) setOnBreadCrumbClickListener()},
+provides a hook to let
+applications intercept fragment-breadcrumb clicks and take any action needed
+before going to the backstack entry or fragment that was clicked.
+ - In the {@link android.app.Fragment} class, {@link
+android.app.Fragment#onInflate(android.util.AttributeSet, android.os.Bundle)
+onInflate(attrs, savedInstanceState)} is deprecated. Please use {@link
+android.app.Fragment#onInflate(android.app.Activity, android.util.AttributeSet,
+android.os.Bundle) onInflate(activity, attrs, savedInstanceState)} instead.
+
+
+- Display search result in new tab
+
+ - An {@link android.app.SearchManager#EXTRA_NEW_SEARCH} data key for {@link
+android.content.Intent#ACTION_WEB_SEARCH} intents lets you open a search in a
+new browser tab, rather than in an existing one.
+
+
+
+- Drawable text cursor
+
+- You can now specify a drawable to use as the text cursor using the new
+resource attribute {@link android.R.attr#textCursorDrawable}.
+
+
+- Setting displayed child in remote views
+
+ - A new convenience method, {@link
+android.widget.RemoteViews#setDisplayedChild(int, int) setDisplayedChild(viewId,
+childIndex)}, is available in {@link android.widget.RemoteViews} subclasses, to
+let you set the child displayed in {@link android.widget.ViewAnimator} and
+{@link android.widget.AdapterViewAnimator} subclasses such as {@link
+android.widget.AdapterViewFlipper}, {@link android.widget.StackView}, {@link
+android.widget.ViewFlipper}, and {@link android.widget.ViewSwitcher}.
+
+
+- Generic keys for gamepads and other input devices
+
+ - {@link android.view.KeyEvent} adds a range of generic keycodes to
+ accommodate gamepad buttons. The class also adds
+ {@link android.view.KeyEvent#isGamepadButton(int)} and several other
+ helper methods for working with keycodes.
+
+
+
+
+
Graphics
+
+
+- Helpers for managing bitmaps
+
+ - {@link android.graphics.Bitmap#setHasAlpha(boolean)} lets an app indicate that
+all of the pixels in a Bitmap are known to be opaque (false) or that some of the
+pixels may contain non-opaque alpha values (true). Note, for some configs (such
+as RGB_565) this call is ignored, since it does not support per-pixel alpha
+values. This is meant as a drawing hint, as in some cases a bitmap that is known
+to be opaque can take a faster drawing case than one that may have non-opaque
+per-pixel alpha values.
+ - {@link android.graphics.Bitmap#getByteCount()} gets a Bitmap's size in
+bytes.
+ - {@link android.graphics.Bitmap#getGenerationId()} lets an application find
+out whether a Bitmap has been modified, such as for caching.
+ - {@link android.graphics.Bitmap#sameAs(android.graphics.Bitmap)} determines
+whether a given Bitmap differs from the current Bitmap, in dimension,
+configuration, or pixel data.
+
+
+- Setting camera location and rotation
+
+ - {@link android.graphics.Camera} adds two new methods {@link
+android.graphics.Camera#rotate(float, float, float) rotate()} and {@link
+android.graphics.Camera#setLocation(float, float, float) setLocation()} for
+control of the
+camera's location, for 3D transformations.
+
+
+
+
+
Network
+
+
+- High-performance Wi-Fi lock
+
+ - A new high-performance Wi-Fi lock lets applications maintain
+high-performance Wi-Fi connections even when the device screen is off.
+Applications that stream music, video, or voice for long periods can acquire the
+high-performance Wi-Fi lock to ensure streaming performance even when the screen
+is off. Because it uses more power, applications should acquire the
+high-performance Wi-Fi when there is a need for a long-running active
+connection.
+
To create a high-performance lock, pass {@link
+android.net.wifi.WifiManager#WIFI_MODE_FULL_HIGH_PERF} as the lock mode in a
+call to {@link android.net.wifi.WifiManager#createWifiLock(int,
+java.lang.String) createWifiLock()}.
+
+
+- More traffic stats
+
+ - Applications can now access statistics about more types of network usage
+using new methods in {@link android.net.TrafficStats}. Applications can use the
+methods to get UDP stats, packet count, TCP transmit/receive payload bytes and
+segments for a given UID.
+
+
+- SIP auth username
+
+ - Applications can now get and set the SIP auth username for a profile
+using
+the new methods {@link android.net.sip.SipProfile#getAuthUserName()
+getAuthUserName()} and {@link
+android.net.sip.SipProfile.Builder#setAuthUserName(java.lang.String)
+setAuthUserName()}.
+
+
+
+
+
+
Download Manager
+
+- Handling of completed downloads
+
+ - Applications can now initiate downloads that notify users only on
+completion. To initiate this type of download, applications pass {@link
+android.app.DownloadManager.Request#VISIBILITY_VISIBLE_NOTIFY_ONLY_COMPLETION}
+in the {@link
+android.app.DownloadManager.Request#setNotificationVisibility(int)
+setNotificationVisibility()} method of
+the a request object.
+ - A new method, {@link
+android.app.DownloadManager#addCompletedDownload(java.lang.String,
+java.lang.String, boolean, java.lang.String, java.lang.String, long, boolean)
+addCompletedDownload()}, lets an application add a file to the
+downloads database, so that it can be managed by the Downloads application.
+
+
+- Show downloads sorted by size
+
+ - Applications can start the Downloads application in sort-by-size mode by
+adding the new extra {@link
+android.app.DownloadManager#INTENT_EXTRAS_SORT_BY_SIZE} to an {@link
+android.app.DownloadManager#ACTION_VIEW_DOWNLOADS} intent.
+
+
+
+
+
IME framework
+
+
+- Getting an input method's extra value key
+
- The {@link android.view.inputmethod.InputMethodSubtype} adds the
+method
+{@link
+android.view.inputmethod.InputMethodSubtype#containsExtraValueKey(java.lang.String) containsExtraValueKey()} to check whether an ExtraValue string is stored
+for the subtype and
+the method {@link
+android.view.inputmethod.InputMethodSubtype#getExtraValueOf(java.lang.String)
+getExtraValueOf()} to extract a specific key value from the ExtraValue hashmap.
+
+
+
+
+
+
+
+
+- New streaming audio formats
+
+ - The media framework adds built-in support for raw ADTS AAC content, for
+improved streaming audio, as well as support for FLAC audio, for highest quality
+(lossless) compressed audio content. See the Supported Media Formats
+document for more information.
+
+
+
+
+
Launch controls on stopped
+applications
+
+
Starting from Android 3.1, the system's package manager keeps track of
+applications that are in a stopped state and provides a means of controlling
+their launch from background processes and other applications.
+
+
Note that an application's stopped state is not the same as an Activity's
+stopped state. The system manages those two stopped states separately.
+
+
The platform defines two new intent flags that let a sender specify
+whether the Intent should be allowed to activate components in stopped
+application.
+
+
+- {@link android.content.Intent#FLAG_INCLUDE_STOPPED_PACKAGES} —
+Include intent filters of stopped applications in the list of potential targets
+to resolve against.
+- {@link android.content.Intent#FLAG_EXCLUDE_STOPPED_PACKAGES} —
+Exclude intent filters of stopped applications from the list of potential
+targets.
+
+
+
When neither or both of these flags is defined in an intent, the default
+behavior is to include filters of stopped applications in the list of
+potential targets.
+
+
Note that the system adds {@link
+android.content.Intent#FLAG_EXCLUDE_STOPPED_PACKAGES} to all broadcast
+intents. It does this to prevent broadcasts from background services from
+inadvertently or unnecessarily launching components of stoppped applications.
+A background service or application can override this behavior by adding the
+{@link android.content.Intent#FLAG_INCLUDE_STOPPED_PACKAGES} flag to broadcast
+intents that should be allowed to activate stopped applications.
+
+
Applications are in a stopped state when they are first installed but are not
+yet launched and when they are manually stopped by the user (in Manage
+Applications).
+
+
Notification of application first launch and upgrade
+
+
The platform adds improved notification of application first launch and
+upgrades through two new intent actions:
+
+
+
+
Core utilities
+
+
+- LRU cache
+
+ - A new {@link android.util.LruCache} class lets your applications benefit
+from efficient caching. Applications can use the class to reduce the time spent
+computing or downloading data from the network, while maintaining a sensible
+memory footprint for the cached data.{@link android.util.LruCache} is a cache
+that holds strong references to a limited number of values. Each time a value is
+accessed, it is moved to the head of a queue. When a value is added to a full
+cache, the value at the end of that queue is evicted and may become eligible for
+garbage collection.
+
+
+- File descriptor as
int
+
+ - You can now get the native file descriptor int for a {@link
+android.os.ParcelFileDescriptor} using either of the new methods {@link
+android.os.ParcelFileDescriptor#getFd()} or {@link
+android.os.ParcelFileDescriptor#detachFd()}.
+
+
+
+
+
+
+
+
+
+
WebKit
+
+
+
+- File scheme cookies
+
+ - The {@link android.webkit.CookieManager} now supports cookies that use
+the
+
file:
URI scheme. You can use {@link
+android.webkit.CookieManager#setAcceptFileSchemeCookies(boolean)
+setAcceptFileSchemeCookies()} to
+enable/disable support for file scheme cookies, before constructing an instance
+of WebView
or CookieManager
. In a
+CookieManager
instance, you can check whether file scheme cookies
+is enabled by calling {@link
+android.webkit.CookieManager#allowFileSchemeCookies()}.
+
+
+- Notification of login request
+
+ - To support the browser autologin features introduced in Android 3.0, the
+new
+method {@link
+android.webkit.WebViewClient#onReceivedLoginRequest(android.webkit.WebView,java.lang.String, java.lang.String, java.lang.String) onReceivedLoginRequest()}
+notifies the host
+application that an autologin request for the user was processed.
+
+
+- Removed classes and interfaces
+
+ - Several classes and interfaces were removed from the public API, after
+previously being in deprecated state. See the API
+Differences Report for more information.
+
+
+
+
+
+
+
Browser
+
+
The Browser application adds the following features to support web
+applications:
+
+
+- Support for inline playback of video embedded in HTML5
+
<video>
tag. Playback is hardware-accelerated where possible.
+
+- Layer support for fixed position elements for all sites (mobile and
+desktop).
+
+
+
+
+
+
+
New feature constants
+
+
The platform adds new hardware feature constants that developers can declare
+in their application manifests, to inform external entities such as Android
+Market of the application's requirement for new hardware capabilities supported
+in this version of the platform. Developers declare these and other feature
+constants in {@code
+<uses-feature>} manifest elements.
+
+
+ - {@link android.content.pm.PackageManager#FEATURE_USB_ACCESSORY
+android.hardware.usb.accessory} — The application uses the USB
+API to communicate with external hardware devices connected over USB and
+function as hosts.
+ - {@link android.content.pm.PackageManager#FEATURE_USB_HOST
+android.hardware.usb.host} — The application uses the USB API
+to communicate with external hardware devices connected over USB and function as
+devices.
+
+
+
Android Market filters applications based on features declared in {@code
+<uses-feature>} manifest elements. For more information about
+declaring features in an application manifest, read Android Market
+Filters.
+
+
+
+
API Differences Report
+
+
For a detailed view of all API changes in Android {@sdkPlatformVersion} (API
+Level
+{@sdkPlatformApiLevel}), see the API
+Differences Report.
+
+
+
+
+
+
API Level
+
+
The Android {@sdkPlatformVersion} platform delivers an updated version of
+the framework API. The Android {@sdkPlatformVersion} API
+is assigned an integer identifier —
+{@sdkPlatformApiLevel} — that is
+stored in the system itself. This identifier, called the "API Level", allows the
+system to correctly determine whether an application is compatible with
+the system, prior to installing the application.
+
+
To use APIs introduced in Android {@sdkPlatformVersion} in your application,
+you need compile the application against the Android library that is provided in
+the Android {@sdkPlatformVersion} SDK platform. Depending on your needs, you
+might
+also need to add an android:minSdkVersion="{@sdkPlatformApiLevel}"
+attribute to the <uses-sdk>
element in the application's
+manifest.
+
+
For more information about how to use API Level, see the API Levels document.
+
+
+
Built-in Applications
+
+
The system image included in the downloadable platform provides these
+built-in applications:
+
+
+
+
+
+- API Demos
+- Browser
+- Calculator
+- Camera
+- Clock
+- Contacts
+- Custom Locale
+- Dev Tools
+- Downloads
+- Email
+
+ |
+
+
+- Gallery
+- Gestures Builder
+- Messaging
+- Music
+- Search
+- Settings
+- Spare Parts
+- Speech Recorder
+- Widget Preview
+
+ |
+
+
+
+
+
Locales
+
+
The system image included in the downloadable SDK platform provides a variety
+of
+built-in locales. In some cases, region-specific strings are available for the
+locales. In other cases, a default version of the language is used. The
+languages that are available in the Android 3.0 system
+image are listed below (with language_country/region locale
+descriptor).
+
+
+
+
+
+- Arabic, Egypt (ar_EG)
+- Arabic, Israel (ar_IL)
+- Bulgarian, Bulgaria (bg_BG)
+- Catalan, Spain (ca_ES)
+- Czech, Czech Republic (cs_CZ)
+- Danish, Denmark(da_DK)
+- German, Austria (de_AT)
+- German, Switzerland (de_CH)
+- German, Germany (de_DE)
+- German, Liechtenstein (de_LI)
+- Greek, Greece (el_GR)
+- English, Australia (en_AU)
+- English, Canada (en_CA)
+- English, Britain (en_GB)
+- English, Ireland (en_IE)
+- English, India (en_IN)
+- English, New Zealand (en_NZ)
+- English, Singapore(en_SG)
+- English, US (en_US)
+- English, Zimbabwe (en_ZA)
+- Spanish (es_ES)
+- Spanish, US (es_US)
+- Finnish, Finland (fi_FI)
+- French, Belgium (fr_BE)
+- French, Canada (fr_CA)
+- French, Switzerland (fr_CH)
+- French, France (fr_FR)
+- Hebrew, Israel (he_IL)
+- Hindi, India (hi_IN)
+
+ |
+
+Croatian, Croatia (hr_HR)
+Hungarian, Hungary (hu_HU)
+Indonesian, Indonesia (id_ID)
+Italian, Switzerland (it_CH)
+Italian, Italy (it_IT)
+Japanese (ja_JP)
+Korean (ko_KR)
+Lithuanian, Lithuania (lt_LT)
+Latvian, Latvia (lv_LV)
+Norwegian bokmål, Norway (nb_NO)
+Dutch, Belgium (nl_BE)
+Dutch, Netherlands (nl_NL)
+Polish (pl_PL)
+Portuguese, Brazil (pt_BR)
+Portuguese, Portugal (pt_PT)
+Romanian, Romania (ro_RO)
+Russian (ru_RU)
+Slovak, Slovakia (sk_SK)
+Slovenian, Slovenia (sl_SI)
+Serbian (sr_RS)
+Swedish, Sweden (sv_SE)
+Thai, Thailand (th_TH)
+Tagalog, Philippines (tl_PH)
+Turkish, Turkey (tr_TR)
+Ukrainian, Ukraine (uk_UA)
+Vietnamese, Vietnam (vi_VN)
+Chinese, PRC (zh_CN)
+Chinese, Taiwan (zh_TW)
+ |
+
+
+
+
Note: The Android platform may support more
+locales than are included in the SDK system image. All of the supported locales
+are available in the Android Open Source
+Project.
+
+
Emulator Skins
+
+
The downloadable platform includes the following emulator skin:
+
+
+ -
+ WXGA (1280x800, medium density, xlarge screen)
+
+
+
+
For more information about how to develop an application that displays
+and functions properly on all Android-powered devices, see Supporting Multiple
+Screens.
\ No newline at end of file
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diff --git a/docs/html/sdk/sdk_toc.cs b/docs/html/sdk/sdk_toc.cs
index 3240b57..11f29b1 100644
--- a/docs/html/sdk/sdk_toc.cs
+++ b/docs/html/sdk/sdk_toc.cs
@@ -77,37 +77,59 @@ class="new">new!
-
+
+
+
+ -
+ Android 3.0 Platform