From d1ad5e62fda248c6d185cde3cb6d9f01a223066c Mon Sep 17 00:00:00 2001 From: Leon Scroggins III Date: Mon, 5 May 2014 12:50:38 -0400 Subject: Inspect SkShader to determine hw shader. Instead of duplicating internal info about SkShader, inspect the SkShader installed on the SkPaint. core/java/android/view/GLES20Canvas.java: Remove setupModifiers, nResetModifiers, and nSetupShader. core/jni/android/graphics/Shader.cpp: Remove calls to create/destroy the (previously) attached SkiaShader. core/jni/android_view_GLES20Canvas.cpp: Remove native code for setupShader and resetModifiers. graphics/java/android/graphics/BitmapShader.java: graphics/java/android/graphics/ComposeShader.java: graphics/java/android/graphics/LinearGradient.java: graphics/java/android/graphics/RadialGradient.java: graphics/java/android/graphics/Shader.java: graphics/java/android/graphics/SweepGradient.java: Remove code keeping track of native SkiaShader. libs/hwui/Caches.h: Include Extensions.h. libs/hwui/DeferredDisplayList.cpp: Compare shaders on the paint, instead of on DrawModifiers. libs/hwui/DisplayList.cpp: libs/hwui/DisplayList.h: Remove vector of SkiaShaders. libs/hwui/DisplayListOp.h: Access the SkShader on mPaint. Remove SetupShaderOp and ResetShaderOp. libs/hwui/DisplayListRenderer.cpp: libs/hwui/DisplayListRenderer.h: Remove resetShader, setupShader, refShader, and mShaderMap. libs/hwui/FontRenderer.cpp: Pass SkShader to setupDrawShader and setupDrawShaderUniforms. libs/hwui/OpenGLRenderer.cpp: libs/hwui/OpenGLRenderer.h: Add LayerShader, a class inheriting from SkShader, to mimic the behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on the SkPaint so it can be inspected later. Set a LayerShader instead of a SkiaLayerShader. setupDrawShader and setupDrawShaderUniforms now inspect an SkShader passed in. Inspect SkShader instead of mDrawModifiers.mShader. Remove resetShader and setupShader. setupDrawColorUniforms now takes a boolean indicating whether there is a shader. Add an inline function for accessing the SkShader on an SkPaint. In setupDrawBlending(Layer*, bool), do not check the shader (which will never be set), but do check whether the color filter may change the alpha (newly fixed behavior). In setupDrawBlending(SkPaint, ...), check the SkShader and whether the color filter affects alpha (the latter is new behavior). libs/hwui/Renderer.h: Remove pure virtual functions setupShader and resetShader. libs/hwui/ResourceCache.cpp: libs/hwui/ResourceCache.h: Remove functions for refing/unrefing shaders. libs/hwui/SkiaShader.cpp: libs/hwui/SkiaShader.h: Much of this code was redundant and has been removed. Convert structs into class with nothing but static functions for calling describe/setupProgram. libs/hwui/TextureCache.cpp: libs/hwui/TextureCache.h: Use the SkPixelRef as the key to the bitmap Lru cache, since shader inspection will provide a different SkBitmap pointer (though it will hold the correct SkPixelRef with the correct generation ID). tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java: tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java: Update manual test to have more shaders: radial, sweep, compose, invalid compose. BUG:10650594 Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034 --- libs/hwui/DisplayListOp.h | 44 ++++++++++---------------------------------- 1 file changed, 10 insertions(+), 34 deletions(-) (limited to 'libs/hwui/DisplayListOp.h') diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h index f1d70eb..0fd6ea4 100644 --- a/libs/hwui/DisplayListOp.h +++ b/libs/hwui/DisplayListOp.h @@ -208,9 +208,16 @@ protected: if (!state.mMatrix.isSimple()) return false; // check state/paint for transparency - if (state.mDrawModifiers.mShader || - state.mAlpha != 1.0f || - (mPaint && mPaint->getAlpha() != 0xFF)) return false; + if (mPaint) { + if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) { + return false; + } + if (mPaint->getAlpha() != 0xFF) { + return false; + } + } + + if (state.mAlpha != 1.0f) return false; SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint); return (mode == SkXfermode::kSrcOver_Mode || @@ -592,37 +599,6 @@ private: const SkRegion* mRegion; }; -class ResetShaderOp : public StateOp { -public: - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { - renderer.resetShader(); - } - - virtual void output(int level, uint32_t logFlags) const { - OP_LOGS("ResetShader"); - } - - virtual const char* name() { return "ResetShader"; } -}; - -class SetupShaderOp : public StateOp { -public: - SetupShaderOp(SkiaShader* shader) - : mShader(shader) {} - virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { - renderer.setupShader(mShader); - } - - virtual void output(int level, uint32_t logFlags) const { - OP_LOG("SetupShader, shader %p", mShader); - } - - virtual const char* name() { return "SetupShader"; } - -private: - SkiaShader* mShader; -}; - class ResetPaintFilterOp : public StateOp { public: virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { -- cgit v1.1