From 0e89e2b7bcb2c035e8cee77f93120e7c5617f8d2 Mon Sep 17 00:00:00 2001 From: John Reck Date: Fri, 31 Oct 2014 14:49:06 -0700 Subject: Layer changes Bug: 17208461 * Switch Layer to be VirtualLightRefBase instead of Caches' side-channel ref-counting * Include active layers in gfxinfo dump * Run gfxinfo dump on the correct thread * Dump gfxinfo on Layer creation failure Change-Id: I28d195699e2334518e215ab28c7a17355aee9678 --- libs/hwui/RenderState.cpp | 37 ++++++++++++++++++++++++++++++++++--- 1 file changed, 34 insertions(+), 3 deletions(-) (limited to 'libs/hwui/RenderState.cpp') diff --git a/libs/hwui/RenderState.cpp b/libs/hwui/RenderState.cpp index 86bd7dd..a8cf26f 100644 --- a/libs/hwui/RenderState.cpp +++ b/libs/hwui/RenderState.cpp @@ -16,15 +16,18 @@ #include "RenderState.h" #include "renderthread/CanvasContext.h" +#include "renderthread/EglManager.h" namespace android { namespace uirenderer { -RenderState::RenderState() - : mCaches(NULL) +RenderState::RenderState(renderthread::RenderThread& thread) + : mRenderThread(thread) + , mCaches(NULL) , mViewportWidth(0) , mViewportHeight(0) , mFramebuffer(0) { + mThreadId = pthread_self(); } RenderState::~RenderState() { @@ -39,7 +42,6 @@ void RenderState::onGLContextCreated() { void RenderState::onGLContextDestroyed() { /* - AutoMutex _lock(mLayerLock); size_t size = mActiveLayers.size(); if (CC_UNLIKELY(size != 0)) { ALOGE("Crashing, have %d contexts and %d layers at context destruction. isempty %d", @@ -146,5 +148,34 @@ void RenderState::debugOverdraw(bool enable, bool clear) { } } +void RenderState::requireGLContext() { + assertOnGLThread(); + mRenderThread.eglManager().requireGlContext(); +} + +void RenderState::assertOnGLThread() { + pthread_t curr = pthread_self(); + LOG_ALWAYS_FATAL_IF(!pthread_equal(mThreadId, curr), "Wrong thread!"); +} + + +class DecStrongTask : public renderthread::RenderTask { +public: + DecStrongTask(VirtualLightRefBase* object) : mObject(object) {} + + virtual void run() { + mObject->decStrong(0); + mObject = 0; + delete this; + } + +private: + VirtualLightRefBase* mObject; +}; + +void RenderState::postDecStrong(VirtualLightRefBase* object) { + mRenderThread.queue(new DecStrongTask(object)); +} + } /* namespace uirenderer */ } /* namespace android */ -- cgit v1.1