From f57776b2d195f0937906eb88b777bb55ccc36967 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Fri, 25 Oct 2013 18:30:17 -0700 Subject: 3d view system! True 3d transformations are now supported by DisplayLists and the renderer, initially with the translationZ property on view. Renderer operations used directly by DisplayList (formerly, clip/save/restore/saveLayer) are now more simply managed by allocating them temporarily on the handler's allocator, which exists for a single frame. This is much simpler than continuing to expand the pool of pre-allocated DisplayListOps now that more operations are called directly by DisplayList, especially with z ordered drawing. Still TODO: -APIs for camera positioning, shadows -Make Z apis public, and expose through XML -Make invalidation / input 3d aware Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb --- libs/hwui/Vector.h | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'libs/hwui/Vector.h') diff --git a/libs/hwui/Vector.h b/libs/hwui/Vector.h index 497924e..5110272 100644 --- a/libs/hwui/Vector.h +++ b/libs/hwui/Vector.h @@ -107,6 +107,21 @@ struct Vector2 { } }; // class Vector2 +class Vector3 { +public: + float x; + float y; + float z; + + Vector3() : + x(0.0f), y(0.0f), z(0.0f) { + } + + Vector3(float px, float py, float pz) : + x(px), y(py), z(pz) { + } +}; + /////////////////////////////////////////////////////////////////////////////// // Types /////////////////////////////////////////////////////////////////////////////// -- cgit v1.1